feat: 更新普攻技能配置与资源
1. 将普攻技能的射线类型从贝塞尔曲线改为直线 2. 调整所有近战英雄的攻击距离为720 3. 更新普攻预制体的精灵帧、缩放和尺寸参数,添加动画组件 4. 调整普攻动画的采样率和时长
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@@ -174,7 +174,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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6001: {
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uuid:6001,name:"普通攻击",sp_name:"atk",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
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RType:RType.bezier,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害",
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RType:RType.linear,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害",
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},
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6002: {
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uuid:6002,name:"火球术",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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