feat: 更新普攻技能配置与资源

1.  将普攻技能的射线类型从贝塞尔曲线改为直线
2.  调整所有近战英雄的攻击距离为720
3.  更新普攻预制体的精灵帧、缩放和尺寸参数,添加动画组件
4.  调整普攻动画的采样率和时长
This commit is contained in:
panw
2026-05-18 10:17:27 +08:00
parent 3e84566f94
commit 17a8dc0046
4 changed files with 67 additions and 235 deletions

View File

@@ -174,7 +174,7 @@ export const SkillSet: Record<number, SkillConfig> = {
6001: {
uuid:6001,name:"普通攻击",sp_name:"atk",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
RType:RType.bezier,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害",
RType:RType.linear,EType:EType.collision,buffs:[],info:"造成攻击力100%的伤害",
},
6002: {
uuid:6002,name:"火球术",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",