删除好多英雄 专精几个英雄,继续英雄页面

This commit is contained in:
walkpan
2025-01-23 23:11:34 +08:00
parent 43fbf30e46
commit 14a40a24f1
229 changed files with 8045 additions and 102923 deletions

View File

@@ -63,39 +63,11 @@ export class SkillCom extends CCComp {
if(otCol.group != seCol.group&&otCol.tag ==0){
this.atk_count+=1
}
// if(otCol.group == seCol.group&&otCol.tag ==0&&(this.tg==2||this.tg==0)){
// this.to_console("skill onBeginContact 是对自己人的buff",seCol,otCol)
// this.do_buff(otCol.node.getComponent(HeroViewComp))
// }
}
to_console(value:any,value2:any=null,value3:any=null){
console.log("["+this.s_name+this.s_uuid+"]:",value,value2,value3)
}
do_buff(hero:any){
this.to_console(" do_buff hero: ",hero)
if(SkillSet[this.s_uuid].hp > 0){ //buff加血
// let increase_hp=Math.floor(this.hp/(this.in_time/this.cd))
let increase_hp=Math.floor(this.hp)
hero.add_hp(increase_hp)
}
if(SkillSet[this.s_uuid].apup > 0){ //buff加攻击
// let increase_atk=Math.floor(this.apup/(this.in_time/this.cd))
let increase_atk=Math.floor(this.apup)
hero.add_ap(increase_atk)
}
if(SkillSet[this.s_uuid].shield > 0){ //buff护盾
console.log("do_buff shield: ",this.shield)
hero.add_shield(this.shield)
}
if(SkillSet[this.s_uuid].mhp > 0){ //hp最大值
// console.log("do_buff mhp: ",this.mhp/(this.in_time/this.cd))
console.log("do_buff mhp: ",this.mhp)
hero.add_hp_max(this.mhp/(this.in_time/this.cd))
}
}
update(deltaTime: number) {
if(smc.mission.pause) return
this.toDestroy()