feat(common): add talent and player collection data sync
新增玩家天赋、等级经验等收集数据的本地存储与云端同步逻辑, 添加对应的数据结构定义与初始化默认值,完善存档恢复流程。
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@@ -7,6 +7,7 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
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import { GameEvent } from "./config/GameEvent";
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import { GameEvent } from "./config/GameEvent";
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import { GameScoreStats } from "./config/HeroAttrs";
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import { GameScoreStats } from "./config/HeroAttrs";
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import { mLogger } from "./Logger";
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import { mLogger } from "./Logger";
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import { TalentType } from "./config/TalentSet";
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import { gameDataSync } from "./GameDataSync";
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import { gameDataSync } from "./GameDataSync";
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import { FightSet } from "./config/GameSet";
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import { FightSet } from "./config/GameSet";
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@@ -17,6 +18,12 @@ import { FightSet } from "./config/GameSet";
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export interface GameDate {
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export interface GameDate {
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gold: number,
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gold: number,
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timestamp?: number, // 用于比对本地与云端数据的最新状态
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timestamp?: number, // 用于比对本地与云端数据的最新状态
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collection?: {
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talents: Record<TalentType, number>,
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player_level: number,
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player_exp: number,
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talent_points?: number,
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}
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}
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}
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export interface CloudData {
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export interface CloudData {
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openid: string;
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openid: string;
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@@ -58,6 +65,30 @@ export class SingletonModuleComp extends ecs.Comp {
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guides: any = [0, 0, 0, 0, 0]
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guides: any = [0, 0, 0, 0, 0]
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current_guide: number = 0
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current_guide: number = 0
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collection: {
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talents: Record<TalentType, number>;
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player_level: number;
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player_exp: number;
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talent_points?: number;
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} = {
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talents: {
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[TalentType.Attack]: 0,
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[TalentType.Hp]: 0,
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[TalentType.Critical]: 0,
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[TalentType.WindFury]: 0,
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[TalentType.Freeze]: 0,
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[TalentType.Puncture]: 0,
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[TalentType.DeadTrigger]: 0,
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[TalentType.Summon]: 0,
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[TalentType.BuyDiscount]: 0,
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[TalentType.RefreshDiscount]: 0,
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[TalentType.SellBonus]: 0
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}, // 存储各个天赋的等级: { talent_id: level }
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player_level: 1, // 玩家等级
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player_exp: 0, // 玩家当前经验
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talent_points: 0, // 兼容旧存档的历史字段
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};
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vmdata: any = {
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vmdata: any = {
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game_over: false,
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game_over: false,
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game_pause: false,
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game_pause: false,
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@@ -218,6 +249,16 @@ export class SingletonModuleComp extends ecs.Comp {
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if (data.gold !== undefined) {
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if (data.gold !== undefined) {
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this.vmdata.gold = data.gold;
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this.vmdata.gold = data.gold;
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}
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}
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// 恢复收集记录
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if (data.collection) {
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const remoteCol = data.collection;
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if (remoteCol.talents) {
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Object.assign(this.collection.talents, remoteCol.talents);
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}
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if (typeof remoteCol.player_level === 'number') this.collection.player_level = remoteCol.player_level;
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if (typeof remoteCol.player_exp === 'number') this.collection.player_exp = remoteCol.player_exp;
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if (typeof remoteCol.talent_points === 'number') this.collection.talent_points = remoteCol.talent_points;
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}
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}
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}
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// 触发UI更新
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// 触发UI更新
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@@ -230,6 +271,7 @@ export class SingletonModuleComp extends ecs.Comp {
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getGameDate() {
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getGameDate() {
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let data: GameDate = {
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let data: GameDate = {
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gold: this.vmdata.gold,
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gold: this.vmdata.gold,
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collection: this.collection,
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timestamp: Date.now() // 每次获取当前数据结构时都附带最新的时间戳
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timestamp: Date.now() // 每次获取当前数据结构时都附带最新的时间戳
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};
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};
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return data;
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return data;
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