feat(英雄系统): 添加英雄复活机制并控制怪物行为
实现英雄复活功能,当英雄死亡且有复活次数时延迟复活 新增is_reviving状态标记复活中状态 英雄死亡或复活时通过stop_mon_action控制怪物停止刷新和移动
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@@ -66,6 +66,7 @@ export class HeroAttrsComp extends ecs.Comp {
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is_master: boolean = false;
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is_friend: boolean = false;
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is_kalami: boolean = false;
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is_reviving: boolean = false; // 是否正在复活中
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// ==================== 计数统计 ====================
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atk_count: number = 0; // 攻击次数
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atked_count: number = 0; // 被攻击次数
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@@ -583,6 +584,7 @@ export class HeroAttrsComp extends ecs.Comp {
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this.is_master = false;
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this.is_friend = false;
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this.is_kalami = false;
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this.is_reviving = false;
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this.atk_count = 0;
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this.atked_count = 0;
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this.killed_count =0;
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