refactor(英雄属性): 重构属性系统为扁平结构并移除技能组件
- 将 Attrs 枚举从数字索引改为字符串键值对,直接映射到 HeroAttrsComp 的字段 - 删除 HeroSkillsComp 组件,将攻击和技能计时器移至 HeroAttrsComp - 移除复杂的属性类型映射和初始化函数,简化属性访问逻辑 - 更新 HeroViewComp 以直接使用模型字段而非通过 Attrs 枚举 - 重命名 NeAttrs 为 Debuff 并调整相关配置接口
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
|
||||
import { Attrs, NeAttrs,BType, getAttrs, AttrsType, isRatioAttr } from "./HeroAttrs";
|
||||
import { Attrs,BType, Debuff } from "./HeroAttrs";
|
||||
|
||||
export enum HSSet {
|
||||
atk = 0, // 普通攻击
|
||||
@@ -131,6 +131,7 @@ export enum DType {
|
||||
FIRE=2, // 火元素
|
||||
WIND=3, // 风元素
|
||||
}
|
||||
|
||||
export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
|
||||
|
||||
// Debuff配置接口
|
||||
@@ -142,11 +143,14 @@ export interface BuffConf {
|
||||
time:number; // 持续时间
|
||||
chance:number; // 触发概率
|
||||
}
|
||||
export interface NeAttrsConf {
|
||||
neAttrs:NeAttrs;
|
||||
|
||||
export interface DebuffConf {
|
||||
debuff:Debuff;
|
||||
BType:BType
|
||||
value:number;
|
||||
time:number;
|
||||
}
|
||||
|
||||
interface IReady {
|
||||
uuid:number,
|
||||
loop: boolean,
|
||||
@@ -188,7 +192,7 @@ export interface SkillConfig {
|
||||
RType:RType, // 技能运行类型(直线/贝塞尔/固定起点/固定终点)
|
||||
EType:EType, // 结束条件(动画结束/时间结束/距离结束/碰撞/次数结束)
|
||||
buffs:BuffConf[], // 对施法者的buff配置列表
|
||||
neAttrs:NeAttrsConf[], // 对施法者的负面配置列表
|
||||
debuffs:DebuffConf[], // 对施法者的负面配置列表
|
||||
call_hero?:number, // 召唤技能召唤英雄id(可选)
|
||||
info:string, // 技能描述
|
||||
}
|
||||
@@ -197,57 +201,57 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
5000:{uuid:5000,name:"反伤",sp_name:"thorns",icon:"1168",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||||
ap:0,cd:60,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
|
||||
buffs:[],neAttrs:[],info:"反伤",
|
||||
buffs:[],debuffs:[],info:"反伤",
|
||||
},
|
||||
// ========== 基础攻击 ========== 6001-6099
|
||||
6001: {
|
||||
uuid:6001,name:"近战攻击",sp_name:"atk_s1",icon:"1026",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||||
ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee],
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
|
||||
buffs:[],neAttrs:[],info:"对前方目标造成100%攻击的伤害",
|
||||
buffs:[],debuffs:[],info:"对前方目标造成100%攻击的伤害",
|
||||
},
|
||||
6002: {
|
||||
uuid:6002,name:"远程攻击",sp_name:"b_arrow_blue",icon:"1135",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||||
ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee],
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
|
||||
buffs:[],neAttrs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
},
|
||||
6003: {
|
||||
uuid:6003,name:"远程攻击",sp_name:"m_water_ball_1",icon:"1126",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||||
ap:100,cd:5,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,with:90,dis:SkillDisVal[SkillRange.Mid],
|
||||
ready:8001,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
|
||||
buffs:[],neAttrs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
|
||||
},
|
||||
6004: {
|
||||
uuid:6004,name:"蓄力一击",sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||||
ap:100,cd:3,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee],
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
|
||||
buffs:[],neAttrs:[],info:"对前方目标造成150%攻击的伤害",
|
||||
buffs:[],debuffs:[],info:"对前方目标造成150%攻击的伤害",
|
||||
},
|
||||
// ========== 基础buff ========== 6100-6199
|
||||
6100: {
|
||||
uuid:6100,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Self,SType:SType.heal,act:"atk",DTType:DTType.single,
|
||||
ap:30,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
|
||||
buffs:[],neAttrs:[],info:"治疗自己,回复30%最大生命值",
|
||||
buffs:[],debuffs:[],info:"治疗自己,回复30%最大生命值",
|
||||
},
|
||||
6101:{
|
||||
uuid:6101,name:"魔法盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,SType:SType.shield,act:"atk",DTType:DTType.single,
|
||||
ap:30,cd:7,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
|
||||
buffs:[],neAttrs:[],info:"获得30%最大生命值的护盾,持续60秒",
|
||||
buffs:[],debuffs:[],info:"获得30%最大生命值的护盾,持续60秒",
|
||||
},
|
||||
6102:{
|
||||
uuid:6102,name:"强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.single,
|
||||
ap:30,cd:10,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
|
||||
buffs:[{buff:Attrs.AP,BType:BType.VALUE,value:10,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒",
|
||||
buffs:[{buff:Attrs.ap,BType:BType.VALUE,value:10,time:30,chance:1}],debuffs:[],info:"增加目标10%攻击力,持续30秒",
|
||||
},
|
||||
6103:{
|
||||
uuid:6103,name:"群体强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.range,
|
||||
ap:30,cd:10,t_num:3,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
|
||||
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
|
||||
buffs:[{buff:Attrs.AP,BType:BType.RATIO,value:10,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒",
|
||||
buffs:[{buff:Attrs.ap,BType:BType.RATIO,value:10,time:30,chance:1}],debuffs:[],info:"增加目标10%攻击力,持续30秒",
|
||||
},
|
||||
// ========== 怪物基础技能 ========== 6200-6299
|
||||
6201: {
|
||||
@@ -255,14 +259,14 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single,
|
||||
ap:100, cd:1, t_num:1, hit_num:1, hit:1, hitcd:0.2, speed:0, with:0, dis:SkillDisVal[SkillRange.Melee], // 怪物近战特殊距离
|
||||
ready:0, EAnm:0, DAnm:9001, RType:RType.fixed, EType:EType.animationEnd,
|
||||
buffs:[], neAttrs:[], info:"怪物基础近战攻击",
|
||||
buffs:[], debuffs:[], info:"怪物基础近战攻击",
|
||||
},
|
||||
6203: {
|
||||
uuid:6203, name:"怪物射击", sp_name:"arrow_1", icon:"3039",
|
||||
TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single,
|
||||
ap:80, cd:2, t_num:1, hit_num:1, hit:1, hitcd:0.2, speed:800, with:0, dis:SkillDisVal[SkillRange.Long], // 怪物远程特殊距离
|
||||
ready:0, EAnm:0, DAnm:9001, RType:RType.linear, EType:EType.collision,
|
||||
buffs:[], neAttrs:[], info:"怪物基础远程攻击",
|
||||
buffs:[], debuffs:[], info:"怪物基础远程攻击",
|
||||
},
|
||||
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user