feat: 调整技能配置与英雄技能组,修复技能分类约束

1.  重构技能分类,将6013~6019标记为仅可作大招
2.  修改紫电魔女普攻为6010紫魔球,添加麻痹效果
3.  更新技能prefab参数与技能配置表
4.  调整英雄UI配置过滤规则
This commit is contained in:
panFD
2026-08-20 13:31:00 +08:00
parent 1523aab402
commit 1739e2324c
16 changed files with 120 additions and 53 deletions

View File

@@ -239,58 +239,59 @@ export const SkillSet: Record<number, SkillConfig> = {
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
},
6008: {
uuid: 6008, name: "箭", sp_name: "aw3", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6008, name: "箭", sp_name: "aw3", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
},
// 远程,魔法师 辅助等普通技能
6009: {
uuid: 6009, name: "蓝魔球", sp_name: "m1", icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6009, name: "蓝", sp_name: "m1", icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
},
6010: {
uuid: 6010, name: "紫魔球", sp_name: "m2", icon: " Sub_Item-FA_WP_Sub_MagicBall_001_Purple", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6010, name: "紫", sp_name: "m2", icon: " Sub_Item-FA_WP_Sub_MagicBall_001_Purple", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
},
6011: {
uuid: 6011, name: "绿瓶", sp_name: "h1", icon: "Sub_Item-FA_WP_Sub_Potion_001_Green", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6011, name: "绿瓶", sp_name: "h1", icon: "Sub_Item-FA_WP_Sub_Potion_001_Green", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
},
6012: {
uuid: 6012, name: "红瓶", sp_name: "h2", icon: "Sub_Item-FA_WP_Sub_Potion_001_Red", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6012, name: "红瓶", sp_name: "h2", icon: "Sub_Item-FA_WP_Sub_Potion_001_Red", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
},
//单体大招
6013: {
uuid: 6013, name: "闪电术", sp_name: "fb-7", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6013, name: "闪电术", sp_name: "fb-7", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, stun: 0, para: 30, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.fixedEnd, EType: EType.collision, info: "造成攻击力100%的伤害, 30%概率麻痹, 高阶技能",
},
6014: {
uuid: 6014, name: "火球术", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6014, name: "火球术", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
},
6015: {
uuid: 6015, name: "暗影术", sp_name: "fb-2", icon: "Stat_DarkDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6015, name: "暗影术", sp_name: "fb-2", icon: "Stat_DarkDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
},
6016: {
uuid: 6016, name: "光波", sp_name: "fb-3", icon: "Stat_HolyDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6016, name: "光波", sp_name: "fb-3", icon: "Stat_HolyDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
},
6017: {
uuid: 6017, name: "能量波", sp_name: "fb-4", icon: "Stat_SplashDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6017, name: "能量波", sp_name: "fb-4", icon: "Stat_SplashDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
},
6018: {
uuid: 6018, name: "毒气弹", sp_name: "fb-5", icon: "Stat_NatureDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6018, name: "毒气弹", sp_name: "fb-5", icon: "Stat_NatureDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
},
@@ -299,10 +300,9 @@ export const SkillSet: Record<number, SkillConfig> = {
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 高阶技能",
},
//大招
// 远程群体攻击
6101: {
uuid: 6101, name: "火焰喷射", sp_name: "maxm1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6101, name: "火焰喷射", sp_name: "maxm1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
},
@@ -346,17 +346,17 @@ export const SkillSet: Record<number, SkillConfig> = {
},
// 远程群体攻击
6109: {
uuid: 6109, name: "万箭齐发.冰", sp_name: "maxa1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6109, name: "万箭齐发.冰", sp_name: "maxa1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
},
6110: {
uuid: 6110, name: "万箭齐发.火", sp_name: "maxa2", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6110, name: "万箭齐发.火", sp_name: "maxa2", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
},
6111: {
uuid: 6111, name: "群体闪电", sp_name: "maxm3", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
uuid: 6111, name: "群体闪电", sp_name: "maxm3", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, stun: 0, para: 30, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.fixedEnd, EType: EType.collision, info: "造成攻击力100%的伤害, 30%概率麻痹, 高阶技能",
},