feat(技能): 新增驻场技能系统并集成到游戏机制中
- 在英雄配置中增加驻场技能字段,支持八种全局加成类型 - 实现驻场技能数值计算,影响召唤/死亡/战斗开始结束技能触发次数 - 集成驻场技能到金币收益系统,提升每回合和卖出英雄的金币获取 - 为战斗结束治疗添加驻场技能加成,增强队伍恢复效果
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@@ -10,6 +10,7 @@ import { smc } from "../common/SingletonModuleComp";
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import { HeroInfo } from "../common/config/heroSet";
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import { oops } from "db://oops-framework/core/Oops";
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import { GameEvent } from "../common/config/GameEvent";
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import { FieldSkillType } from "../common/config/SkillSet";
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import { mLogger } from "../common/Logger";
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@@ -276,14 +277,19 @@ export class HeroAtkSystem extends ecs.ComblockSystem implements ecs.ISystemUpd
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if (TAttrsComp.dead && TAttrsComp.dead.length > 0) {
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const view = entity.get(HeroViewComp);
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if (view) {
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TAttrsComp.dead.forEach((uuid: number) => {
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oops.message.dispatchEvent(GameEvent.TriggerSkill, {
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s_uuid: uuid,
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heroAttrs: TAttrsComp,
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heroView: view,
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triggerType: 'dead'
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let triggerCount = 1 + HeroAttrsComp.getFieldSkillTotalValue(FieldSkillType.DeadCount);
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triggerCount = Math.max(1, Math.floor(triggerCount));
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for (let i = 0; i < triggerCount; i++) {
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TAttrsComp.dead.forEach((uuid: number) => {
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oops.message.dispatchEvent(GameEvent.TriggerSkill, {
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s_uuid: uuid,
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heroAttrs: TAttrsComp,
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heroView: view,
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triggerType: 'dead'
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});
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});
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});
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}
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}
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}
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