feat(关卡): 添加关卡锁定和解锁功能
- 在GameEvent枚举中添加新的战斗相关事件 - 实现MissionCardComp的初始化方法处理MissionStart事件 - 添加watchAdCloseLock方法处理广告解锁逻辑 - 修复prefab中Lock节点的引用问题
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@@ -29,6 +29,12 @@ export enum GameEvent {
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MissionWin = "MissionWin",
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MissionStart = "MissionStart",
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FightReady = "FightReady",
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FightStart = "FightStart",
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FightPause = "FightPause",
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FightResume = "FightResume",
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FightEnd = "FightEnd",
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MissionEnd = "MissionEnd",
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MissionComplete = "MissionComplete",//战斗结算完成
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HeroSkillSelect = "HeroSkillSelect",
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HeroSkillSelectEnd = "HeroSkillSelectEnd",
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HeroSelect = "HeroSelect",
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@@ -36,12 +42,6 @@ export enum GameEvent {
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CanUpdateLv = "CanUpdateLv",
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UseEnhancement = "UseEnhancement",
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MasterCalled = "MasterCalled",
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FightStart = "FightStart",
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FightPause = "FightPause",
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FightResume = "FightResume",
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FightEnd = "FightEnd",
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MissionEnd = "MissionEnd",
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MissionComplete = "MissionComplete",//战斗结算完成
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CastHeroSkill = "CastHeroSkill",
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EquipAdd = "EquipAdd",
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EquipSelect = "EquipSelect",
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@@ -49,6 +49,8 @@ export class MissionCardComp extends CCComp {
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onLoad() {
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oops.message.on(GameEvent.TalentSelect, this.onTalentSelect, this);
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oops.message.on(GameEvent.ShopOpen, this.onShopOpen, this);
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oops.message.on(GameEvent.MissionStart, this.init, this);
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}
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onDestroy() {
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@@ -56,11 +58,12 @@ export class MissionCardComp extends CCComp {
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oops.message.off(GameEvent.ShopOpen, this.onShopOpen, this);
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this.ent.destroy();
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}
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init(){
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this.Lock.active=true
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}
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start() {
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// 初始隐藏或显示逻辑
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this.node.active = false;
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this.Lock.active = true;
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this.resetCardStates();
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}
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@@ -291,6 +294,18 @@ export class MissionCardComp extends CCComp {
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}
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}
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/** 看广告关闭 Lock */
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watchAdCloseLock() {
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// TODO: 此处接入 IAA 广告 SDK
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console.log("播放激励视频广告...");
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// 模拟广告播放成功回调
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if (this.Lock) {
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this.Lock.active = false;
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oops.gui.toast("解锁成功");
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}
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}
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/**
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* 关闭界面
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*/
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