@@ -139,6 +139,7 @@ export enum BuffAttr {
INVINCIBLE = 32 , //无敌
DIS = 33 , //距离
SPEED = 34 , //速度
SHIELD = 35 , //护盾
}
export const getBuffNum = ( ) = > {
return {
@@ -177,6 +178,7 @@ export const getBuffNum=()=>{
[ BuffAttr . INVINCIBLE ] : 0 , //无敌
[ BuffAttr . DIS ] : 0 , //距离
[ BuffAttr . SPEED ] : 0 , //速度
[ BuffAttr . SHIELD ] : 0 , //护盾
}
}
export const geDebuffNum = ( ) = > {
@@ -206,26 +208,64 @@ export enum Quality{
ORANGE = 5 ,
}
/*
AtkedType:AtkedType.atked,path: 图片地址
[debuff] : 0:无, 1: 冰, 2: 灼烧, 3: 眩晕, 4: 降低攻击, 5: 降低hp, 6: 降低防御, 7: 吸血, 8: 击退
depb:触发比率
debtime :持续时间
derate:伤害比率
deV:0,deC:0,deR:100,in:持续时间
count:触发次数
def:增加防御比例
apup:增加攻击比例
ap:施法者攻击
mhp:增加最大生命比例
hp:增加当前生命比例
cd:buff/debuff持续时间
/debhit_num:1,hit:1,hited:伤害时间
shield:增加护盾占最大生命比例
buC:0,buR:100,speed:移动速度
=== 技能配置系统使用说明 ===
hero:召唤物英雄id
cost:10,info:技能描述
debuff 按次数进行结算,在多次生效内,有一定的叠加,debuff.deC为次数,debuff.deV为效果
1. 基础属性:
- uuid: 技能唯一ID
- name: 技能名称
- for_hero: 是否为英雄专用技能
- sp_name: 特效名称
- AtkedType: 攻击类型
- path: 图片资源路径
- quality: 技能品质
2. 目标和效果:
- TType: 目标类型 (最前排、最后排等)
- maxC: 最大命中数量
- TGroup: 目标群体 (敌方、友方等)
- SType: 技能类型 (伤害、治疗、护盾等)
3. 执行参数:
- act: 行为类型
- DTType: 伤害类型 (单体、范围)
- CdType: 冷却类型
- AType: 动画类型
- EType: 结束条件
- fname: 特效文件名
- flash: 是否闪烁
- with: 角度参数
4. 数值参数:
- ap: 攻击力百分比
- cd: 冷却时间
- in: 持续时间
- hit_num: 命中次数
- hit: 伤害倍数
- hited: 伤害间隔
- speed: 移动速度
- cost: 消耗值
5. 效果配置:
- buffs: BuffConfig[] - 增益效果数组
- debuffs: DebuffConfig[] - 减益效果数组
- info: 技能描述
- hero?: 召唤物英雄ID (可选)
6. BuffConfig结构:
- buff: BuffAttr - 增益类型
- buV: number - 效果值
- buC: number - 持续次数
- buR: number - 触发概率
7. DebuffConfig结构:
- debuff: DebuffAttr - 减益类型
- dev: number - 效果值
- deC: number - 持续时间
- deR: number - 触发概率
8. 使用示例:
buffs: [createBuffConfig(BuffAttr.SHIELD, 2, 0, 100)]
debuffs: [createDebuffConfig(DebuffAttr.STUN, 0, 1, 50)]
*/
export const HeroSkillList = [ 6001 , 6001 , 6001 , 6001 , 6001 , 6001 ]
export const getSkills = ( quality :number ) = > {
@@ -241,107 +281,187 @@ export const getSkills=(quality:number)=>{
console . log ( "[SkillSet]:getSkills" , heroSkills )
return heroSkills ;
}
export const SkillSet = {
6001 : { uuid :6001 , name : "剑气" , for_hero :false , sp_name : "atk_1" , AtkedType :AtkedType.atked , path : "3036" , quality :Quality.WHITE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.linear , EType :EType.collision , fname : "max" , flash :false , with : 0 ,
debuff :0 , deV :0 , deC :0 , deR :100 , in : 8 , ap :100 , cd :5 , hit_num :1 , hit :1 , hited :3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "向最前方敌人扔出铁斧,造成100%攻击的伤害" } ,
// Debuff配置接口
export interface DebuffConfig {
debuff : DebuffAttr ; // debuff类型
dev : number ; // 效果值 (原deV)
deC : number ; // 持续时间
deR : number ; // 触发概率 (原deR)
}
export interface BuffConfig {
buff :BuffAttr ;
buV :number ;
buC :number ;
buR :number ;
}
// 技能配置接口 - 按照6001格式排列
export interface SkillConfig {
uuid :number , name :string , for_hero :boolean , sp_name :string , AtkedType :AtkedType , path :string , quality :Quality , TType :TType ,
TGroup :TGroup , SType :SType , act :string , DTType :DTType , CdType :CdType , AType :AType , EType :EType ,
ap :number , cd :number , in : number , hit_num :number , hit :number , hited :number , speed :number , cost :number , fname :string , flash :boolean , with : number , maxC :number ,
buffs :BuffConfig [ ] , debuffs :DebuffConfig [ ] , info :string , hero? :number
}
6002 : { uuid :6002 , name : "冰球" , for_hero :false , sp_name : "greenball" , AtkedType :AtkedType.ice , path : "3034" , quality :Quality.WHITE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.linear , EType :EType.collision , fname : "max" , flash :false , with : 0 ,
debuff :0 , deV :0 , deC :0 , deR :100 , in : 8 , ap :100 , cd :5 , hit_num :1 , hit :1 , hited :3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "向最前方敌人释放寒冰弹,造成100%攻击的伤害" } ,
6003 : { uuid :6003 , name : "射击" , for_hero :false , sp_name : "arrow" , AtkedType :AtkedType.atked , path : "3037" , quality :Quality.WHITE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.linear , EType :EType.collision , fname : "max" , flash :false , with : 0 ,
debuff :0 , deV :0 , deC :0 , deR :100 , in : 8 , ap :100 , cd :5 , hit_num :1 , hit :1 , hited :3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "向最前方敌人释放箭矢,造成100%攻击的伤害" } ,
6004 : { uuid :6004 , name : "护盾 " , for_hero :true , sp_name : "shield" , Atke dType :Atke dType.atke d, path : "3045" , quality :Quality.BLUE , T Type :T Type.Frontline , maxC :1 ,
TGroup :TGroup.Team , SType :SType.shield , act : "max" , DTType :DTType.single , CdType :CdType.cd , AType :AType.fixedStart , EType :EType.animationEnd , fname : "max" , flash :false , with : 0 ,
de buff :0 , deV :0 , deC :0 , deR :100 , in : 1 , ap :0 , cd :5 , hit_num :1 , hit :1 , hited :3 , buV :2 , buC :0 , buR :100 , speed :720 , cost :10 , info : "为 最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)" } ,
6005 : { uuid :6005 , name : "治疗" , for_hero :true , sp_name : "heath_small" , AtkedType :AtkedType.atked , path : "3056" , quality :Quality.GREEN , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Team , SType :SType.heal , act : "max " , DTType :DTType.single , CdType :CdType.cd , AType :AType.StartEnd , EType :EType.timeEn d , fname : "max " , flash :false , with : 0 ,
debuff :0 , deV :0 , deC :0 , deR :100 , in : 1 , ap :0 , cd :5 , hit_num :1 , hit :0 , hited :0 , buV :20 , buC :0 , buR :100 , speed :0 , cost :10 , info : "回复最前排队友10%最大生命值的生命" } ,
export const SkillSet : Record < number , SkillConfig > = {
// ========== 基础攻击 ========== 6001-6099
6001 : {
uuid :6001 , name : "挥击" , for_hero :false , sp_name : "atk1" , AtkedType :AtkedType.atked , path : "3036" , quality :Quality.WHITE , TType :TType.Frontline ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk " , DTType :DTType.single , C dType :C dType.c d, AType :AType.fixedStart , E Type :E Type.animationEnd ,
ap :100 , cd :5 , in : 0 , hit_num :1 , hit :1 , hited :0.2 , speed :720 , cost :10 , fname : "max" , flash :false , with : 0 , maxC :1 ,
buffs : [ ] , debuffs : [ ] , info : "向 最前方敌人扔出石斧,造成100%攻击的伤害"
} ,
6002 : {
uuid :6002 , name : "挥击 " , for_hero :false , sp_name : "atk2" , Atked Type :AtkedType.atke d , path : "3036 " , quality :Quality.WHITE , TType :TType.Frontline ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.fixedStart , EType :EType.animationEnd ,
ap :100 , cd :5 , in : 0 , hit_num :1 , hit :1 , hited :0.2 , speed :720 , cost :10 , fname : "max" , flash :false , with : 0 , maxC :1 ,
buffs : [ ] , debuffs : [ ] , info : "向最前方敌人扔出石斧,造成100%攻击的伤害"
} ,
6003 : {
uuid :6003 , name : "射击" , for_hero :false , sp_name : "arrow" , AtkedType :AtkedType.atked , path : "3037" , quality :Quality.WHITE , TType :TType.Frontline ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.linear , EType :EType.collision ,
ap :100 , cd :5 , in : 0 , hit_num :1 , hit :1 , hited :3 , speed :720 , cost :10 , fname : "max" , flash :false , with : 0 , maxC :1 ,
buffs : [ ] , debuffs : [ ] , info : "向最前方敌人释放箭矢,造成100%攻击的伤害"
} ,
6004 : {
uuid :6004 , name : "冰球" , for_hero :false , sp_name : "am_ice" , AtkedType :AtkedType.ice , path : "3034" , quality :Quality.WHITE , TType :TType.Frontline ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.linear , EType :EType.collision ,
ap :100 , cd :5 , in : 0 , hit_num :1 , hit :1 , hited :3 , speed :720 , cost :10 , fname : "max" , flash :false , with : 0 , maxC :1 ,
buffs : [ ] , debuffs : [ ] , info : "向最前方敌人释放寒冰弹,造成100%攻击的伤害"
} ,
6005 : {
uuid :6005 , name : "火球术" , for_hero :true , sp_name : "am_fire" , AtkedType :AtkedType.fire , path : "3039" , quality :Quality.GREEN , TType :TType.Frontline ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.linear , EType :EType.collision ,
ap :100 , cd :5 , in : 0 , hit_num :1 , hit :2 , hited :0.3 , speed :720 , cost :10 , fname : "max" , flash :false , with : 90 , maxC :1 ,
buffs : [ ] , debuffs : [ { debuff :DebuffAttr.STUN , dev :0 , deC :1 , deR :50 } ] , info : "召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"
} ,
6006 : {
uuid :6006 , name : "能量波" , for_hero :false , sp_name : "am_blue" , AtkedType :AtkedType.ice , path : "3034" , quality :Quality.WHITE , TType :TType.Frontline ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.linear , EType :EType.collision ,
ap :100 , cd :5 , in : 0 , hit_num :1 , hit :1 , hited :3 , speed :720 , cost :10 , fname : "max" , flash :false , with : 0 , maxC :1 ,
buffs : [ ] , debuffs : [ ] , info : "向最前方敌人释放寒冰弹,造成100%攻击的伤害"
} ,
6007 : {
uuid :6007 , name : "圣光波" , for_hero :true , sp_name : "am_yellow" , AtkedType :AtkedType.fire , path : "3039" , quality :Quality.GREEN , TType :TType.Frontline ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.linear , EType :EType.collision ,
ap :100 , cd :5 , in : 0 , hit_num :1 , hit :2 , hited :0.3 , speed :720 , cost :10 , fname : "max" , flash :false , with : 90 , maxC :1 ,
buffs : [ ] , debuffs : [ { debuff :DebuffAttr.STUN , dev :0 , deC :1 , deR :50 } ] , info : "召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"
} ,
// ========== 大招 ========== 6100-6199
6101 : {
uuid :6101 , name : "护盾" , for_hero :true , sp_name : "shield" , AtkedType :AtkedType.atked , path : "3045" , quality :Quality.BLUE , TType :TType.Frontline ,
TGroup :TGroup.Team , SType :SType.shield , act : "max" , DTType :DTType.single , CdType :CdType.cd , AType :AType.fixedStart , EType :EType.animationEnd ,
ap :0 , cd :5 , in : 0 , hit_num :1 , hit :1 , hited :3 , speed :720 , cost :10 , fname : "max" , flash :false , with : 0 , maxC :1 ,
buffs : [ { buff :BuffAttr.SHIELD , buV :2 , buC :0 , buR :100 } ] , debuffs : [ ] , info : "为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"
} ,
6102 : {
uuid :6102 , name : "寒冰箭" , for_hero :true , sp_name : "arrow_blue" , AtkedType :AtkedType.ice , path : "3060" , quality :Quality.GREEN , TType :TType.Frontline ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.linear , EType :EType.collision ,
ap :100 , cd :1 , in : 0 , hit_num :1 , hit :1 , hited :0.3 , speed :720 , cost :10 , fname : "max" , flash :false , with : 90 , maxC :1 ,
buffs : [ ] , debuffs : [ { debuff :DebuffAttr.FROST , dev :1 , deC :0 , deR :100 } ] , info : "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"
} ,
6103 : {
uuid :6103 , name : "治疗" , for_hero :true , sp_name : "heath_small" , AtkedType :AtkedType.atked , path : "3056" , quality :Quality.GREEN , TType :TType.Frontline ,
TGroup :TGroup.Team , SType :SType.heal , act : "max" , DTType :DTType.single , CdType :CdType.cd , AType :AType.StartEnd , EType :EType.timeEnd ,
ap :0 , cd :5 , in : 0 , hit_num :1 , hit :0 , hited :0 , speed :0 , cost :10 , fname : "max" , flash :false , with : 0 , maxC :1 ,
buffs : [ { buff :BuffAttr.HP , buV :20 , buC :0 , buR :100 } ] , debuffs : [ ] , info : "回复最前排队友10%最大生命值的生命"
} ,
6006 : { uuid :6006 , name : "铁斧打击" , for_hero :false , sp_name : "base_ft" , AtkedType :AtkedType.atked , path : "3036" , quality :Quality.WHITE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Enemy , SType :SType.damage , act : " atk", DT Type :DTType.single , CdType :CdType.cd , AType :AType.linear , E Type :E Type.collision , fname : "max" , flash :false , with : 0 ,
debuff :0 , deV :0 , deC :0 , deR :100 , in : 8 , ap :100 , cd :5 , hit_num :1 , hit :1 , hited :3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "向最前方敌人扔出铁斧,造成100%攻击的伤害" } ,
6007 : { uui d :6007 , name : "木棍打击" , for_hero :false , sp_name : "base_mg" , AtkedType :AtkedType.atked , path : "3036 " , quality :Quality.WHITE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.linear , EType :EType.collision , fname : "max" , flash :false , with : 0 ,
debuff :0 , deV :0 , deC :0 , deR :100 , in : 8 , ap :100 , cd :5 , hit_num :1 , hit :1 , hited :3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "向最前方敌人扔出木棍,造成100%攻击的伤害" } ,
6008 : { uuid :6008 , name : "飞刀打击" , for_hero :false , sp_name : "base_sf" , AtkedType :AtkedType.atked , path : "3036" , quality :Quality.WHITE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.linear , EType :EType.collision , fname : "max" , flash :false , with : 0 ,
debuff :0 , deV :0 , deC :0 , deR :100 , in : 8 , ap :100 , cd :5 , hit_num :1 , hit :1 , hited :3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "向最前方敌人扔出飞刀,造成100%攻击的伤害" } ,
6009 : { uuid :6009 , name : "石斧打击" , for_hero :false , sp_name : "base_sf" , AtkedType :AtkedType.atked , path : "3036" , quality :Quality.WHITE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.linear , EType :EType.collision , fname : "max" , flash :false , with : 0 ,
debuff :0 , deV :0 , deC :0 , deR :100 , in : 8 , ap :100 , cd :5 , hit_num :1 , hit :1 , hited :3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "向最前方敌人扔出石斧,造成100%攻击的伤害" } ,
6010 : { uuid :6010 , name : "攻击" , for_hero :false , sp_name : "atk1" , AtkedType :AtkedType.atked , path : "3036" , quality :Quality.WHITE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.fixedStart , EType :EType.animationEnd , fname : "max" , flash :false , with : 0 ,
debuff :0 , deV :0 , deC :0 , deR :100 , in : 8 , ap :100 , cd :5 , hit_num :1 , hit :1 , hited :0.2 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "向最前方敌人扔出石斧,造成100%攻击的伤害" } ,
6011 : { uuid :6011 , name : "攻击" , for_hero :false , sp_name : "atk2" , AtkedType :AtkedType.atked , path : "3036" , quality :Quality.WHITE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.fixedStart , EType :EType.animationEnd , fname : "max" , flash :false , with : 0 ,
debuff :0 , deV :0 , deC :0 , deR :100 , in : 8 , ap :100 , cd :5 , hit_num :1 , hit :1 , hited :0.2 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "向最前方敌人扔出石斧,造成100%攻击的伤害" } ,
6020 : { uuid :6020 , name : "烈焰斩击" , for_hero :false , sp_name : "max_fireatk" , AtkedType :AtkedType.fire , path : "3036" , quality :Quality.WHITE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.fixedStart , EType :EType.animationEnd , fname : "max" , flash :false , with : 0 ,
debuff :0 , deV :0 , deC :0 , deR :100 , in : 8 , ap :100 , cd :5 , hit_num :1 , hit :1 , hited :0.2 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "向最前方敌人扔出石斧,造成100%攻击的伤害" } ,
6104 : {
uuid :6104 , name : "烈焰斩击" , for_hero :false , sp_name : "max_fire atk", Atked Type :AtkedType.fire , path : "3036" , quality :Quality.WHITE , T Type :T Type.Frontline ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.fixedStart , EType :EType.animationEnd ,
ap :100 , c d :5 , in : 0 , hit_num :1 , hit :1 , hited :0.2 , speed :720 , cost :10 , fname : "max " , flash :false , with : 0 , maxC :1 ,
buffs : [ ] , debuffs : [ ] , info : "向最前方敌人扔出石斧,造成100%攻击的伤害"
} ,
6021 : { uuid :6021 , name : "烈火护盾" , for_hero :true , sp_name : "max_firedun" , AtkedType :AtkedType.atked , path : "3061" , quality :Quality.BLUE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Ally , SType :SType.damage , act : "atk" , DTType :DTType.range , CdType :CdType.power , AType :AType.fixedStart , EType :EType.timeEnd , fname : "max" , flash :false , with : 90 ,
debuff :0 , deV :0 , deC :0 , deR :100 , in : 1 0, ap :100 , cd :5 , hit_num :1 , hit :1 , hited :1 , buV :0 , buC :0 , buR :100 , speed :80 , cost :10 , info : "召唤烈焰保护英雄,持续10秒,每秒对范围内的敌人造成100%伤害" } ,
6105 : {
uuid :6105 , name : "烈火护盾" , for_hero :true , sp_name : "max_firedun" , AtkedType :AtkedType.atked , path : "3061" , quality :Quality.BLUE , TType :TType.Frontline ,
TGroup :TGroup.Ally , SType :SType.damage , act : "atk" , DTType :DTType.range , CdType :CdType.power , AType :AType.fixedStart , EType :EType.timeEnd ,
ap :100 , cd :5 , in : 0 , hit_num :1 , hit :1 , hited :1 , speed :8 0, cost :1 0, fname : "max" , flash :false , with : 90 , maxC :1 ,
buffs : [ ] , debuffs : [ ] , info : "召唤烈焰保护英雄,持续10秒,每秒对范围内的敌人造成100%伤害"
} ,
6022 : { uuid :6022 , name : "火球术" , for_hero :true , sp_name : "fire" , AtkedType :AtkedType.fire , path : "3039" , quality :Quality.GREEN , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk " , DTType :DTType.single , CdType :CdType.cd , AType :AType.l inear , EType :EType.collision , fname : "max " , flash :false , with : 90 ,
debuff :DebuffAttr.STUN , deV :0 , deC :1 , deR :50 , in : 1 , ap :100 , cd :5 , hit_num :1 , hit :2 , hited :0.3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧" } ,
6023 : { uuid :6023 , name : "龙卷风" , for_hero :true , sp_name : "bwind" , AtkedType :AtkedType.wind , path : "3065" , quality :Quality.GREEN , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.power , AType :AType.linear , EType :EType.collision , fname : "max" , flash :false , with : 90 ,
debuff :DebuffAttr.BACK , deV :0 , deC :0 , deR :100 , in : 3 , ap :100 , cd :5 , hit_num :1 , hit :1 , hited :1 , buV :0 , buC :0 , buR :100 , speed :360 , cost :10 , info : "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人" } ,
6106 : {
uuid :6106 , name : "龙卷风 " , for_hero :true , sp_name : "bwind" , Atked Type :Atked Type.w ind , path : "3065 " , quality :Quality.GREEN , TType :TType.Frontline ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.power , AType :AType.linear , EType :EType.collision ,
ap :100 , cd :5 , in : 0 , hit_num :1 , hit :1 , hited :1 , speed :360 , cost :10 , fname : "max" , flash :false , with : 90 , maxC :1 ,
buffs : [ ] , debuffs : [ { debuff :DebuffAttr.BACK , dev :0 , deC :0 , deR :100 } ] , info : "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"
} ,
6024 : { uuid :6024 , name : "寒冰箭" , for_hero :true , sp_name : "arrow_blue" , AtkedType :AtkedType.ice , path : "3060" , quality :Quality.GREEN , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.cd , AType :AType.linear , EType :EType.collision , fname : "max" , flash :false , with : 90 ,
debuff :DebuffAttr.FROST , deV :1 , deC :0 , deR :100 , in : 1 , ap :100 , cd :1 , hit_num :1 , hit :1 , hited :0.3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人" } ,
6025 : { uuid :6025 , name : "烈焰射击" , for_hero :false , sp_name : "arrow_yellow" , AtkedType :AtkedType.fire , path : "3014" , quality :Quality.GREEN , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk " , DTType :DTType.single , CdType :CdType.power , AType :AType.linear , EType :EType.collision , fname : "max " , flash :false , with : 90 ,
debuff :DebuffAttr.STUN , deV :0.5 , deC :0 , deR :50 , in : 1 , ap :100 , cd :5 , hit_num :1 , hit :1 , hited :0.3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人" } ,
6107 : {
uuid :6107 , name : "烈焰射击 " , for_hero :false , sp_name : "arrow_yellow" , Atked Type :Atked Type.fire , path : "3014 " , quality :Quality.GREEN , TType :TType.Frontline ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "atk" , DTType :DTType.single , CdType :CdType.power , AType :AType.linear , EType :EType.collision ,
ap :100 , cd :5 , in : 0 , hit_num :1 , hit :1 , hited :0.3 , speed :720 , cost :10 , fname : "max" , flash :false , with : 90 , maxC :1 ,
buffs : [ ] , debuffs : [ { debuff :DebuffAttr.STUN , dev :0.5 , deC :0 , deR :50 } ] , info : "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"
} ,
6026 : { uuid :6026 , name : "火墙" , for_hero :true , sp_name : "max_fwall" , AtkedType :AtkedType.atked , path : "3040" , quality :Quality.BLUE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Ally , SType :SType.damage , act : "max " , DTType :DTType.range , CdType :CdType.cd , AType :AType.fixedEnd , EType :EType.timeEn d , fname : "max " , flash :false , with : 90 ,
debuff :0 , deV :0 , deC :0 , deR :100 , in : 10 , ap :50 , cd :5 , hit_num :1 , hit :1 , hited :1 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害" } ,
6108 : {
uuid :6108 , name : "火墙 " , for_hero :true , sp_name : "max_fwall" , Atked Type :AtkedType.atke d , path : "3040 " , quality :Quality.BLUE , TType :TType.Frontline ,
TGroup :TGroup.Ally , SType :SType.damage , act : "max" , DTType :DTType.range , CdType :CdType.cd , AType :AType.fixedEnd , EType :EType.timeEnd ,
ap :50 , cd :5 , in : 0 , hit_num :1 , hit :1 , hited :1 , speed :720 , cost :10 , fname : "max" , flash :false , with : 90 , maxC :1 ,
buffs : [ ] , debuffs : [ ] , info : "在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"
} ,
6027 : { uuid :6027 , name : "冰刺" , for_hero :true , sp_name : "icez" , AtkedType :AtkedType.atked , path : "3049" , quality :Quality.BLUE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Ally , SType :SType.damage , act : "max " , DTType :DTType.range , CdType :CdType.power , AType :AType.fixedEnd , EType :EType.animationEn d , fname : "max " , flash :false , with : 90 ,
debuff :DebuffAttr.FROST , deV :0 , deC :0 , deR :100 , in : 1 , ap :300 , cd :5 , hit_num :1 , hit :1 , hited :0.3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人" } ,
6109 : {
uuid :6109 , name : "冰刺 " , for_hero :true , sp_name : "icez" , Atked Type :AtkedType.atke d , path : "3049 " , quality :Quality.BLUE , TType :TType.Frontline ,
TGroup :TGroup.Ally , SType :SType.damage , act : "max" , DTType :DTType.range , CdType :CdType.power , AType :AType.fixedEnd , EType :EType.animationEnd ,
ap :300 , cd :5 , in : 0 , hit_num :1 , hit :1 , hited :0.3 , speed :720 , cost :10 , fname : "max" , flash :false , with : 90 , maxC :1 ,
buffs : [ ] , debuffs : [ { debuff :DebuffAttr.FROST , dev :0 , deC :0 , deR :100 } ] , info : "在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"
} ,
6028 : { uuid :6028 , name : "潮汐" , for_hero :true , sp_name : "watert" , AtkedType :AtkedType.atked , path : "3070" , quality :Quality.BLUE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Ally , SType :SType.damage , act : "max " , DTType :DTType.range , CdType :CdType.power , AType :AType.fixedEnd , EType :EType.animationEn d , fname : "max " , flash :false , with : 90 ,
debuff :DebuffAttr.BACK , deV :0 , deC :0 , deR :100 , in : 3 , ap :100 , cd :5 , hit_num :1 , hit :1 , hited :0.3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人" } ,
6110 : {
uuid :6110 , name : "潮汐 " , for_hero :true , sp_name : "watert" , Atked Type :AtkedType.atke d , path : "3070 " , quality :Quality.BLUE , TType :TType.Frontline ,
TGroup :TGroup.Ally , SType :SType.damage , act : "max" , DTType :DTType.range , CdType :CdType.power , AType :AType.fixedEnd , EType :EType.animationEnd ,
ap :100 , cd :5 , in : 0 , hit_num :1 , hit :1 , hited :0.3 , speed :720 , cost :10 , fname : "max" , flash :false , with : 90 , maxC :1 ,
buffs : [ ] , debuffs : [ { debuff :DebuffAttr.BACK , dev :0 , deC :0 , deR :100 } ] , info : "在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
} ,
6029 : { uuid :6029 , name : "陨石术" , for_hero :true , sp_name : "max_yunshi" , AtkedType :AtkedType.fire , path : "3123" , quality :Quality.BLUE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Ally , SType :SType.damage , act : "max " , DTType :DTType.range , CdType :CdType.power , AType :AType.fixedEnd , EType :EType.animationEnd , fname : "max " , flash :false , with : 90 ,
debuff :0 , deV :0 , deC :0 , deR :100 , in : 3 , ap :500 , cd :5 , hit_num :0 , hit :1 , hited :0.3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害" } ,
6111 : {
uuid :6111 , name : "陨石术 " , for_hero :true , sp_name : "max_yunshi" , Atked Type :Atked Type.fire , path : "3123 " , quality :Quality.BLUE , TType :TType.Frontline ,
TGroup :TGroup.Ally , SType :SType.damage , act : "max" , DTType :DTType.range , CdType :CdType.power , AType :AType.fixedEnd , EType :EType.animationEnd ,
ap :500 , cd :5 , in : 0 , hit_num :0 , hit :1 , hited :0.3 , speed :720 , cost :10 , fname : "max" , flash :false , with : 90 , maxC :1 ,
buffs : [ ] , debuffs : [ ] , info : "在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
} ,
6030 : {uuid :6030 , name : "冰墙" , for_hero :false , sp_name : "icet" , AtkedType :AtkedType.atked , path : "3050" , quality :Quality.GREEN , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "max " , DTType :DTType.range , CdType :CdType.cd , AType :AType.linear , EType :EType.animationEn d , fname : "max " , flash :false , with : 90 ,
debuff :DebuffAttr.BACK , deV :0 , deC :0 , deR :100 , in : 1 , ap :400 , cd :5 , hit_num :1 , hit :1 , hited :0.3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人" } ,
6031 : { uui d :6031 , name : "剑雨" , for_hero :true , sp_name : "max_jianyu" , AtkedType :AtkedType.fire , path : "3123 " , quality :Quality.BLUE , TType :TType.Frontline , maxC :1 ,
TGroup :TGroup.Ally , SType :SType.damage , act : "max" , DTType :DTType.range , CdType :CdType.power , AType :AType.fixedEnd , EType :EType.animationEnd , fname : "max" , flash :false , with : 90 ,
debuff :0 , deV :0 , deC :0 , deR :100 , in : 3 , ap :500 , cd :5 , hit_num :0 , hit :1 , hited :0.3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害" } ,
6112 : {
uuid :6112 , name : "冰墙 " , for_hero :false , sp_name : "icet" , Atked Type :AtkedType.atke d , path : "3050 " , quality :Quality.GREEN , TType :TType.Frontline ,
TGroup :TGroup.Enemy , SType :SType.damage , act : "max" , DTType :DTType.range , CdType :CdType.cd , AType :AType.linear , EType :EType.animationEnd ,
ap :400 , c d :5 , in : 0 , hit_num :1 , hit :1 , hited :0.3 , speed :720 , cost :10 , fname : "max " , flash :false , with : 90 , maxC :1 ,
buffs : [ ] , debuffs : [ { debuff :DebuffAttr.BACK , dev :0 , deC :0 , deR :100 } ] , info : "在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"
} ,
6113 : {
uuid :6113 , name : "剑雨" , for_hero :true , sp_name : "max_jianyu" , AtkedType :AtkedType.fire , path : "3123" , quality :Quality.BLUE , TType :TType.Frontline ,
TGroup :TGroup.Ally , SType :SType.damage , act : "max" , DTType :DTType.range , CdType :CdType.power , AType :AType.fixedEnd , EType :EType.animationEnd ,
ap :500 , cd :5 , in : 0 , hit_num :0 , hit :1 , hited :0.3 , speed :720 , cost :10 , fname : "max" , flash :false , with : 90 , maxC :1 ,
buffs : [ ] , debuffs : [ ] , info : "在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
} ,
//召唤取消
// 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",AtkedType:AtkedType.atked,path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
// TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:CdType.power,AType:AType.fixedStart,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,hit_num:1,hit:1,hited:1,buV:0,buC:0,buR:100, speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,in:0, hit_num:1,hit:1,hited:1,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
// ========== 超必杀 ========== 6200-6299
6201 : {
uuid :6201 , name : "陨石风暴" , for_hero :true , sp_name : "fireys" , AtkedType :AtkedType.atked , path : "3101" , quality :Quality.PURPLE , TType :TType.Frontline ,
TGroup :TGroup.Ally , SType :SType.damage , act : "atk" , DTType :DTType.range , CdType :CdType.power , AType :AType.fixedEnd , EType :EType.animationEnd ,
ap :500 , cd :5 , in : 0 , hit_num :1 , hit :1 , hited :0.3 , speed :720 , cost :10 , fname : "max" , flash :false , with : 90 , maxC :5 ,
buffs : [ ] , debuffs : [ ] , info : "在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
} ,
6032 : { uuid :6032 , name : "陨石风暴" , for_hero :true , sp_name : "fireys" , AtkedType :AtkedType.atked , path : "3101" , quality :Quality.PURPLE , TType :TType.Frontline , maxC :5 ,
TGroup :TGroup.Ally , SType :SType.damage , act : "atk " , DTType :DTType.range , CdType :CdType.power , AType :AType.fixedEnd , EType :EType.animationEn d , fname : "max " , flash :false , with : 90 ,
debuff :0 , deV :0 , deC :0 , deR :50 , in : 3 , ap :500 , cd :5 , hit_num :1 , hit :1 , hited :0.3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害" } ,
6033 : { uuid :6033 , name : "龙卷风爆" , for_hero :true , sp_name : "bwind" , AtkedType :AtkedType.atked , path : "3069" , quality :Quality.PURPLE , TType :TType.Frontline , maxC :5 ,
TGroup :TGroup.Ally , SType :SType.damage , act : "atk" , DTType :DTType.range , CdType :CdType.power , AType :AType.linear , EType :EType.collision , fname : "max" , flash :false , with : 90 ,
debuff :DebuffAttr.BACK , deV :0 , deC :0 , deR :50 , in : 3 , ap :100 , cd :5 , hit_num :1 , hit :1 , hited :1 , buV :0 , buC :0 , buR :100 , speed :360 , cost :10 , info : "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人" } ,
6034 : { uuid :6034 , name : "大潮汐" , for_hero :true , sp_name : "watert" , AtkedType :AtkedType.atked , path : "3070" , quality :Quality.PURPLE , TType :TType.Frontline , maxC :5 ,
TGroup :TGroup.Ally , SType :SType.damage , act : "atk" , DTType :DTType.range , CdType :CdType.power , AType :AType.fixedEnd , EType :EType.animationEnd , fname : "max" , flash :false , with : 90 ,
debuff :DebuffAttr.BACK , deV :0 , deC : 0, deR :50 , in : 3 , ap :100 , cd :5 , hit_num :1 , hit :1 , hited :0.3 , buV :0 , buC :0 , buR :100 , speed :720 , cost :10 , info : "召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人" } ,
6202 : {
uuid :6202 , name : "龙卷风爆 " , for_hero :true , sp_name : "bwind" , Atked Type :AtkedType.atke d , path : "3069 " , quality :Quality.PURPLE , TType :TType.Frontline ,
TGroup :TGroup.Ally , SType :SType.damage , act : "atk" , DTType :DTType.range , CdType :CdType.power , AType :AType.linear , EType :EType.collision ,
ap :100 , cd :5 , in : 0 , hit_num :1 , hit :1 , hited :1 , speed :360 , cost :10 , fname : "max" , flash :false , with : 90 , maxC :5 ,
buffs : [ ] , debuffs : [ { debuff :DebuffAttr.BACK , dev :0 , deC :0 , deR :50 } ] , info : "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"
} ,
6203 : {
uuid :62 03 , name : "大潮汐" , for_hero :true , sp_name : "watert" , AtkedType :AtkedType.atked , path : "3070" , quality :Quality.PURPLE , TType :TType.Frontline ,
TGroup :TGroup.Ally , SType :SType.damage , act : "atk" , DTType :DTType.range , CdType :CdType.power , AType :AType.fixedEnd , EType :EType.animationEnd ,
ap :10 0, c d :5 , in : 0 , hit_num :1 , hit :1 , hited :0.3 , speed :72 0, cost :1 0, fname : "max" , flash :false , with : 90 , maxC :5 ,
buffs : [ ] , debuffs : [ { debuff :DebuffAttr.BACK , dev :0 , deC :0 , deR :50 } ] , info : "召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
} ,
// ==========增强型技能,被动技能,========== 6300-6399
} ;