refactor: 调整怪物波次配置与优化同阵营间距计算
- 调整第一波怪物配置,将原近战Boss与近战小怪替换为近战Boss与远程小怪 - 增加怪物槽位及同阵营单位的横向间距,提升视觉清晰度 - 优化同阵营单位间距计算逻辑,为Boss单位提供更大的间隔空间
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@@ -59,7 +59,7 @@ export class MissionMonCompComp extends CCComp {
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/** 第一个槽位的 X 坐标起点 */
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private static readonly MON_SLOT_START_X = 50;
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/** 槽位间的 X 间距 */
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private static readonly MON_SLOT_X_INTERVAL = 60;
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private static readonly MON_SLOT_X_INTERVAL = 65;
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/** 怪物出生掉落高度 */
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private static readonly MON_DROP_HEIGHT = 280;
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/** 最大槽位数 */
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@@ -122,8 +122,8 @@ export const WaveSlotConfig: { [wave: number]: IWaveSlot[] } = {
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/** 第 1 波:2 近战 + 1 近战Boss(默认占3格) */
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1: [
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{ type: MonType.Melee, count: 2 },
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{ type: MonType.MeleeBoss, count: 1 }
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{ type: MonType.MeleeBoss, count: 1 },
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{ type: MonType.Long, count: 2 },
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],
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/** 第 2波:2 近战 + 1 远程Boss(默认占3格) */
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2: [
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