refactor(hero desc): 调整技能描述渲染逻辑,适配不同场景显示需求
1. 新增showName参数控制技能名称是否展示,区分英雄弹窗和卡池场景 2. 修正英雄预制体中角色的Y轴偏移量 3. 同步更新函数注释和调用传参
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@@ -4746,7 +4746,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 22.263000000000016,
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"y": 14.014,
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"z": 0
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},
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"_lrot": {
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