refactor(i18n): 引入 I18nString 类优化多语言配置定义
将多个配置文件中的多语言字符串从 getter 函数改为使用 I18nString 类实例。 修改 CardSet、HighlightSet、heroSet 和 SkillSet 中的 name、info、title、desc 等字段, 统一使用 t(key) 返回的 I18nString 实例,简化配置对象结构并保持动态语言切换能力。
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@@ -8,7 +8,14 @@
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import { oops } from "db://oops-framework/core/Oops"
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const t = (key: string) => oops.language.getLangByID(key);
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class I18nString {
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constructor(private key: string) {}
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toString() { return oops.language.getLangByID(this.key) || this.key; }
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valueOf() { return oops.language.getLangByID(this.key) || this.key; }
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toJSON() { return oops.language.getLangByID(this.key) || this.key; }
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get length() { return this.toString().length; }
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}
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const t = (key: string) => new I18nString(key) as unknown as string;
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export enum HighlightType {
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CritMaster = "CritMaster", // 暴击大师
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@@ -41,95 +48,95 @@ export const HighlightSet: Record<HighlightType, HighlightConfig> = {
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type: HighlightType.CritMaster,
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icon: "🔥",
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levels: [
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{ level: 1, threshold: 20, scoreBonus: 50, get title(){return t("hl_title_CritMaster_1")}, get desc(){return t("hl_desc_CritMaster")} },
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{ level: 2, threshold: 40, scoreBonus: 100, get title(){return t("hl_title_CritMaster_2")}, get desc(){return t("hl_desc_CritMaster")} },
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{ level: 3, threshold: 60, scoreBonus: 150, get title(){return t("hl_title_CritMaster_3")}, get desc(){return t("hl_desc_CritMaster")} },
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{ level: 4, threshold: 80, scoreBonus: 200, get title(){return t("hl_title_CritMaster_4")}, get desc(){return t("hl_desc_CritMaster")} },
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{ level: 5, threshold: 100, scoreBonus: 300, get title(){return t("hl_title_CritMaster_5")}, get desc(){return t("hl_desc_CritMaster")} },
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{ level: 1, threshold: 20, scoreBonus: 50, title: t("hl_title_CritMaster_1"), desc: t("hl_desc_CritMaster") },
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{ level: 2, threshold: 40, scoreBonus: 100, title: t("hl_title_CritMaster_2"), desc: t("hl_desc_CritMaster") },
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{ level: 3, threshold: 60, scoreBonus: 150, title: t("hl_title_CritMaster_3"), desc: t("hl_desc_CritMaster") },
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{ level: 4, threshold: 80, scoreBonus: 200, title: t("hl_title_CritMaster_4"), desc: t("hl_desc_CritMaster") },
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{ level: 5, threshold: 100, scoreBonus: 300, title: t("hl_title_CritMaster_5"), desc: t("hl_desc_CritMaster") },
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]
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},
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[HighlightType.DeathExpert]: {
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type: HighlightType.DeathExpert,
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icon: "💀",
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levels: [
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{ level: 1, threshold: 15, scoreBonus: 50, get title(){return t("hl_title_DeathExpert_1")}, get desc(){return t("hl_desc_DeathExpert")} },
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{ level: 2, threshold: 25, scoreBonus: 100, get title(){return t("hl_title_DeathExpert_2")}, get desc(){return t("hl_desc_DeathExpert")} },
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{ level: 3, threshold: 40, scoreBonus: 150, get title(){return t("hl_title_DeathExpert_3")}, get desc(){return t("hl_desc_DeathExpert")} },
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{ level: 4, threshold: 60, scoreBonus: 200, get title(){return t("hl_title_DeathExpert_4")}, get desc(){return t("hl_desc_DeathExpert")} },
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{ level: 5, threshold: 80, scoreBonus: 300, get title(){return t("hl_title_DeathExpert_5")}, get desc(){return t("hl_desc_DeathExpert")} },
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{ level: 1, threshold: 15, scoreBonus: 50, title: t("hl_title_DeathExpert_1"), desc: t("hl_desc_DeathExpert") },
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{ level: 2, threshold: 25, scoreBonus: 100, title: t("hl_title_DeathExpert_2"), desc: t("hl_desc_DeathExpert") },
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{ level: 3, threshold: 40, scoreBonus: 150, title: t("hl_title_DeathExpert_3"), desc: t("hl_desc_DeathExpert") },
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{ level: 4, threshold: 60, scoreBonus: 200, title: t("hl_title_DeathExpert_4"), desc: t("hl_desc_DeathExpert") },
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{ level: 5, threshold: 80, scoreBonus: 300, title: t("hl_title_DeathExpert_5"), desc: t("hl_desc_DeathExpert") },
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]
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},
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[HighlightType.IronWall]: {
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type: HighlightType.IronWall,
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icon: "🛡️",
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levels: [
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{ level: 1, threshold: 15, scoreBonus: 50, get title(){return t("hl_title_IronWall_1")}, get desc(){return t("hl_desc_IronWall")} },
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{ level: 2, threshold: 30, scoreBonus: 100, get title(){return t("hl_title_IronWall_2")}, get desc(){return t("hl_desc_IronWall")} },
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{ level: 3, threshold: 50, scoreBonus: 150, get title(){return t("hl_title_IronWall_3")}, get desc(){return t("hl_desc_IronWall")} },
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{ level: 4, threshold: 70, scoreBonus: 200, get title(){return t("hl_title_IronWall_4")}, get desc(){return t("hl_desc_IronWall")} },
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{ level: 5, threshold: 100, scoreBonus: 300, get title(){return t("hl_title_IronWall_5")}, get desc(){return t("hl_desc_IronWall")} },
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{ level: 1, threshold: 15, scoreBonus: 50, title: t("hl_title_IronWall_1"), desc: t("hl_desc_IronWall") },
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{ level: 2, threshold: 30, scoreBonus: 100, title: t("hl_title_IronWall_2"), desc: t("hl_desc_IronWall") },
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{ level: 3, threshold: 50, scoreBonus: 150, title: t("hl_title_IronWall_3"), desc: t("hl_desc_IronWall") },
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{ level: 4, threshold: 70, scoreBonus: 200, title: t("hl_title_IronWall_4"), desc: t("hl_desc_IronWall") },
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{ level: 5, threshold: 100, scoreBonus: 300, title: t("hl_title_IronWall_5"), desc: t("hl_desc_IronWall") },
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]
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},
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[HighlightType.WindStorm]: {
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type: HighlightType.WindStorm,
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icon: "⚡",
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levels: [
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{ level: 1, threshold: 10, scoreBonus: 50, get title(){return t("hl_title_WindStorm_1")}, get desc(){return t("hl_desc_WindStorm")} },
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{ level: 2, threshold: 20, scoreBonus: 100, get title(){return t("hl_title_WindStorm_2")}, get desc(){return t("hl_desc_WindStorm")} },
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{ level: 3, threshold: 35, scoreBonus: 150, get title(){return t("hl_title_WindStorm_3")}, get desc(){return t("hl_desc_WindStorm")} },
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{ level: 4, threshold: 50, scoreBonus: 200, get title(){return t("hl_title_WindStorm_4")}, get desc(){return t("hl_desc_WindStorm")} },
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{ level: 5, threshold: 70, scoreBonus: 300, get title(){return t("hl_title_WindStorm_5")}, get desc(){return t("hl_desc_WindStorm")} },
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{ level: 1, threshold: 10, scoreBonus: 50, title: t("hl_title_WindStorm_1"), desc: t("hl_desc_WindStorm") },
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{ level: 2, threshold: 20, scoreBonus: 100, title: t("hl_title_WindStorm_2"), desc: t("hl_desc_WindStorm") },
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{ level: 3, threshold: 35, scoreBonus: 150, title: t("hl_title_WindStorm_3"), desc: t("hl_desc_WindStorm") },
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{ level: 4, threshold: 50, scoreBonus: 200, title: t("hl_title_WindStorm_4"), desc: t("hl_desc_WindStorm") },
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{ level: 5, threshold: 70, scoreBonus: 300, title: t("hl_title_WindStorm_5"), desc: t("hl_desc_WindStorm") },
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]
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},
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[HighlightType.OneHitKill]: {
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type: HighlightType.OneHitKill,
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icon: "🎯",
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levels: [
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{ level: 1, threshold: 100, scoreBonus: 50, get title(){return t("hl_title_OneHitKill_1")}, get desc(){return t("hl_desc_OneHitKill")} },
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{ level: 2, threshold: 200, scoreBonus: 100, get title(){return t("hl_title_OneHitKill_2")}, get desc(){return t("hl_desc_OneHitKill")} },
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{ level: 3, threshold: 400, scoreBonus: 150, get title(){return t("hl_title_OneHitKill_3")}, get desc(){return t("hl_desc_OneHitKill")} },
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{ level: 4, threshold: 800, scoreBonus: 200, get title(){return t("hl_title_OneHitKill_4")}, get desc(){return t("hl_desc_OneHitKill")} },
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{ level: 5, threshold: 1500, scoreBonus: 300, get title(){return t("hl_title_OneHitKill_5")}, get desc(){return t("hl_desc_OneHitKill")} },
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{ level: 1, threshold: 100, scoreBonus: 50, title: t("hl_title_OneHitKill_1"), desc: t("hl_desc_OneHitKill") },
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{ level: 2, threshold: 200, scoreBonus: 100, title: t("hl_title_OneHitKill_2"), desc: t("hl_desc_OneHitKill") },
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{ level: 3, threshold: 400, scoreBonus: 150, title: t("hl_title_OneHitKill_3"), desc: t("hl_desc_OneHitKill") },
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{ level: 4, threshold: 800, scoreBonus: 200, title: t("hl_title_OneHitKill_4"), desc: t("hl_desc_OneHitKill") },
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{ level: 5, threshold: 1500, scoreBonus: 300, title: t("hl_title_OneHitKill_5"), desc: t("hl_desc_OneHitKill") },
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]
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},
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[HighlightType.HealingLight]: {
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type: HighlightType.HealingLight,
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icon: "💊",
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levels: [
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{ level: 1, threshold: 200, scoreBonus: 50, get title(){return t("hl_title_HealingLight_1")}, get desc(){return t("hl_desc_HealingLight")} },
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{ level: 2, threshold: 500, scoreBonus: 100, get title(){return t("hl_title_HealingLight_2")}, get desc(){return t("hl_desc_HealingLight")} },
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{ level: 3, threshold: 1000, scoreBonus: 150, get title(){return t("hl_title_HealingLight_3")}, get desc(){return t("hl_desc_HealingLight")} },
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{ level: 4, threshold: 2000, scoreBonus: 200, get title(){return t("hl_title_HealingLight_4")}, get desc(){return t("hl_desc_HealingLight")} },
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{ level: 5, threshold: 4000, scoreBonus: 300, get title(){return t("hl_title_HealingLight_5")}, get desc(){return t("hl_desc_HealingLight")} },
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{ level: 1, threshold: 200, scoreBonus: 50, title: t("hl_title_HealingLight_1"), desc: t("hl_desc_HealingLight") },
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{ level: 2, threshold: 500, scoreBonus: 100, title: t("hl_title_HealingLight_2"), desc: t("hl_desc_HealingLight") },
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{ level: 3, threshold: 1000, scoreBonus: 150, title: t("hl_title_HealingLight_3"), desc: t("hl_desc_HealingLight") },
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{ level: 4, threshold: 2000, scoreBonus: 200, title: t("hl_title_HealingLight_4"), desc: t("hl_desc_HealingLight") },
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{ level: 5, threshold: 4000, scoreBonus: 300, title: t("hl_title_HealingLight_5"), desc: t("hl_desc_HealingLight") },
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]
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},
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[HighlightType.PerfectClear]: {
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type: HighlightType.PerfectClear,
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icon: "🏆",
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levels: [
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{ level: 1, threshold: 1, scoreBonus: 500, get title(){return t("hl_title_PerfectClear_1")}, get desc(){return t("hl_desc_PerfectClear")} },
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{ level: 1, threshold: 1, scoreBonus: 500, title: t("hl_title_PerfectClear_1"), desc: t("hl_desc_PerfectClear") },
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]
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},
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[HighlightType.LuckyKing]: {
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type: HighlightType.LuckyKing,
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icon: "🎲",
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levels: [
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{ level: 1, threshold: 0.6, scoreBonus: 50, get title(){return t("hl_title_LuckyKing_1")}, get desc(){return t("hl_desc_LuckyKing")} },
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{ level: 2, threshold: 0.7, scoreBonus: 100, get title(){return t("hl_title_LuckyKing_2")}, get desc(){return t("hl_desc_LuckyKing")} },
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{ level: 3, threshold: 0.8, scoreBonus: 150, get title(){return t("hl_title_LuckyKing_3")}, get desc(){return t("hl_desc_LuckyKing")} },
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{ level: 4, threshold: 0.9, scoreBonus: 200, get title(){return t("hl_title_LuckyKing_4")}, get desc(){return t("hl_desc_LuckyKing")} },
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{ level: 5, threshold: 1.0, scoreBonus: 300, get title(){return t("hl_title_LuckyKing_5")}, get desc(){return t("hl_desc_LuckyKing")} },
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{ level: 1, threshold: 0.6, scoreBonus: 50, title: t("hl_title_LuckyKing_1"), desc: t("hl_desc_LuckyKing") },
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{ level: 2, threshold: 0.7, scoreBonus: 100, title: t("hl_title_LuckyKing_2"), desc: t("hl_desc_LuckyKing") },
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{ level: 3, threshold: 0.8, scoreBonus: 150, title: t("hl_title_LuckyKing_3"), desc: t("hl_desc_LuckyKing") },
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{ level: 4, threshold: 0.9, scoreBonus: 200, title: t("hl_title_LuckyKing_4"), desc: t("hl_desc_LuckyKing") },
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{ level: 5, threshold: 1.0, scoreBonus: 300, title: t("hl_title_LuckyKing_5"), desc: t("hl_desc_LuckyKing") },
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]
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},
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[HighlightType.ThriftyPlayer]: {
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type: HighlightType.ThriftyPlayer,
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icon: "💰",
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levels: [
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{ level: 1, threshold: 0.75, scoreBonus: 50, get title(){return t("hl_title_ThriftyPlayer_1")}, get desc(){return t("hl_desc_ThriftyPlayer")} },
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{ level: 2, threshold: 0.85, scoreBonus: 100, get title(){return t("hl_title_ThriftyPlayer_2")}, get desc(){return t("hl_desc_ThriftyPlayer")} },
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{ level: 3, threshold: 0.95, scoreBonus: 150, get title(){return t("hl_title_ThriftyPlayer_3")}, get desc(){return t("hl_desc_ThriftyPlayer")} },
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{ level: 4, threshold: 0.98, scoreBonus: 200, get title(){return t("hl_title_ThriftyPlayer_4")}, get desc(){return t("hl_desc_ThriftyPlayer")} },
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{ level: 5, threshold: 1.00, scoreBonus: 300, get title(){return t("hl_title_ThriftyPlayer_5")}, get desc(){return t("hl_desc_ThriftyPlayer")} },
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{ level: 1, threshold: 0.75, scoreBonus: 50, title: t("hl_title_ThriftyPlayer_1"), desc: t("hl_desc_ThriftyPlayer") },
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{ level: 2, threshold: 0.85, scoreBonus: 100, title: t("hl_title_ThriftyPlayer_2"), desc: t("hl_desc_ThriftyPlayer") },
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{ level: 3, threshold: 0.95, scoreBonus: 150, title: t("hl_title_ThriftyPlayer_3"), desc: t("hl_desc_ThriftyPlayer") },
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{ level: 4, threshold: 0.98, scoreBonus: 200, title: t("hl_title_ThriftyPlayer_4"), desc: t("hl_desc_ThriftyPlayer") },
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{ level: 5, threshold: 1.00, scoreBonus: 300, title: t("hl_title_ThriftyPlayer_5"), desc: t("hl_desc_ThriftyPlayer") },
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]
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}
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};
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