feat(关卡系统): 添加关卡解锁和免广告功能
- 在MissionComp和SCDSystem中添加stop_mon_action检查逻辑 - 修改SingletonModuleComp数据结构,添加noStop和unlockCoin字段 - 为MissionCardComp添加金币解锁和免广告功能 - 调整ubtns.plist的边框值
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@@ -44,8 +44,6 @@ export class SingletonModuleComp extends ecs.Comp {
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in_fight:false,
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stop_mon_action:false,
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};
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guides:any=[0,0,0,0,0]
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current_guide:number=0
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data:any={
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score:0,
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mission:1,
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@@ -53,8 +51,10 @@ export class SingletonModuleComp extends ecs.Comp {
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meat:0,
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exp:0,
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task:0,
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coin:0,
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noStop:false,
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}
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guides:any=[0,0,0,0,0]
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current_guide:number=0
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fight_hero: number = 5001; // 单个出战英雄
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heros:any= [5001,5002]
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monsters:any = [];
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@@ -71,6 +71,7 @@ export class SingletonModuleComp extends ecs.Comp {
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max_mission:4,//最大关卡
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coin:0,
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time:15*60,//游戏时间
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unlockCoin: 20,
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},
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scores: {
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score: 0, // 基础得分
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@@ -31,6 +31,7 @@ export class SkillCDSystem extends ecs.ComblockSystem implements ecs.ISystemUpda
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if (!skills) return;
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const attrsCom = e.get(HeroAttrsComp);
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if (!attrsCom) return;
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if(smc.mission.stop_mon_action) return;
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if (attrsCom.isStun() || attrsCom.isFrost()) { // 眩晕和冰冻状态不更新CD
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return;
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}
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@@ -31,6 +31,10 @@ export class MissionCardComp extends CCComp {
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@property(Node)
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Lock: Node = null!
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@property(Node)
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unLock: Node = null!
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@property(Node)
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noStop: Node = null!
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card1_data:any = null!
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card2_data:any = null!
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@@ -42,6 +46,8 @@ export class MissionCardComp extends CCComp {
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// 是否处于锁定状态
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private isLocked: boolean = true;
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// 是否永久解锁(本局)
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private isAdUnlocked: boolean = false;
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onLoad() {
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if (this.btnClose) {
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@@ -78,7 +84,9 @@ export class MissionCardComp extends CCComp {
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/** 游戏开始初始化 */
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onMissionStart() {
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this.isLocked = true;
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this.isAdUnlocked = false;
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if (this.Lock) this.Lock.active = false; // 初始不显示,等待 showCardType
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if(this.unLock) this.unLock.active=false
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this.eventQueue = [];
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}
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@@ -164,11 +172,23 @@ export class MissionCardComp extends CCComp {
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this.Lock.active = this.isLocked;
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}
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// 显示 noStop 节点
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if (this.noStop) {
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this.noStop.active = true;
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this.checkNoStop()
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}
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this.resetCardStates();
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this.refCards();
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this.playShowAnimation();
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}
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checkNoStop(){
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this.noStop.getChildByName("no").active=!smc.data.noStop
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}
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switchNoStop(){
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smc.data.noStop=!smc.data.noStop
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this.checkNoStop()
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}
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private playShowAnimation() {
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const cards = [this.card1, this.card2, this.card3, this.card4];
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cards.forEach((card, index) => {
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@@ -314,12 +334,49 @@ export class MissionCardComp extends CCComp {
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// 模拟广告播放成功回调
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this.isLocked = false;
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this.isAdUnlocked = true;
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if (this.Lock) {
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this.Lock.active = false;
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oops.gui.toast("解锁成功");
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}
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}
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coinCloseLock(){
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let cost = smc.vmdata.mission_data.unlockCoin;
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if (smc.vmdata.gold >= cost) {
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// 扣除金币
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if (smc.updateGold(-cost)) {
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this.isLocked = false;
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if (this.Lock) {
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this.Lock.active = false;
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}
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oops.gui.toast("解锁成功");
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this.closeUnLock();
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} else {
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oops.gui.toast("交易失败");
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}
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} else {
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oops.gui.toast("金币不足");
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}
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}
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showUnLock(){
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if (this.unLock) {
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this.unLock.active = true;
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this.unLock.setScale(Vec3.ZERO);
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tween(this.unLock)
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.to(0.2, { scale: new Vec3(1, 1, 1) }, { easing: 'backOut' })
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.start();
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}
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}
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closeUnLock(){
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if (this.unLock && this.unLock.active) {
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tween(this.unLock)
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.to(0.2, { scale: Vec3.ZERO }, { easing: 'backIn' })
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.call(() => {
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this.unLock.active = false;
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})
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.start();
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}
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}
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/** 放弃选择 */
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onGiveUp() {
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if (this.hasSelected) return;
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@@ -361,6 +418,16 @@ export class MissionCardComp extends CCComp {
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this.Lock.active = false;
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}
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// 关闭时隐藏 noStop 节点
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if (this.noStop) {
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this.noStop.active = false;
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}
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// 恢复锁定状态(如果没有永久解锁)
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if (!this.isAdUnlocked) {
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this.isLocked = true;
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}
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this.checkQueue();
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}
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@@ -46,6 +46,7 @@ export class MissionComp extends CCComp {
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if(!smc.mission.play) return
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if(smc.mission.pause) return
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if(smc.mission.in_fight){
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if(smc.mission.stop_mon_action) return
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smc.vmdata.mission_data.fight_time+=dt
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smc.vmdata.mission_data.time-=dt
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}
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