refactor(card): 重构卡牌触摸交互逻辑,替换长按为点击触发信息面板
1. 移除长按相关逻辑,改用点击触发英雄卡信息面板 2. 新增卡牌点击选中联动机制,统一管理召唤按钮显示 3. 调整触摸位移阈值,优化点击和拖拽的判定逻辑 4. 新增卡牌选中事件,实现多卡牌间的UI联动 5. 修复预制体默认激活状态,统一初始UI状态
This commit is contained in:
@@ -20,6 +20,8 @@ export enum GameEvent {
|
||||
CastSkill = "CastSkill",
|
||||
CardsClose = "CardsClose",
|
||||
CardRefresh = "CardRefresh",
|
||||
/** 单张卡牌被点击选中(payload 为被点击的 CardComp 实例,用于其他卡牌联动隐藏 call_btn) */
|
||||
CardSelected = "CardSelected",
|
||||
UseHeroCard = "UseHeroCard",
|
||||
UseSkillCard = "UseSkillCard",
|
||||
UseSpecialCard = "UseSpecialCard",
|
||||
|
||||
Reference in New Issue
Block a user