refactor(heroInfo): 重构英雄信息UI展示逻辑

1. 移除废弃的fragment_node节点相关代码与引用
2. 调整英雄列表和卡片的布局尺寸与间距
3. 优化碎片数量显示的绑定方式
4. 删除无用的bak备份文件
This commit is contained in:
panFD
2026-09-18 11:53:15 +08:00
parent 287989b425
commit 16854ab1b8
6 changed files with 249 additions and 15509 deletions

View File

@@ -91,10 +91,6 @@ export class HeroInfoComp extends CCComp {
@property(Node)
upgrade_btn = null!
/** 碎片数量显示节点(Label) */
@property(Node)
fragment_node = null!
/** 碎片图标节点(挂载 ChipComp 用于渲染碎片图标) */
@property(Node)
chip_node = null!
@@ -454,9 +450,6 @@ export class HeroInfoComp extends CCComp {
const fragmentText = isMaxLv
? `${growth.fragments} / MAX`
: `${growth.fragments} / ${needFragments}`;
if (this.fragment_node) {
this.setLabelText(this.fragment_node, fragmentText);
}
if (this.fragment_label) {
this.fragment_label.string = fragmentText;
}