装备 需要完善

This commit is contained in:
panw
2025-07-02 17:45:00 +08:00
parent ebeb5ea04b
commit 11e6ecdf48
9 changed files with 1492 additions and 1332 deletions

View File

@@ -189,6 +189,18 @@ export class EquipSkillComp extends CCComp {
break
}
}
call_skill_card(e:any,data:any){
let mission_data=smc.vmdata.mission_data
if(mission_data.skill_stone < mission_data.skill_stone_max){
oops.gui.toast("技能石不足", false);
return
}
oops.message.dispatchEvent(GameEvent.HeroSkillSelect,{slot:data})
mission_data.skill_stone-=mission_data.skill_stone_max
mission_data.skill_stone_max=mission_data.skill_stone_max*2
}
private show_skill_get(e:string){
if(this.skill1.uuid==0){
@@ -197,15 +209,13 @@ export class EquipSkillComp extends CCComp {
this.boxs.getChildByName("skill1").getChildByName("tip").active =true
this.boxs.getChildByName("skill1").getChildByName("tip").getComponent(Label).string="可购买"
}
if(this.skill2.uuid==0){
if(this.skill2.uuid==0&&this.skill1.uuid!=0){
this.boxs.getChildByName("skill2").getChildByName("get").active =true
this.boxs.getChildByName("skill2").getChildByName("light").active=true
this.boxs.getChildByName("skill2").getChildByName("tip").active =true
this.boxs.getChildByName("skill2").getChildByName("tip").getComponent(Label).string="可购买"
}
if(this.skill3.uuid==0){
if(this.skill3.uuid==0&&this.skill1.uuid!=0&&this.skill2.uuid!=0){
this.boxs.getChildByName("skill3").getChildByName("get").active =true
this.boxs.getChildByName("skill3").getChildByName("light").active=true
this.boxs.getChildByName("skill3").getChildByName("tip").active =true