refactor(heroInfo): 重构英雄信息UI展示逻辑

1. 移除废弃的fragment_node节点相关代码与引用
2. 调整英雄列表和卡片的布局尺寸与间距
3. 优化碎片数量显示的绑定方式
4. 删除无用的bak备份文件
This commit is contained in:
panFD
2026-09-18 11:53:15 +08:00
parent 287989b425
commit 16854ab1b8
6 changed files with 249 additions and 15509 deletions

View File

@@ -1826,8 +1826,8 @@
],
"value": {
"__type__": "cc.Vec3",
"x": 75,
"y": 830,
"x": 105,
"y": 820,
"z": 0
}
},
@@ -1938,8 +1938,8 @@
],
"value": {
"__type__": "cc.Vec3",
"x": 215,
"y": 830,
"x": 275,
"y": 820,
"z": 0
}
},
@@ -2050,8 +2050,8 @@
],
"value": {
"__type__": "cc.Vec3",
"x": 355,
"y": 830,
"x": 445,
"y": 820,
"z": 0
}
},
@@ -2162,8 +2162,8 @@
],
"value": {
"__type__": "cc.Vec3",
"x": 495,
"y": 830,
"x": 615,
"y": 820,
"z": 0
}
},
@@ -2274,8 +2274,8 @@
],
"value": {
"__type__": "cc.Vec3",
"x": 635,
"y": 830,
"x": 105,
"y": 640,
"z": 0
}
},
@@ -2386,8 +2386,8 @@
],
"value": {
"__type__": "cc.Vec3",
"x": 75,
"y": 660,
"x": 275,
"y": 640,
"z": 0
}
},
@@ -2506,7 +2506,7 @@
"height": 40
},
"_startAxis": 0,
"_paddingLeft": 15,
"_paddingLeft": 30,
"_paddingRight": 0,
"_paddingTop": 20,
"_paddingBottom": 0,
@@ -2832,9 +2832,9 @@
"__uuid__": "b8313fa7-28e5-4d92-9d64-a1e0ecb040a8",
"__expectedType__": "cc.Prefab"
},
"card_w": 120,
"spacing_x": 10,
"margin_x": 15,
"card_w": 150,
"spacing_x": 20,
"margin_x": 20,
"_id": ""
},
{