refactor: 移除眩晕机制并简化buff系统

- 删除眩晕相关属性、状态检查及动画触发
- 移除BType枚举,简化BuffConf结构,所有buff改为固定值类型
- 清理未使用的导入和配置项,包括debuffs数组和多个英雄属性
- 简化暴击伤害计算,移除施法者暴击伤害加成
- 重构冰冻状态检查逻辑,添加frost_end_time字段
This commit is contained in:
walkpan
2026-03-19 18:43:02 +08:00
parent a58dc818ee
commit 1bb2d6072e
10 changed files with 51 additions and 142 deletions

View File

@@ -209,17 +209,11 @@ export class Skill extends ecs.Entity {
sDataCom.Attrs = {};
const addCrt = config.crt ?? 0;
const addFrz = config.frz ?? 0;
const addStn = config.stn ?? 0;
const addBck = config.bck ?? 0;
const addSlw = config.slw ?? 0;
sDataCom.Attrs[Attrs.ap] = cAttrsComp.ap;
sDataCom.Attrs[Attrs.critical] = cAttrsComp.critical + addCrt;
sDataCom.Attrs[Attrs.critical_dmg] = cAttrsComp.critical_dmg;
sDataCom.Attrs[Attrs.freeze_chance] = cAttrsComp.freeze_chance + addFrz;
sDataCom.Attrs[Attrs.stun_chance] = cAttrsComp.stun_chance + addStn;
sDataCom.Attrs[Attrs.back_chance] = cAttrsComp.back_chance + addBck;
sDataCom.Attrs[Attrs.slow_chance] = cAttrsComp.slow_chance + addSlw;
sDataCom.Attrs[Attrs.puncture_dmg] = cAttrsComp.puncture_dmg;
sDataCom.s_uuid=s_uuid
sDataCom.fac=cAttrsComp.fac