refactor: 重构英雄养成与卡牌系统,移除旧合成机制
1. 移除三合一英雄合成与链式合成逻辑,统一使用升级卡进行英雄等级提升 2. 重构卡池系统:移除卡池等级机制,所有英雄卡牌统一为LV1 3. 重构升级逻辑:改为按UUID精确升级场上英雄,动态生成对应升级卡 4. 更新配置常量:拆分并重构成长倍率、英雄上限等战斗配置 5. 简化抽卡逻辑:不再按卡池等级分发卡牌,改为动态混合基础卡与升级卡 6. 清理废弃代码:移除卡池升级相关的UI、逻辑与配置
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@@ -3,37 +3,37 @@ import { BoxSet, FacSet } from "./GameSet"
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import { SkillOverrides, TGroup } from "./SkillSet"
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export enum HType {
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Melee = 0,
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Mid = 1,
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Long = 2,
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Melee = 0,
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Mid = 1,
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Long = 2,
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}
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export const HTypeName ={
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0:"近战",
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1:"中程",
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2:"远程",
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export const HTypeName = {
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0: "近战",
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1: "中程",
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2: "远程",
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}
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export enum MonType {
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Melee = 0,
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Heavy = 1,
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Long = 2,
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Support = 3,
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Summoner = 5,
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Assassin = 6,
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MeleeBoss = 8,
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LongBoss = 9,
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Melee = 0,
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Heavy = 1,
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Long = 2,
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Support = 3,
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Summoner = 5,
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Assassin = 6,
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MeleeBoss = 8,
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LongBoss = 9,
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}
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export const MonTypeName: Record<number, string> = {
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[MonType.Melee]: "近战",
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[MonType.Heavy]: "重型",
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[MonType.Long]: "远程",
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[MonType.Support]: "辅助",
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[MonType.Summoner]: "召唤师",
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[MonType.Assassin]: "刺客",
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[MonType.Melee]: "近战",
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[MonType.Heavy]: "重型",
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[MonType.Long]: "远程",
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[MonType.Support]: "辅助",
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[MonType.Summoner]: "召唤师",
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[MonType.Assassin]: "刺客",
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[MonType.MeleeBoss]: "近战Boss",
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[MonType.LongBoss]: "远程Boss",
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[MonType.LongBoss]: "远程Boss",
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}
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/**
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@@ -43,38 +43,38 @@ export const MonTypeName: Record<number, string> = {
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*/
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export enum AtkSpeedLv {
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VeryFast1 = 1, VeryFast2 = 2, VeryFast3 = 3,
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Fast1 = 4, Fast2 = 5, Fast3 = 6,
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Normal1 = 7, Normal2 = 8, Normal3 = 9,
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Mid1 = 10, Mid2 = 11, Mid3 = 12,
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Slow1 = 13, Slow2 = 14, Slow3 = 15,
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VerySlow1 = 16,VerySlow2 = 17,VerySlow3 = 18,
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Fast1 = 4, Fast2 = 5, Fast3 = 6,
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Normal1 = 7, Normal2 = 8, Normal3 = 9,
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Mid1 = 10, Mid2 = 11, Mid3 = 12,
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Slow1 = 13, Slow2 = 14, Slow3 = 15,
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VerySlow1 = 16, VerySlow2 = 17, VerySlow3 = 18,
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}
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export const AtkSpeedSet = {
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[AtkSpeedLv.VeryFast1]: { name: "极速++", cd: 0.15 },
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[AtkSpeedLv.VeryFast2]: { name: "极速+", cd: 0.20 },
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[AtkSpeedLv.VeryFast1]: { name: "极速++", cd: 0.15 },
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[AtkSpeedLv.VeryFast2]: { name: "极速+", cd: 0.20 },
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[AtkSpeedLv.VeryFast3]: { name: "极速", cd: 0.30 },
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[AtkSpeedLv.Fast1]: { name: "快速++", cd: 0.40 },
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[AtkSpeedLv.Fast2]: { name: "快速+", cd: 0.50 },
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[AtkSpeedLv.Fast3]: { name: "快速", cd: 0.70 },
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[AtkSpeedLv.Normal1]: { name: "中速++", cd: 0.80 },
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[AtkSpeedLv.Normal2]: { name: "中速+", cd: 0.90 },
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[AtkSpeedLv.Normal3]: { name: "中速", cd: 1.00 },
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[AtkSpeedLv.Mid1]: { name: "一般+", cd: 1.10 },
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[AtkSpeedLv.Mid2]: { name: "一般", cd: 1.20 },
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[AtkSpeedLv.Mid3]: { name: "一般-", cd: 1.30 },
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[AtkSpeedLv.Slow1]: { name: "慢", cd: 1.50 },
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[AtkSpeedLv.Slow2]: { name: "慢+", cd: 1.60 },
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[AtkSpeedLv.Slow3]: { name: "慢++", cd: 1.80 },
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[AtkSpeedLv.VerySlow1]: { name: "很慢", cd: 2.30 },
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[AtkSpeedLv.VerySlow2]: { name: "很慢+", cd: 2.50 },
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[AtkSpeedLv.Fast1]: { name: "快速++", cd: 0.40 },
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[AtkSpeedLv.Fast2]: { name: "快速+", cd: 0.50 },
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[AtkSpeedLv.Fast3]: { name: "快速", cd: 0.70 },
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[AtkSpeedLv.Normal1]: { name: "中速++", cd: 0.80 },
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[AtkSpeedLv.Normal2]: { name: "中速+", cd: 0.90 },
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[AtkSpeedLv.Normal3]: { name: "中速", cd: 1.00 },
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[AtkSpeedLv.Mid1]: { name: "一般+", cd: 1.10 },
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[AtkSpeedLv.Mid2]: { name: "一般", cd: 1.20 },
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[AtkSpeedLv.Mid3]: { name: "一般-", cd: 1.30 },
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[AtkSpeedLv.Slow1]: { name: "慢", cd: 1.50 },
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[AtkSpeedLv.Slow2]: { name: "慢+", cd: 1.60 },
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[AtkSpeedLv.Slow3]: { name: "慢++", cd: 1.80 },
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[AtkSpeedLv.VerySlow1]: { name: "很慢", cd: 2.30 },
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[AtkSpeedLv.VerySlow2]: { name: "很慢+", cd: 2.50 },
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[AtkSpeedLv.VerySlow3]: { name: "很慢++", cd: 2.80 },
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};
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export const HeroPos={
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0:{pos:v3(-320,BoxSet.GAME_LINE,0)},
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1:{pos:v3(0,BoxSet.GAME_LINE,0)},
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2:{pos:v3(0,BoxSet.GAME_LINE,0)},
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export const HeroPos = {
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0: { pos: v3(-320, BoxSet.GAME_LINE, 0) },
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1: { pos: v3(0, BoxSet.GAME_LINE, 0) },
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2: { pos: v3(0, BoxSet.GAME_LINE, 0) },
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}
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export const FormationPointX = {
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@@ -97,12 +97,12 @@ export const resolveFormationTargetX = (fac: FacSet, type: HType): number => {
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export enum MonStart {
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SLINE_1=140, //上线y
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SLINE_2=100, //下线y
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SLINE_3=180, //下线y
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SLINE_4=60, //y起始点
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START_X=320, //x起始点
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START_I=90, //x轴间隔
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SLINE_1 = 140, //上线y
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SLINE_2 = 100, //下线y
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SLINE_3 = 180, //下线y
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SLINE_4 = 60, //y起始点
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START_X = 320, //x起始点
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START_I = 90, //x轴间隔
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}
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@@ -147,41 +147,41 @@ export const SkillTriggerDesc = {
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* 英雄/怪物基础信息接口
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*/
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export interface heroInfo {
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uuid: number; // 唯一标识(英雄5000段,怪物5200段)
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name: string; // 显示名称
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icon?: string; // 图标名称(对应美术资源名)
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path: string; // 资源路径(对应美术资源名)
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fac: FacSet; // 阵营(FacSet.HERO 或 FacSet.MON)
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kind?: number; // 未使用
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lv: number; // 英雄等级
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pool_lv?: number; // 卡片等级
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type: HType; // 攻击定位(近战/中程/远程)
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monType?: MonType; // 怪物专属类型
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hp: number; // 生命值上限
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ap: number; // 攻击力
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[SkillTriggerType.Call]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 召唤后触发的技能配置
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[SkillTriggerType.Dead]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 死亡后触发的技能配置
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[SkillTriggerType.FStart]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 战斗开始时释放的技能配置
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[SkillTriggerType.FEnd]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 战斗结束时释放的技能配置
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[SkillTriggerType.Field]?:number[]; // 驻场技能uuid列表,英雄在场时对全局生效
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[SkillTriggerType.Atking]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 普通攻击后触发的技能配置,s_uuid: 技能id, t_num: 触发所需的普攻次数
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[SkillTriggerType.Atked]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 受击后触发的技能配置,s_uuid: 技能id, t_num: 触发所需的受击次数
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[SkillTriggerType.Revive]?:{s_uuid:number,r_num:number,upr:number}; // 复活技能配置,s_uuid: 技能id, r_num: 触发所需的复活次数, upr 等级对复活次数的影响
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dis?: number; // 攻击距离(像素)
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speed?: number; // 移动速度(像素/秒)
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skills: Record<number, HSkillInfo> ; // 携带技能ID列表
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evolve?: Record<number, HeroEvolve>; // 等级进化配置,key=等级(2,3,...)
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info: string; // 描述文案
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uuid: number; // 唯一标识(英雄5000段,怪物5200段)
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name: string; // 显示名称
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icon?: string; // 图标名称(对应美术资源名)
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path: string; // 资源路径(对应美术资源名)
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fac: FacSet; // 阵营(FacSet.HERO 或 FacSet.MON)
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kind?: number; // 未使用
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lv: number; // 英雄等级
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pool_lv?: number; // 卡片等级
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type: HType; // 攻击定位(近战/中程/远程)
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monType?: MonType; // 怪物专属类型
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hp: number; // 生命值上限
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ap: number; // 攻击力
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[SkillTriggerType.Call]?: { s_uuid: number, t_num: number, overrides?: SkillOverrides }[]; // 召唤后触发的技能配置
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[SkillTriggerType.Dead]?: { s_uuid: number, t_num: number, overrides?: SkillOverrides }[]; // 死亡后触发的技能配置
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[SkillTriggerType.FStart]?: { s_uuid: number, t_num: number, overrides?: SkillOverrides }[]; // 战斗开始时释放的技能配置
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[SkillTriggerType.FEnd]?: { s_uuid: number, t_num: number, overrides?: SkillOverrides }[]; // 战斗结束时释放的技能配置
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[SkillTriggerType.Field]?: number[]; // 驻场技能uuid列表,英雄在场时对全局生效
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[SkillTriggerType.Atking]?: { s_uuid: number, t_num: number, overrides?: SkillOverrides }[]; // 普通攻击后触发的技能配置,s_uuid: 技能id, t_num: 触发所需的普攻次数
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[SkillTriggerType.Atked]?: { s_uuid: number, t_num: number, overrides?: SkillOverrides }[]; // 受击后触发的技能配置,s_uuid: 技能id, t_num: 触发所需的受击次数
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[SkillTriggerType.Revive]?: { s_uuid: number, r_num: number, upr: number }; // 复活技能配置,s_uuid: 技能id, r_num: 触发所需的复活次数, upr 等级对复活次数的影响
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dis?: number; // 攻击距离(像素)
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speed?: number; // 移动速度(像素/秒)
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skills: Record<number, HSkillInfo>; // 携带技能ID列表
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evolve?: Record<number, HeroEvolve>; // 等级进化配置,key=等级(2,3,...)
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info: string; // 描述文案
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}
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/**
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* 技能基础信息接口
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*/
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export interface HSkillInfo {
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uuid: number; // 唯一标识(技能6000段等)
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lv:number; // 技能等级
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cd:number; // 技能cd
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ccd:number; // 占位当前cd,用于cd计时
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overrides?: SkillOverrides; // 角色专属参数覆盖
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uuid: number; // 唯一标识(技能6000段等)
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lv: number; // 技能等级
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cd: number; // 技能cd
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ccd: number; // 占位当前cd,用于cd计时
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overrides?: SkillOverrides; // 角色专属参数覆盖
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}
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/**
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* 英雄等级进化配置
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@@ -192,11 +192,11 @@ export interface HeroEvolve {
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skill?: { s_uuid: number; cd?: number; overrides?: SkillOverrides };
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/** 覆盖触发技能(完全替换该类型的触发配置) */
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atking?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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atked?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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dead?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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fstart?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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fend?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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revive?: { s_uuid: number; r_num: number; upr: number };
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atked?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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dead?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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fstart?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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fend?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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revive?: { s_uuid: number; r_num: number; upr: number };
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/** 额外属性加成(在等级倍率基础上叠加) */
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ap_bonus?: number;
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hp_bonus?: number;
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@@ -221,242 +221,324 @@ export interface HeroEvolve {
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export const HeroInfo: Record<number, heroInfo> = {
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// ========== atked 类(战士 · 自身强化) ==========
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5011:{uuid:5011,name:"小铁卫",path:"hk1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:300,ap:28,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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atked:[{s_uuid:6301,t_num:3,overrides:{TGroup:TGroup.Self,ap:4}}],
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info:"每受击3次为自身添加4层护盾"},
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5012:{uuid:5012,name:"不死小强",path:"hk2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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atked:[{s_uuid:6302,t_num:3,overrides:{TGroup:TGroup.Self,ap:250}}],
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info:"每受击3次为自身回复攻击力250%的生命值"},
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5013:{uuid:5013,name:"铁骨头",path:"hk3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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atked:[{s_uuid:6402,t_num:5,overrides:{TGroup:TGroup.Self,ap:100}}],
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info:"每受击5次永久提升自身最大生命值100点"},
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5014:{uuid:5014,name:"怒火武者",path:"hk4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:900,ap:85,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
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atked:[{s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:12}}],
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info:"每受击3次永久提升自身攻击力12点"},
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5015:{uuid:5015,name:"血刃武者",path:"hk5", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,hp:1200,ap:113,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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atked:[
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{s_uuid:6301,t_num:3,overrides:{TGroup:TGroup.Self,ap:3}},
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{s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Self,ap:15}}
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],
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info:"每受击3次加3层护盾,每受击5次永久+15攻击力"},
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5016:{uuid:5016,name:"狂血战士",path:"hc1", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,hp:1500,ap:142,
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skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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atked:[
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{s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:10}},
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{s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Self,ap:15}}
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],
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info:"每受击3次永久+10攻击力,每受击5次永久+15%暴击率"},
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5011: {
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uuid: 5011, name: "小铁卫", path: "hk1", fac: FacSet.HERO, pool_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
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atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 4 } }],
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info: "每受击3次为自身添加4层护盾"
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},
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// 以下英雄暂时注释,保留待后续扩展
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// 5012:{uuid:5012,name:"不死小强",path:"hk2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
|
||||
// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
|
||||
// atked:[{s_uuid:6302,t_num:3,overrides:{TGroup:TGroup.Self,ap:250}}],
|
||||
// info:"每受击3次为自身回复攻击力250%的生命值"},
|
||||
// 5013:{uuid:5013,name:"铁骨头",path:"hk3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
|
||||
// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
|
||||
// atked:[{s_uuid:6402,t_num:5,overrides:{TGroup:TGroup.Self,ap:100}}],
|
||||
// info:"每受击5次永久提升自身最大生命值100点"},
|
||||
// 5014:{uuid:5014,name:"怒火武者",path:"hk4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:900,ap:85,
|
||||
// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
|
||||
// atked:[{s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:12}}],
|
||||
// info:"每受击3次永久提升自身攻击力12点"},
|
||||
// 5015:{uuid:5015,name:"血刃武者",path:"hk5", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,hp:1200,ap:113,
|
||||
// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
|
||||
// atked:[
|
||||
// {s_uuid:6301,t_num:3,overrides:{TGroup:TGroup.Self,ap:3}},
|
||||
// {s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Self,ap:15}}
|
||||
// ],
|
||||
// info:"每受击3次加3层护盾,每受击5次永久+15攻击力"},
|
||||
// 5016:{uuid:5016,name:"狂血战士",path:"hc1", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,hp:1500,ap:142,
|
||||
// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
|
||||
// atked:[
|
||||
// {s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:10}},
|
||||
// {s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Self,ap:15}}
|
||||
// ],
|
||||
// info:"每受击3次永久+10攻击力,每受击5次永久+15%暴击率"},
|
||||
|
||||
// ========== atking 类 — 刺客(自身强化) ==========
|
||||
5021:{uuid:5021,name:"小刺客",path:"hc1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:300,ap:28,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast2].cd,ccd:0}},
|
||||
atking:[{s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Self,ap:8}}],
|
||||
info:"每攻击5次永久提升自身攻击力8点"},
|
||||
5022:{uuid:5022,name:"嗜血剑客",path:"hc2", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:900,ap:85,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast2].cd,ccd:0}},
|
||||
atking:[
|
||||
{s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Self,ap:10}},
|
||||
{s_uuid:6401,t_num:7,overrides:{TGroup:TGroup.Self,ap:12}}
|
||||
],
|
||||
info:"每攻击5次永久+10%暴击率,每攻击7次永久+12攻击力"},
|
||||
5023:{uuid:5023,name:"暗影杀手",path:"hc3", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,hp:1500,ap:142,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast1].cd,ccd:0}},
|
||||
atking:[
|
||||
{s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Self,ap:10}},
|
||||
{s_uuid:6404,t_num:7,overrides:{TGroup:TGroup.Self,ap:15}}
|
||||
],
|
||||
info:"每攻击5次永久+10%暴击率,每攻击7次永久+15%暴伤"},
|
||||
5021: {
|
||||
uuid: 5021, name: "小刺客", path: "hc1", fac: FacSet.HERO, pool_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
|
||||
atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 8 } }],
|
||||
info: "每攻击5次永久提升自身攻击力8点"
|
||||
},
|
||||
// 5022: {
|
||||
// uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
|
||||
// atking: [
|
||||
// { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 10 } },
|
||||
// { s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 12 } }
|
||||
// ],
|
||||
// info: "每攻击5次永久+10%暴击率,每攻击7次永久+12攻击力"
|
||||
// },
|
||||
// 5023: {
|
||||
// uuid: 5023, name: "暗影杀手", path: "hc3", fac: FacSet.HERO, pool_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast1].cd, ccd: 0 } },
|
||||
// atking: [
|
||||
// { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 10 } },
|
||||
// { s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 15 } }
|
||||
// ],
|
||||
// info: "每攻击5次永久+10%暴击率,每攻击7次永久+15%暴伤"
|
||||
// },
|
||||
|
||||
// ========== atking 类 — 射手(队友强化,hit_count 控制目标数) ==========
|
||||
5031:{uuid:5031,name:"援护弓手",path:"ha1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:143,ap:40,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal2].cd,ccd:0}},
|
||||
atking:[{s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Team,hit_count:1,ap:8}}],
|
||||
info:"每攻击5次为随机1名队友永久提升攻击力8点"},
|
||||
5032:{uuid:5032,name:"战术弓手",path:"ha2", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:430,ap:120,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal1].cd,ccd:0}},
|
||||
atking:[{s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Team,hit_count:3,ap:10}}],
|
||||
info:"每攻击5次为随机3名队友永久提升暴击率10%"},
|
||||
5033:{uuid:5033,name:"鹰眼弓将",path:"ha3", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Long,hp:717,ap:200,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast3].cd,ccd:0}},
|
||||
atking:[
|
||||
{s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Team,hit_count:6,ap:8}},
|
||||
{s_uuid:6404,t_num:7,overrides:{TGroup:TGroup.Team,hit_count:6,ap:12}}
|
||||
],
|
||||
info:"每攻击5次为随机6名队友永久+8攻击力,每攻击7次永久+12%暴伤"},
|
||||
5031: {
|
||||
uuid: 5031, name: "援护弓手", path: "ha1", fac: FacSet.HERO, pool_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } },
|
||||
atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 8 } }],
|
||||
info: "每攻击5次为随机1名队友永久提升攻击力8点"
|
||||
},
|
||||
// 5032: {
|
||||
// uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } },
|
||||
// atking: [{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 10 } }],
|
||||
// info: "每攻击5次为随机3名队友永久提升暴击率10%"
|
||||
// },
|
||||
// 5033: {
|
||||
// uuid: 5033, name: "鹰眼弓将", path: "ha3", fac: FacSet.HERO, pool_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
|
||||
// atking: [
|
||||
// { s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 6, ap: 8 } },
|
||||
// { s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 6, ap: 12 } }
|
||||
// ],
|
||||
// info: "每攻击5次为随机6名队友永久+8攻击力,每攻击7次永久+12%暴伤"
|
||||
// },
|
||||
|
||||
// ========== dead 类(战士+刺客 · 死亡遗产) ==========
|
||||
5041:{uuid:5041,name:"殉道卫士",path:"hk1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,hp:300,ap:28,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
|
||||
dead:[{s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Team,ap:3}}],
|
||||
info:"死亡时为全队添加3层护盾"},
|
||||
5042:{uuid:5042,name:"遗志将军",path:"hk2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
|
||||
dead:[
|
||||
{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}},
|
||||
{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:80}}
|
||||
],
|
||||
revive:{s_uuid:6501,r_num:1,upr:0.3},
|
||||
info:"死亡时全队永久+20攻击力、+80最大生命值,死后复活一次"},
|
||||
5043:{uuid:5043,name:"亡魂刺客",path:"hc1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,hp:900,ap:85,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal1].cd,ccd:0}},
|
||||
dead:[{s_uuid:6405,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}}],
|
||||
info:"死亡时全队永久提升击晕概率15%"},
|
||||
5044:{uuid:5044,name:"血誓剑客",path:"hc2", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,hp:1200,ap:113,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Fast3].cd,ccd:0}},
|
||||
dead:[
|
||||
{s_uuid:6403,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}},
|
||||
{s_uuid:6404,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}}
|
||||
],
|
||||
info:"死亡时全队永久+15%暴击率、+20%暴伤"},
|
||||
5045:{uuid:5045,name:"不灭战魂",path:"hk3", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,hp:1500,ap:142,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
|
||||
dead:[
|
||||
{s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Team,ap:5}},
|
||||
{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:30}},
|
||||
{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:120}}
|
||||
],
|
||||
revive:{s_uuid:6501,r_num:1,upr:0.5},
|
||||
info:"死亡时全队获得5层护盾、永久+30攻击力、永久+120最大生命值,死后复活一次"},
|
||||
// 5041: {
|
||||
// uuid: 5041, name: "殉道卫士", path: "hk1", fac: FacSet.HERO, pool_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
// dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }],
|
||||
// info: "死亡时为全队添加3层护盾"
|
||||
// },
|
||||
// 5042: {
|
||||
// uuid: 5042, name: "遗志将军", path: "hk2", fac: FacSet.HERO, pool_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
// dead: [
|
||||
// { s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } },
|
||||
// { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 80 } }
|
||||
// ],
|
||||
// revive: { s_uuid: 6501, r_num: 1, upr: 0.3 },
|
||||
// info: "死亡时全队永久+20攻击力、+80最大生命值,死后复活一次"
|
||||
// },
|
||||
// 5043: {
|
||||
// uuid: 5043, name: "亡魂刺客", path: "hc1", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } },
|
||||
// dead: [{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }],
|
||||
// info: "死亡时全队永久提升击晕概率15%"
|
||||
// },
|
||||
// 5044: {
|
||||
// uuid: 5044, name: "血誓剑客", path: "hc2", fac: FacSet.HERO, pool_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
|
||||
// dead: [
|
||||
// { s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } },
|
||||
// { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } }
|
||||
// ],
|
||||
// info: "死亡时全队永久+15%暴击率、+20%暴伤"
|
||||
// },
|
||||
// 5045: {
|
||||
// uuid: 5045, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, pool_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
// dead: [
|
||||
// { s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||
// { s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 30 } },
|
||||
// { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 120 } }
|
||||
// ],
|
||||
// revive: { s_uuid: 6501, r_num: 1, upr: 0.5 },
|
||||
// info: "死亡时全队获得5层护盾、永久+30攻击力、永久+120最大生命值,死后复活一次"
|
||||
// },
|
||||
|
||||
// ========== fstart 类(法师 · 战前增益) ==========
|
||||
5051:{uuid:5051,name:"占卜师",path:"hm1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:143,ap:40,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid3].cd,ccd:0}},
|
||||
fstart:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}}],
|
||||
info:"战斗开始时为全队永久提升攻击力15点"},
|
||||
5052:{uuid:5052,name:"护盾牧师",path:"hm2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:287,ap:80,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}},
|
||||
fstart:[{s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Team,ap:2}}],
|
||||
info:"战斗开始时为全队添加2层护盾"},
|
||||
5053:{uuid:5053,name:"血盟法师",path:"hm3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:287,ap:80,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid2].cd,ccd:0}},
|
||||
fstart:[{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:100}}],
|
||||
info:"战斗开始时为全队永久提升最大生命值100点"},
|
||||
5054:{uuid:5054,name:"暴击法师",path:"hm4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:430,ap:120,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid3].cd,ccd:0}},
|
||||
fstart:[{s_uuid:6403,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}}],
|
||||
info:"战斗开始时为全队永久提升暴击率20%"},
|
||||
5055:{uuid:5055,name:"毁灭法师",path:"hm5", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Long,hp:573,ap:160,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid1].cd,ccd:0}},
|
||||
fstart:[
|
||||
{s_uuid:6404,t_num:1,overrides:{TGroup:TGroup.Team,ap:25}},
|
||||
{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}}
|
||||
],
|
||||
info:"战斗开始时为全队永久+25%暴伤、+20攻击力"},
|
||||
5056:{uuid:5056,name:"预言法师",path:"hm6", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Long,hp:717,ap:200,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
|
||||
fstart:[
|
||||
{s_uuid:6405,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}},
|
||||
{s_uuid:6403,t_num:1,overrides:{TGroup:TGroup.Team,ap:15}},
|
||||
{s_uuid:6404,t_num:1,overrides:{TGroup:TGroup.Team,ap:20}}
|
||||
],
|
||||
info:"战斗开始时为全队永久+20%击晕概率、+15%暴击率、+20%暴伤"},
|
||||
5051: {
|
||||
uuid: 5051, name: "占卜师", path: "hm1", fac: FacSet.HERO, pool_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } },
|
||||
fstart: [{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }],
|
||||
info: "战斗开始时为全队永久提升攻击力15点"
|
||||
},
|
||||
// 5052: {
|
||||
// uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, pool_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } },
|
||||
// fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 2 } }],
|
||||
// info: "战斗开始时为全队添加2层护盾"
|
||||
// },
|
||||
// 5053: {
|
||||
// uuid: 5053, name: "血盟法师", path: "hm3", fac: FacSet.HERO, pool_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
// fstart: [{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 100 } }],
|
||||
// info: "战斗开始时为全队永久提升最大生命值100点"
|
||||
// },
|
||||
// 5054: {
|
||||
// uuid: 5054, name: "暴击法师", path: "hm4", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } },
|
||||
// fstart: [{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } }],
|
||||
// info: "战斗开始时为全队永久提升暴击率20%"
|
||||
// },
|
||||
// 5055: {
|
||||
// uuid: 5055, name: "毁灭法师", path: "hm5", fac: FacSet.HERO, pool_lv: 4, lv: 1, type: HType.Long, hp: 573, ap: 160,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } },
|
||||
// fstart: [
|
||||
// { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 25 } },
|
||||
// { s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } }
|
||||
// ],
|
||||
// info: "战斗开始时为全队永久+25%暴伤、+20攻击力"
|
||||
// },
|
||||
// 5056: {
|
||||
// uuid: 5056, name: "预言法师", path: "hm6", fac: FacSet.HERO, pool_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } },
|
||||
// fstart: [
|
||||
// { s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } },
|
||||
// { s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } },
|
||||
// { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } }
|
||||
// ],
|
||||
// info: "战斗开始时为全队永久+20%击晕概率、+15%暴击率、+20%暴伤"
|
||||
// },
|
||||
|
||||
// ========== field 类(法师 · 驻场光环) ==========
|
||||
5061:{uuid:5061,name:"亡语法师",path:"hm1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:430,ap:120,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid2].cd,ccd:0}},
|
||||
field:[7015],
|
||||
info:"驻场期间全队死亡触发技能次数+1,死亡后光环消失"},
|
||||
// 5061: {
|
||||
// uuid: 5061, name: "亡语法师", path: "hm1", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
// field: [7015],
|
||||
// info: "驻场期间全队死亡触发技能次数+1,死亡后光环消失"
|
||||
// },
|
||||
|
||||
// ========== fend + atking 类(辅助 · 治疗续航 + 波次增益) ==========
|
||||
5071:{uuid:5071,name:"治愈牧师",path:"hh1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:143,ap:40,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
|
||||
atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:200}}],
|
||||
info:"每攻击5次治疗全队200%AP"},
|
||||
5072:{uuid:5072,name:"小金库",path:"hh2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:287,ap:80,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid1].cd,ccd:0}},
|
||||
atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:200}}],
|
||||
fend:[{s_uuid:6303,t_num:1,overrides:{gold:1}}],
|
||||
info:"每攻击5次治疗全队,每波结束获得1金币"},
|
||||
5073:{uuid:5073,name:"强化牧师",path:"hh3", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:430,ap:120,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
|
||||
atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:250}}],
|
||||
fend:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:10}}],
|
||||
info:"每攻击5次治疗全队,每波结束全队永久+10攻击力"},
|
||||
5074:{uuid:5074,name:"生命牧师",path:"hh4", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Long,hp:573,ap:160,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal3].cd,ccd:0}},
|
||||
atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:250}}],
|
||||
fend:[{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:80}}],
|
||||
info:"每攻击5次治疗全队,每波结束全队永久+80最大生命值"},
|
||||
5075:{uuid:5075,name:"全能牧师",path:"hh5", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Long,hp:717,ap:200,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Normal2].cd,ccd:0}},
|
||||
atking:[{s_uuid:6302,t_num:5,overrides:{TGroup:TGroup.Team,ap:300}}],
|
||||
fend:[
|
||||
{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:12}},
|
||||
{s_uuid:6402,t_num:1,overrides:{TGroup:TGroup.Team,ap:60}}
|
||||
],
|
||||
info:"每攻击5次治疗全队300%AP,每波结束全队永久+12攻击力、+60最大生命值"},
|
||||
5071: {
|
||||
uuid: 5071, name: "治愈牧师", path: "hh1", fac: FacSet.HERO, pool_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } },
|
||||
atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 200 } }],
|
||||
info: "每攻击5次治疗全队200%AP"
|
||||
},
|
||||
// 5072: {
|
||||
// uuid: 5072, name: "小金库", path: "hh2", fac: FacSet.HERO, pool_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } },
|
||||
// atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 200 } }],
|
||||
// fend: [{ s_uuid: 6303, t_num: 1, overrides: { gold: 1 } }],
|
||||
// info: "每攻击5次治疗全队,每波结束获得1金币"
|
||||
// },
|
||||
// 5073: {
|
||||
// uuid: 5073, name: "强化牧师", path: "hh3", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } },
|
||||
// atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 250 } }],
|
||||
// fend: [{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } }],
|
||||
// info: "每攻击5次治疗全队,每波结束全队永久+10攻击力"
|
||||
// },
|
||||
// 5074: {
|
||||
// uuid: 5074, name: "生命牧师", path: "hh4", fac: FacSet.HERO, pool_lv: 4, lv: 1, type: HType.Long, hp: 573, ap: 160,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } },
|
||||
// atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 250 } }],
|
||||
// fend: [{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 80 } }],
|
||||
// info: "每攻击5次治疗全队,每波结束全队永久+80最大生命值"
|
||||
// },
|
||||
// 5075: {
|
||||
// uuid: 5075, name: "全能牧师", path: "hh5", fac: FacSet.HERO, pool_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
|
||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } },
|
||||
// atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 300 } }],
|
||||
// fend: [
|
||||
// { s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } },
|
||||
// { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 60 } }
|
||||
// ],
|
||||
// info: "每攻击5次治疗全队300%AP,每波结束全队永久+12攻击力、+60最大生命值"
|
||||
// },
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
*=============怪物配置列表================
|
||||
* 基础近战型(lv:1) : SPEED:800 |AP:12 | HP:360 | skills[0].cd=0.65
|
||||
* 重型坦克型(lv:1) : SPEED:800 |AP:30 | HP:1050 | skills[0].cd=2
|
||||
* 远程dps(lv:1) : SPEED:800 |AP:45 | HP:240 | skills[0].cd=1.5
|
||||
* 远程辅助(lv:1) : SPEED:800 |AP:20 | HP:240 | skills[0].cd=1
|
||||
* 精英 (lv:1) : SPEED:800 |AP:20 | HP:4500 | skills[0].cd=1
|
||||
*/
|
||||
/*
|
||||
*=============怪物配置列表================
|
||||
* 基础近战型(lv:1) : SPEED:800 |AP:12 | HP:360 | skills[0].cd=0.65
|
||||
* 重型坦克型(lv:1) : SPEED:800 |AP:30 | HP:1050 | skills[0].cd=2
|
||||
* 远程dps(lv:1) : SPEED:800 |AP:45 | HP:240 | skills[0].cd=1.5
|
||||
* 远程辅助(lv:1) : SPEED:800 |AP:20 | HP:240 | skills[0].cd=1
|
||||
* 精英 (lv:1) : SPEED:800 |AP:20 | HP:4500 | skills[0].cd=1
|
||||
*/
|
||||
|
||||
|
||||
// 基础怪物 (全部固定点位站桩攻击,HType仅决定是前排还是后排)
|
||||
// 前排怪物 (站在前排,承受更多伤害) — v5: TD节奏CD,多而弱爽感设计
|
||||
6001:{uuid:6001,name:"兽人战士",path:"m1", fac:FacSet.MON,lv:1,type:HType.Melee,monType:MonType.Melee,hp:220,ap:10,speed:70,
|
||||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"基础前排怪"},
|
||||
6002:{uuid:6002,name:"兽人精锐战士",path:"m2", fac:FacSet.MON,lv:1,type:HType.Melee,monType:MonType.Melee,hp:300,ap:14,speed:110,
|
||||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"进阶前排怪,更快更痛"},
|
||||
6003:{uuid:6003,name:"兽人重装兵",path:"m3", fac:FacSet.MON,lv:1,type:HType.Melee,monType:MonType.Heavy,hp:850,ap:20,speed:50,
|
||||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"重型坦克怪,高HP慢攻"},
|
||||
6001: {
|
||||
uuid: 6001, name: "兽人战士", path: "m1", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 220, ap: 10, speed: 70,
|
||||
skills: { 6005: { uuid: 6005, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow1].cd, ccd: 0 } }, info: "基础前排怪"
|
||||
},
|
||||
6002: {
|
||||
uuid: 6002, name: "兽人精锐战士", path: "m2", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 300, ap: 14, speed: 110,
|
||||
skills: { 6005: { uuid: 6005, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow2].cd, ccd: 0 } }, info: "进阶前排怪,更快更痛"
|
||||
},
|
||||
6003: {
|
||||
uuid: 6003, name: "兽人重装兵", path: "m3", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Heavy, hp: 850, ap: 20, speed: 50,
|
||||
skills: { 6005: { uuid: 6005, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "重型坦克怪,高HP慢攻"
|
||||
},
|
||||
// 后排怪物 (站在后排,输出更高)
|
||||
6004:{uuid:6004,name:"兽人射手",path:"m4", fac:FacSet.MON,lv:1,type:HType.Long,monType:MonType.Long,hp:190,ap:35,speed:70,
|
||||
skills:{6008:{uuid:6008,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"后排高DPS怪"},
|
||||
6005:{uuid:6005,name:"兽人刺客",path:"m5", fac:FacSet.MON,lv:1,type:HType.Long,monType:MonType.Assassin,hp:210,ap:38,speed:130,
|
||||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"高AP快速攻击刺客"},
|
||||
6004: {
|
||||
uuid: 6004, name: "兽人射手", path: "m4", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Long, hp: 190, ap: 35, speed: 70,
|
||||
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow1].cd, ccd: 0 } }, info: "后排高DPS怪"
|
||||
},
|
||||
6005: {
|
||||
uuid: 6005, name: "兽人刺客", path: "m5", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Assassin, hp: 210, ap: 38, speed: 130,
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow2].cd, ccd: 0 } }, info: "高AP快速攻击刺客"
|
||||
},
|
||||
// 特殊位怪物
|
||||
6006:{uuid:6006,name:"骷髅领主",path:"m6", fac:FacSet.MON,lv:1,type:HType.Melee,monType:MonType.MeleeBoss,hp:5000,ap:20,speed:60,
|
||||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"前排MiniBoss级坦克"},
|
||||
6007:{uuid:6007,name:"兽人术士",path:"m7", fac:FacSet.MON,lv:1,type:HType.Long,monType:MonType.Support,hp:300,ap:24,speed:70,
|
||||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"后排法师怪,魔法攻击"},
|
||||
6008:{uuid:6008,name:"兽人火法",path:"m8", fac:FacSet.MON,lv:1,type:HType.Long,monType:MonType.Summoner,hp:270,ap:32,speed:70,
|
||||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"后排高输出法师怪"},
|
||||
6006: {
|
||||
uuid: 6006, name: "骷髅领主", path: "m6", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.MeleeBoss, hp: 5000, ap: 20, speed: 60,
|
||||
skills: { 6005: { uuid: 6005, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "前排MiniBoss级坦克"
|
||||
},
|
||||
6007: {
|
||||
uuid: 6007, name: "兽人术士", path: "m7", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Support, hp: 300, ap: 24, speed: 70,
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow1].cd, ccd: 0 } }, info: "后排法师怪,魔法攻击"
|
||||
},
|
||||
6008: {
|
||||
uuid: 6008, name: "兽人火法", path: "m8", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Summoner, hp: 270, ap: 32, speed: 70,
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow2].cd, ccd: 0 } }, info: "后排高输出法师怪"
|
||||
},
|
||||
|
||||
// BOSS怪物 — Boss节奏1.2-1.5s,删除不存在的6206技能
|
||||
6101:{uuid:6101,name:"兽人首领-双刀战士",path:"mb1", fac:FacSet.MON,lv:6,type:HType.Melee,monType:MonType.MeleeBoss,hp:1900,ap:30,speed:120,
|
||||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"前排Boss,高攻速"},
|
||||
6102:{uuid:6102,name:"兽人首领-斧头战士",path:"mb2", fac:FacSet.MON,lv:6,type:HType.Melee,monType:MonType.MeleeBoss,hp:7500,ap:26,speed:60,
|
||||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"前排Boss,超高HP"},
|
||||
6103:{uuid:6103,name:"兽人首领-魔法师",path:"mb3", fac:FacSet.MON,lv:6,type:HType.Long,monType:MonType.LongBoss,hp:2250,ap:38,speed:110,
|
||||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"后排法系Boss,高AP"},
|
||||
6104:{uuid:6104,name:"兽人首领-射手",path:"mb4", fac:FacSet.MON,lv:6,type:HType.Long,monType:MonType.LongBoss,hp:6800,ap:30,speed:70,
|
||||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"后排位Boss,均衡型"},
|
||||
6105:{uuid:6105,name:"亡灵首领-法师",path:"mb5", fac:FacSet.MON,lv:6,type:HType.Long,monType:MonType.LongBoss,hp:2600,ap:42,speed:110,
|
||||
skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"后排高AP Boss"},
|
||||
6106:{uuid:6106,name:"亡灵首领-骑马战士",path:"mb6", fac:FacSet.MON,lv:6,type:HType.Melee,monType:MonType.MeleeBoss,hp:9000,ap:26,speed:130,
|
||||
skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"前排终极Boss,最高HP+高速"},
|
||||
// BOSS怪物 — Boss节奏1.2-1.5s,删除不存在的6206技能
|
||||
6101: {
|
||||
uuid: 6101, name: "兽人首领-双刀战士", path: "mb1", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1900, ap: 30, speed: 120,
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "前排Boss,高攻速"
|
||||
},
|
||||
6102: {
|
||||
uuid: 6102, name: "兽人首领-斧头战士", path: "mb2", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 7500, ap: 26, speed: 60,
|
||||
skills: { 6005: { uuid: 6005, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow1].cd, ccd: 0 } }, info: "前排Boss,超高HP"
|
||||
},
|
||||
6103: {
|
||||
uuid: 6103, name: "兽人首领-魔法师", path: "mb3", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 2250, ap: 38, speed: 110,
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow2].cd, ccd: 0 } }, info: "后排法系Boss,高AP"
|
||||
},
|
||||
6104: {
|
||||
uuid: 6104, name: "兽人首领-射手", path: "mb4", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 6800, ap: 30, speed: 70,
|
||||
skills: { 6005: { uuid: 6005, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "后排位Boss,均衡型"
|
||||
},
|
||||
6105: {
|
||||
uuid: 6105, name: "亡灵首领-法师", path: "mb5", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 2600, ap: 42, speed: 110,
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow1].cd, ccd: 0 } }, info: "后排高AP Boss"
|
||||
},
|
||||
6106: {
|
||||
uuid: 6106, name: "亡灵首领-骑马战士", path: "mb6", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 9000, ap: 26, speed: 130,
|
||||
skills: { 6005: { uuid: 6005, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "前排终极Boss,最高HP+高速"
|
||||
},
|
||||
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
export const HeroList: number[] = [
|
||||
// atked 类(战士 · 自身强化)
|
||||
5011, 5012, 5013, 5014, 5015, 5016,
|
||||
5011,
|
||||
// 5012, 5013, 5014, 5015, 5016,
|
||||
// atking 刺客(自身强化)
|
||||
5021, 5022, 5023,
|
||||
5021,
|
||||
// 5022, 5023,
|
||||
// atking 射手(队友强化)
|
||||
5031, 5032, 5033,
|
||||
5031,
|
||||
// 5032, 5033,
|
||||
// dead 类(死亡遗产)
|
||||
5041, 5042, 5043, 5044, 5045,
|
||||
// 5041, 5042, 5043, 5044, 5045,
|
||||
// fstart 类(法师 · 战前增益)
|
||||
5051, 5052, 5053, 5054, 5055, 5056,
|
||||
5051,
|
||||
// 5052, 5053, 5054, 5055, 5056,
|
||||
// field 类(法师 · 驻场光环)
|
||||
5061,
|
||||
// 5061,
|
||||
// fend + atking 类(辅助 · 治疗 + 波次增益)
|
||||
5071, 5072, 5073, 5074, 5075,
|
||||
5071,
|
||||
// 5072, 5073, 5074, 5075,
|
||||
];
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user