refactor: 移除眩晕机制并简化buff系统
- 删除眩晕相关属性、状态检查及动画触发 - 移除BType枚举,简化BuffConf结构,所有buff改为固定值类型 - 清理未使用的导入和配置项,包括debuffs数组和多个英雄属性 - 简化暴击伤害计算,移除施法者暴击伤害加成 - 重构冰冻状态检查逻辑,添加frost_end_time字段
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@@ -1,8 +1,6 @@
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import { v3 } from "cc"
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import { BoxSet, FacSet } from "./GameSet"
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import { smc } from "../SingletonModuleComp"
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import { BuffConf } from "./SkillSet"
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import { Interface } from "readline"
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export enum AttrSet {
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ATTR_MAX = 85,
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