通过帧事件 实现技能的范围伤害完善
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@@ -27,6 +27,7 @@ export class SkillCom extends CCComp {
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scale:number = 1;
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angle:number = 0;
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atk_count:number = 0;
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hit_num:number=0; // 范围攻击的 伤害个数
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is_destroy:boolean = false;
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enemys:any = [];
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AType: number = 0; // 运动类型
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@@ -40,6 +41,7 @@ export class SkillCom extends CCComp {
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caster:any=null;
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distance_x:number=0;
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distance_y:number=0;
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dis:number=0;
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ap:number=0;
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buV:number=0;
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buC:number=0;
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