稍微改了点
This commit is contained in:
@@ -1,17 +1,17 @@
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|||||||
[
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[
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||||||
{
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{
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||||||
"__type__": "cc.AnimationClip",
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"__type__": "cc.AnimationClip",
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"_name": "light",
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"_name": "atk3",
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"_objFlags": 0,
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"_objFlags": 0,
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"__editorExtras__": {
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"__editorExtras__": {
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"embeddedPlayerGroups": []
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"embeddedPlayerGroups": []
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"_native": "",
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"_native": "",
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"sample": 18,
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"sample": 60,
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"speed": 1,
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"speed": 1,
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"wrapMode": 2,
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"wrapMode": 2,
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"enableTrsBlending": false,
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"enableTrsBlending": false,
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"_duration": 0.8333333333333334,
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"_duration": 0.2,
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"_hash": 500763545,
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"_hash": 500763545,
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"_tracks": [
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"_tracks": [
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{
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{
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@@ -22,12 +22,12 @@
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"_events": [],
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"_events": [],
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"_embeddedPlayers": [],
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"_embeddedPlayers": [],
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"_additiveSettings": {
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"_additiveSettings": {
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"__id__": 7
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"__id__": 12
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},
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},
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"_auxiliaryCurveEntries": []
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"_auxiliaryCurveEntries": []
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},
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},
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{
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{
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"__type__": "cc.animation.ObjectTrack",
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"__type__": "cc.animation.VectorTrack",
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"_binding": {
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"_binding": {
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"__type__": "cc.animation.TrackBinding",
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"__type__": "cc.animation.TrackBinding",
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"path": {
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"path": {
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@@ -35,9 +35,21 @@
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},
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},
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"proxy": null
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"proxy": null
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},
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},
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"_channel": {
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"_channels": [
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}
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"__id__": 4
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},
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{
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"__id__": 6
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},
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{
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"__id__": 8
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},
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{
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"__id__": 10
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}
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],
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"_nComponents": 3
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},
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{
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{
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"__type__": "cc.animation.TrackPath",
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"__type__": "cc.animation.TrackPath",
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@@ -45,107 +57,265 @@
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{
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{
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"__id__": 3
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"__id__": 3
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},
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{
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"scale"
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"spriteFrame"
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]
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]
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},
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{
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{
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"__type__": "cc.animation.HierarchyPath",
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"__type__": "cc.animation.HierarchyPath",
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"path": "Node"
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"path": "SlashFX3"
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},
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{
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"__type__": "cc.animation.ComponentPath",
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"component": "cc.Sprite"
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"__type__": "cc.animation.Channel",
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"__type__": "cc.animation.Channel",
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"__id__": 5
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"__type__": "cc.ObjectCurve",
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0,
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0,
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0.05555555555555555,
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0.1111111111111111,
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0.1,
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0.16666666666666666,
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0.15,
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0.2222222222222222,
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0.2
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0.2777777777777778,
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0.3333333333333333,
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0.5,
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0.6111111111111112,
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0.6666666666666666,
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984
assets/resources/game/skills/atk_1.prefab
Normal file
984
assets/resources/game/skills/atk_1.prefab
Normal file
@@ -0,0 +1,984 @@
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|
[
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{
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"__type__": "cc.Prefab",
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||||||
|
"trajectoryColor": {
|
||||||
|
"__type__": "cc.Color",
|
||||||
|
"r": 0,
|
||||||
|
"g": 255,
|
||||||
|
"b": 0,
|
||||||
|
"a": 255
|
||||||
|
},
|
||||||
|
"trajectoryWidth": 3,
|
||||||
|
"easing": "linear",
|
||||||
|
"rotationSmoothness": 0,
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.CompPrefabInfo",
|
||||||
|
"fileId": "e2YMe3B/1NxaropG7G9Ijp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Animation",
|
||||||
|
"_name": "",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"__editorExtras__": {},
|
||||||
|
"node": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"_enabled": true,
|
||||||
|
"__prefab": {
|
||||||
|
"__id__": 43
|
||||||
|
},
|
||||||
|
"playOnLoad": true,
|
||||||
|
"_clips": [
|
||||||
|
{
|
||||||
|
"__uuid__": "d5db66e1-ef21-4e64-974a-94d2b586f0fa",
|
||||||
|
"__expectedType__": "cc.AnimationClip"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_defaultClip": {
|
||||||
|
"__uuid__": "d5db66e1-ef21-4e64-974a-94d2b586f0fa",
|
||||||
|
"__expectedType__": "cc.AnimationClip"
|
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|
},
|
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|
"_id": ""
|
||||||
|
},
|
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|
{
|
||||||
|
"__type__": "cc.CompPrefabInfo",
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|
"fileId": "b2FPQXFCNH7alJWxanESql"
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|
},
|
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|
{
|
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|
"__type__": "f680dkagx9PmbfqtF463/Ua",
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|
"_name": "",
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|
"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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"__id__": 1
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|
},
|
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|
"_enabled": true,
|
||||||
|
"__prefab": {
|
||||||
|
"__id__": 45
|
||||||
|
},
|
||||||
|
"speed": 600,
|
||||||
|
"controlPointSide": 1,
|
||||||
|
"controlPointOffset": 0.5,
|
||||||
|
"controlPointRandomness": 0.3,
|
||||||
|
"autoRotate": true,
|
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|
"showTrajectory": false,
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|
"trajectoryColor": {
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|
"__type__": "cc.Color",
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"r": 0,
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|
"g": 255,
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|
"b": 0,
|
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|
"a": 255
|
||||||
|
},
|
||||||
|
"trajectoryWidth": 3,
|
||||||
|
"easing": "linear",
|
||||||
|
"rotationSmoothness": 0.6,
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.CompPrefabInfo",
|
||||||
|
"fileId": "5bcmKRzRpHiLTn+8dRyXHg"
|
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|
},
|
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|
{
|
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|
"__type__": "cc.PrefabInfo",
|
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|
"root": {
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|
"__id__": 1
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|
},
|
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|
"asset": {
|
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|
"__id__": 0
|
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|
},
|
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|
"fileId": "c46/YsCPVOJYA4mWEpNYRx",
|
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|
"instance": null,
|
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|
"targetOverrides": null
|
||||||
|
}
|
||||||
|
]
|
||||||
@@ -8,6 +8,6 @@
|
|||||||
],
|
],
|
||||||
"subMetas": {},
|
"subMetas": {},
|
||||||
"userData": {
|
"userData": {
|
||||||
"syncNodeName": "base8"
|
"syncNodeName": "atk_1"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
[
|
[
|
||||||
{
|
{
|
||||||
"__type__": "cc.Prefab",
|
"__type__": "cc.Prefab",
|
||||||
"_name": "base8",
|
"_name": "atk_2",
|
||||||
"_objFlags": 0,
|
"_objFlags": 0,
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"__editorExtras__": {},
|
"__editorExtras__": {},
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"_native": "",
|
"_native": "",
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@@ -13,7 +13,7 @@
|
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},
|
},
|
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{
|
{
|
||||||
"__type__": "cc.Node",
|
"__type__": "cc.Node",
|
||||||
"_name": "base8",
|
"_name": "atk_2",
|
||||||
"_objFlags": 0,
|
"_objFlags": 0,
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"__editorExtras__": {},
|
"__editorExtras__": {},
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"_parent": null,
|
"_parent": null,
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@@ -53,10 +53,13 @@
|
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},
|
},
|
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{
|
{
|
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"__id__": 42
|
"__id__": 42
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__id__": 44
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": {
|
"_prefab": {
|
||||||
"__id__": 44
|
"__id__": 46
|
||||||
},
|
},
|
||||||
"_lpos": {
|
"_lpos": {
|
||||||
"__type__": "cc.Vec3",
|
"__type__": "cc.Vec3",
|
||||||
@@ -123,8 +126,8 @@
|
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},
|
},
|
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"_lscale": {
|
"_lscale": {
|
||||||
"__type__": "cc.Vec3",
|
"__type__": "cc.Vec3",
|
||||||
"x": 1.5,
|
"x": 1,
|
||||||
"y": 1.2,
|
"y": 1,
|
||||||
"z": 1
|
"z": 1
|
||||||
},
|
},
|
||||||
"_mobility": 0,
|
"_mobility": 0,
|
||||||
@@ -151,12 +154,12 @@
|
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},
|
},
|
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"_contentSize": {
|
"_contentSize": {
|
||||||
"__type__": "cc.Size",
|
"__type__": "cc.Size",
|
||||||
"width": 87,
|
"width": 120,
|
||||||
"height": 97
|
"height": 120
|
||||||
},
|
},
|
||||||
"_anchorPoint": {
|
"_anchorPoint": {
|
||||||
"__type__": "cc.Vec2",
|
"__type__": "cc.Vec2",
|
||||||
"x": 0.5,
|
"x": 1,
|
||||||
"y": 0.5
|
"y": 0.5
|
||||||
},
|
},
|
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"_id": ""
|
"_id": ""
|
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@@ -857,8 +860,8 @@
|
|||||||
},
|
},
|
||||||
"_size": {
|
"_size": {
|
||||||
"__type__": "cc.Size",
|
"__type__": "cc.Size",
|
||||||
"width": 180,
|
"width": 60.6,
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||||||
"height": 80
|
"height": 31.6
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},
|
},
|
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"_id": ""
|
"_id": ""
|
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},
|
},
|
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@@ -915,12 +918,12 @@
|
|||||||
"playOnLoad": true,
|
"playOnLoad": true,
|
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"_clips": [
|
"_clips": [
|
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{
|
{
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"__uuid__": "37647271-97cd-475c-a0b9-0f0603dde7ae",
|
"__uuid__": "d5db66e1-ef21-4e64-974a-94d2b586f0fa",
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"__expectedType__": "cc.AnimationClip"
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"__expectedType__": "cc.AnimationClip"
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}
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}
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],
|
],
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"_defaultClip": {
|
"_defaultClip": {
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"__uuid__": "37647271-97cd-475c-a0b9-0f0603dde7ae",
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"__uuid__": "d5db66e1-ef21-4e64-974a-94d2b586f0fa",
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"__expectedType__": "cc.AnimationClip"
|
"__expectedType__": "cc.AnimationClip"
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},
|
},
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"_id": ""
|
"_id": ""
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@@ -929,6 +932,40 @@
|
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"__type__": "cc.CompPrefabInfo",
|
"__type__": "cc.CompPrefabInfo",
|
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"fileId": "b2FPQXFCNH7alJWxanESql"
|
"fileId": "b2FPQXFCNH7alJWxanESql"
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},
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},
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{
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"__type__": "f680dkagx9PmbfqtF463/Ua",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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"__id__": 1
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|
},
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|
"_enabled": true,
|
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|
"__prefab": {
|
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|
"__id__": 45
|
||||||
|
},
|
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|
"speed": 600,
|
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|
"controlPointSide": 1,
|
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|
"controlPointOffset": 0.5,
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|
"controlPointRandomness": 0.3,
|
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|
"autoRotate": true,
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|
"showTrajectory": true,
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"trajectoryColor": {
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"__type__": "cc.Color",
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"r": 0,
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"g": 255,
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"b": 0,
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"a": 255
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},
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"trajectoryWidth": 3,
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"easing": "linear",
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"rotationSmoothness": 0.6,
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"_id": ""
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "c4VtW4ZYFPH4VijvrNEnSN"
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},
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{
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{
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"__type__": "cc.PrefabInfo",
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"__type__": "cc.PrefabInfo",
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"root": {
|
"root": {
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||||||
13
assets/resources/game/skills/atk_2.prefab.meta
Normal file
13
assets/resources/game/skills/atk_2.prefab.meta
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"ver": "1.1.50",
|
||||||
|
"importer": "prefab",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "83bd3432-8839-4971-92e7-9e454833ab98",
|
||||||
|
"files": [
|
||||||
|
".json"
|
||||||
|
],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {
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|
"syncNodeName": "atk_2"
|
||||||
|
}
|
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|
}
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -234,106 +234,96 @@ export const getSkills=(quality:number)=>{
|
|||||||
return heroSkills;
|
return heroSkills;
|
||||||
}
|
}
|
||||||
export const SkillSet = {
|
export const SkillSet = {
|
||||||
6001:{uuid:6001,name:"凛冬之触",for_hero:false,sp_name:"greenball",path:"3034",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6001:{uuid:6001,name:"剑气",for_hero:false,sp_name:"atk_1",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
||||||
|
|
||||||
|
6002:{uuid:6002,name:"冰球",for_hero:false,sp_name:"greenball",path:"3034",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
|
||||||
|
|
||||||
6002:{uuid:6002,name:"穿心箭矢",for_hero:false,sp_name:"arrow",path:"3037",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6003:{uuid:6003,name:"射击",for_hero:false,sp_name:"arrow",path:"3037",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.parabolic,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.parabolic,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
|
||||||
|
|
||||||
6003:{uuid:6003,name:"护盾",for_hero:true,sp_name:"buff_to",path:"3045",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
6004:{uuid:6004,name:"护盾",for_hero:true,sp_name:"buff_to",path:"3045",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Team,SType:SType.shield,act:"max",DTType:DTType.single,CdType:CdType.atked,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Team,SType:SType.shield,act:"max",DTType:DTType.single,CdType:CdType.atked,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:10,hit:1,hited:3,buV:2,buC:0,buR:100,speed:720,cost:10,info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"},
|
debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:10,hit:1,hited:3,buV:2,buC:0,buR:100,speed:720,cost:10,info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"},
|
||||||
|
|
||||||
6004:{uuid:6004,name:"治疗", for_hero:true, sp_name:"heath_small",path:"3056",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
6005:{uuid:6005,name:"治疗", for_hero:true, sp_name:"heath_small",path:"3056",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Team,SType:SType.heal,act:"max",DTType:DTType.single,CdType:CdType.atked,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Team,SType:SType.heal,act:"max",DTType:DTType.single,CdType:CdType.atked,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:5,hit:0,hited:0,buV:20,buC:0,buR:100,speed:0,cost:10,info:"回复最前排队友10%最大生命值的生命"},
|
debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:5,hit:0,hited:0,buV:20,buC:0,buR:100,speed:0,cost:10,info:"回复最前排队友10%最大生命值的生命"},
|
||||||
|
|
||||||
6005:{uuid:6005,name:"基础打击",for_hero:false,sp_name:"base1",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6006:{uuid:6006,name:"铁斧打击",for_hero:false,sp_name:"base_ft",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
||||||
6006:{uuid:6006,name:"基础打击",for_hero:false,sp_name:"base2",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6007:{uuid:6007,name:"木棍打击",for_hero:false,sp_name:"base_mg",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
|
||||||
6007:{uuid:6007,name:"基础打击",for_hero:false,sp_name:"base3",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
|
||||||
6008:{uuid:6008,name:"基础打击",for_hero:false,sp_name:"base4",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
|
||||||
|
|
||||||
6009:{uuid:6009,name:"铁斧打击",for_hero:false,sp_name:"base_ft",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
|
||||||
6010:{uuid:6010,name:"木棍打击",for_hero:false,sp_name:"base_mg",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
|
||||||
6011:{uuid:6011,name:"飞刀打击",for_hero:false,sp_name:"mon_xd",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6008:{uuid:6008,name:"飞刀打击",for_hero:false,sp_name:"base_sf",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
|
||||||
6012:{uuid:6012,name:"石斧打击",for_hero:false,sp_name:"base_sf",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
6009:{uuid:6009,name:"石斧打击",for_hero:false,sp_name:"base_sf",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
||||||
|
6010:{uuid:6010,name:"攻击",for_hero:false,sp_name:"atk_2",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
||||||
6013:{uuid:6013,name:"普通攻击",for_hero:false,sp_name:"base6",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
|
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:0,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:0,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:0.2,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:0.2,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
||||||
|
|
||||||
|
|
||||||
6021:{uuid:6021,name:"烈火护盾",for_hero:true,sp_name:"max_firedun",path:"3061",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
6021:{uuid:6021,name:"烈火护盾",for_hero:true,sp_name:"max_firedun",path:"3061",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedStart,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:10,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:80,cost:10,info:"召唤烈焰保护英雄,持续10秒,每秒对范围内的敌人造成100%伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:10,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:80,cost:10,info:"召唤烈焰保护英雄,持续10秒,每秒对范围内的敌人造成100%伤害"},
|
||||||
|
|
||||||
6022:{uuid:6022,name:"大火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
6022:{uuid:6022,name:"火球术" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.STUN,deV:0,deC:1,deR:50,in:1,ap:100,cd:5,hit:2,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
debuff:DebuffAttr.STUN,deV:0,deC:1,deR:50,in:1,ap:100,cd:5,hit:2,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
||||||
|
|
||||||
6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.power,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:360,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:360,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||||
|
|
||||||
6024:{uuid:6024,name:"寒冰箭",for_hero:true, sp_name:"arrow_blue",path:"3060",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
6024:{uuid:6024,name:"寒冰箭",for_hero:true, sp_name:"arrow_blue",path:"3060",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.FROST,deV:1,deC:0,deR:100,in:1,ap:100,cd:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
debuff:DebuffAttr.FROST,deV:1,deC:0,deR:100,in:1,ap:100,cd:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||||
|
|
||||||
6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.power,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.STUN,deV:0.5,deC:0,deR:50,in:1,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
debuff:DebuffAttr.STUN,deV:0.5,deC:0,deR:50,in:1,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
||||||
|
|
||||||
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.cd,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
||||||
|
|
||||||
6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",path:"3049",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",path:"3049",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||||
|
|
||||||
6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||||||
|
|
||||||
6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"max_yunshi",path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"max_yunshi",path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||||
|
|
||||||
6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||||
//召唤取消
|
//召唤取消
|
||||||
// 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
// 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||||||
// TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:2,AType:AType.fixedStart,RType:RType.fixed,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
|
// TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:CdType.power,AType:AType.fixedStart,RType:RType.fixed,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
|
||||||
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
|
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
|
||||||
|
|
||||||
6032:{uuid:6032,name:"陨石风暴",for_hero:true, sp_name:"fireys",path:"3101",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
6032:{uuid:6032,name:"陨石风暴",for_hero:true, sp_name:"fireys",path:"3101",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:0,deV:0,deC:0,deR:50,in:3,ap:500,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:50,in:3,ap:500,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||||
|
|
||||||
6033:{uuid:6033,name:"龙卷风爆",for_hero:true, sp_name:"bwind",path:"3069",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
6033:{uuid:6033,name:"龙卷风爆",for_hero:true, sp_name:"bwind",path:"3069",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:360,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:360,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||||
6034:{uuid:6034,name:"大潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
6034:{uuid:6034,name:"大潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
||||||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||||||
|
|
||||||
};
|
};
|
||||||
@@ -227,72 +227,72 @@ export const HeroInfo = {
|
|||||||
|
|
||||||
//主将
|
//主将
|
||||||
5001:{uuid:5001,name:"刺心.艾吉斯",path:"k1", quality:HQuality.BLUE,lv:1,kind:1,
|
5001:{uuid:5001,name:"刺心.艾吉斯",path:"k1", quality:HQuality.BLUE,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6005,6029,6022],
|
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6004,6004],
|
||||||
buff:[
|
buff:[
|
||||||
{buff_type:BuffAttr.PUNCTURE,value:1},
|
{buff_type:BuffAttr.PUNCTURE,value:1},
|
||||||
],info:"剑类专精,穿刺伤害额外+10%"},
|
],info:"剑类专精,穿刺伤害额外+10%"},
|
||||||
|
|
||||||
5002:{uuid:5002,name:"飓风.格罗姆",path:"k2", quality:HQuality.BLUE,lv:1,kind:1,
|
5002:{uuid:5002,name:"飓风.格罗姆",path:"k2", quality:HQuality.BLUE,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6006,6029,6022],
|
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6005,6005],
|
||||||
buff:[
|
buff:[
|
||||||
{buff_type:BuffAttr.WFUNY,value:10},
|
{buff_type:BuffAttr.WFUNY,value:10},
|
||||||
],info:"斧类专精,风怒概率增加10%"},
|
],info:"斧类专精,风怒概率增加10%"},
|
||||||
|
|
||||||
5003:{uuid:5003,name:"碎颅.赫克托",path:"k4", quality:HQuality.BLUE,lv:1,kind:1,
|
5003:{uuid:5003,name:"碎颅.赫克托",path:"k4", quality:HQuality.BLUE,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6007,6029,6022],
|
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6021,6001],
|
||||||
buff:[
|
buff:[
|
||||||
{buff_type:BuffAttr.CRITICAL,value:10},
|
{buff_type:BuffAttr.CRITICAL,value:10},
|
||||||
],info:"锤类专精,暴击概率增加10%"},
|
],info:"锤类专精,暴击概率增加10%"},
|
||||||
|
|
||||||
5004:{uuid:5004,name:"裂伤.塔米拉",path:"k3", quality:HQuality.BLUE,lv:1,kind:1,
|
5004:{uuid:5004,name:"裂伤.塔米拉",path:"k3", quality:HQuality.BLUE,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6008,6029,6022],
|
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6021,6001],
|
||||||
buff:[
|
buff:[
|
||||||
{buff_type:BuffAttr.BURN_COUNT,value:1},
|
{buff_type:BuffAttr.BURN_COUNT,value:1},
|
||||||
],info:"刀类专精,易伤效果额外持续1次"},
|
],info:"刀类专精,易伤效果额外持续1次"},
|
||||||
|
|
||||||
5005:{uuid:5005,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2,
|
5005:{uuid:5005,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2,
|
||||||
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6029,6022],
|
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6003,6003,6003],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
5006:{uuid:5006,name:"战争领主",path:"k5", quality:HQuality.BLUE,lv:1,kind:2,
|
5006:{uuid:5006,name:"战争领主",path:"k5", quality:HQuality.BLUE,lv:1,kind:2,
|
||||||
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
|
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6002,6002,6002],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
|
|
||||||
5007:{uuid:5007,name:"混沌法师",path:"zh1", quality:HQuality.BLUE,lv:1,kind:2,
|
5007:{uuid:5007,name:"混沌法师",path:"zh1", quality:HQuality.BLUE,lv:1,kind:2,
|
||||||
type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
|
type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6002,6002,6002],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
|
|
||||||
5008:{uuid:5008,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2,
|
5008:{uuid:5008,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2,
|
||||||
type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
|
type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6002,6002],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
|
|
||||||
5009:{uuid:5009,name:"风暴精灵",path:"m4", quality:HQuality.BLUE,lv:1,kind:2,
|
5009:{uuid:5009,name:"风暴精灵",path:"m4", quality:HQuality.BLUE,lv:1,kind:2,
|
||||||
type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
|
type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6002,6002],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
|
|
||||||
5010:{uuid:5010,name:"战争祭祀",path:"d2", quality:HQuality.BLUE,lv:1,kind:2,
|
5010:{uuid:5010,name:"战争祭祀",path:"d2", quality:HQuality.BLUE,lv:1,kind:2,
|
||||||
type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
|
type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6002,6002,6002],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
|
|
||||||
5011:{uuid:5011,name:"暴风射手",path:"a5", quality:HQuality.BLUE,lv:1,kind:2,
|
5011:{uuid:5011,name:"暴风射手",path:"a5", quality:HQuality.BLUE,lv:1,kind:2,
|
||||||
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6029,6022],
|
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6003,6003,6003],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
|
|
||||||
5012:{uuid:5012,name:"苍穹射手",path:"a3", quality:HQuality.BLUE,lv:1,kind:1,
|
5012:{uuid:5012,name:"苍穹射手",path:"a3", quality:HQuality.BLUE,lv:1,kind:1,
|
||||||
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6029,6022],
|
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6003,6003,6003],
|
||||||
buff:[
|
buff:[
|
||||||
|
|
||||||
],info:"说明"},
|
],info:"说明"},
|
||||||
@@ -300,57 +300,57 @@ export const HeroInfo = {
|
|||||||
|
|
||||||
//怪物
|
//怪物
|
||||||
5201:{uuid:5201,name:"兽人战士",path:"mor1", quality:HQuality.GREEN,lv:1,kind:1,
|
5201:{uuid:5201,name:"兽人战士",path:"mor1", quality:HQuality.GREEN,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6007],
|
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6010],
|
||||||
buff:[ ],info:"普通怪物-战士型"},
|
buff:[ ],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5202:{uuid:5202,name:"兽人刺客",path:"mor2", quality:HQuality.GREEN,lv:1,kind:1,
|
5202:{uuid:5202,name:"兽人刺客",path:"mor2", quality:HQuality.GREEN,lv:1,kind:1,
|
||||||
type:HType.remote,hp:20,ap:8,dis:350,cd:1.5,speed:45,skills:[6007],
|
type:HType.remote,hp:20,ap:8,dis:350,cd:1.5,speed:45,skills:[6008],
|
||||||
buff:[ ],info:"普通怪物-战士型"},
|
buff:[ ],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5203:{uuid:5203,name:"兽人护卫",path:"mor3", quality:HQuality.GREEN,lv:1,kind:1,
|
5203:{uuid:5203,name:"兽人护卫",path:"mor3", quality:HQuality.GREEN,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6007],
|
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6010],
|
||||||
buff:[ ],info:"普通怪物-战士型"},
|
buff:[ ],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5204:{uuid:5204,name:"石卫", path:"mgem1",quality:HQuality.GREEN,lv:1,kind:1,
|
5204:{uuid:5204,name:"石卫", path:"mgem1",quality:HQuality.GREEN,lv:1,kind:1,
|
||||||
type:HType.mage,hp:18,ap:15,dis:350,cd:2.5,speed:45,skills:[6007],
|
type:HType.mage,hp:18,ap:15,dis:90,cd:2.5,speed:45,skills:[6010],
|
||||||
buff:[ ],info:"法师怪物-高伤害脆弱"},
|
buff:[ ],info:"法师怪物-高伤害脆弱"},
|
||||||
|
|
||||||
5205:{uuid:5205,name:"土卫", path:"mgem2",quality:HQuality.GREEN,lv:1,kind:1,
|
5205:{uuid:5205,name:"土卫", path:"mgem2",quality:HQuality.GREEN,lv:1,kind:1,
|
||||||
type:HType.mage,hp:18,ap:15,dis:350,cd:2.5,speed:45,skills:[6007],
|
type:HType.mage,hp:18,ap:15,dis:90,cd:2.5,speed:45,skills:[6010],
|
||||||
buff:[ ],info:"法师怪物-高伤害脆弱"},
|
buff:[ ],info:"法师怪物-高伤害脆弱"},
|
||||||
|
|
||||||
5206:{uuid:5206,name:"树卫", path:"mgem3",quality:HQuality.GREEN,lv:1,kind:1,
|
5206:{uuid:5206,name:"树卫", path:"mgem3",quality:HQuality.GREEN,lv:1,kind:1,
|
||||||
type:HType.mage,hp:18,ap:15,dis:350,cd:2.5,speed:45,skills:[6007],
|
type:HType.mage,hp:18,ap:15,dis:90,cd:2.5,speed:45,skills:[6010],
|
||||||
buff:[ ],info:"法师怪物-高伤害脆弱"},
|
buff:[ ],info:"法师怪物-高伤害脆弱"},
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
5219:{uuid:5219,name:"牛头战士",path:"mn1", quality:HQuality.GREEN,lv:2,kind:1,
|
5219:{uuid:5219,name:"牛头战士",path:"mn1", quality:HQuality.GREEN,lv:2,kind:1,
|
||||||
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6007],
|
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6010],
|
||||||
buff:[ ],info:"普通怪物-战士型"},
|
buff:[ ],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5220:{uuid:5220,name:"牛头战士",path:"mn2", quality:HQuality.GREEN,lv:1,kind:1,
|
5220:{uuid:5220,name:"牛头战士",path:"mn2", quality:HQuality.GREEN,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6007],
|
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6010],
|
||||||
buff:[ ],info:"普通怪物-战士型"},
|
buff:[ ],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5221:{uuid:5221,name:"牛头战士",path:"mn3", quality:HQuality.GREEN,lv:1,kind:1,
|
5221:{uuid:5221,name:"牛头战士",path:"mn3", quality:HQuality.GREEN,lv:1,kind:1,
|
||||||
type:HType.remote,hp:20,ap:8,dis:350,cd:1.5,speed:45,skills:[6007],
|
type:HType.remote,hp:20,ap:8,dis:350,cd:1.5,speed:45,skills:[6008],
|
||||||
buff:[ ],info:"普通怪物-战士型"},
|
buff:[ ],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5222:{uuid:5222,name:"独眼巨人",path:"md1", quality:HQuality.GREEN,lv:1,kind:1,
|
5222:{uuid:5222,name:"独眼巨人",path:"md1", quality:HQuality.GREEN,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6007],
|
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6010],
|
||||||
buff:[ ],info:"普通怪物-战士型"},
|
buff:[ ],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5223:{uuid:5223,name:"独眼巨人",path:"md2", quality:HQuality.GREEN,lv:1,kind:1,
|
5223:{uuid:5223,name:"独眼巨人",path:"md2", quality:HQuality.GREEN,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6007],
|
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6010],
|
||||||
buff:[ ],info:"普通怪物-战士型"},
|
buff:[ ],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5224:{uuid:5224,name:"独眼巨人",path:"md3", quality:HQuality.GREEN,lv:1,kind:1,
|
5224:{uuid:5224,name:"独眼巨人",path:"md3", quality:HQuality.GREEN,lv:1,kind:1,
|
||||||
type:HType.remote,hp:20,ap:8,dis:350,cd:1.5,speed:45,skills:[6007],
|
type:HType.remote,hp:20,ap:8,dis:350,cd:1.5,speed:45,skills:[6010],
|
||||||
buff:[ ],info:"普通怪物-战士型"},
|
buff:[ ],info:"普通怪物-战士型"},
|
||||||
|
|
||||||
5225:{uuid:5225,name:"精英独眼",path:"md4", quality:HQuality.BLUE,lv:1,kind:1,
|
5225:{uuid:5225,name:"精英独眼",path:"md4", quality:HQuality.BLUE,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:25,skills:[6007],
|
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:25,skills:[6006],
|
||||||
buff:[ ],info:"精英怪物-战士型"},
|
buff:[ ],info:"精英怪物-战士型"},
|
||||||
|
|
||||||
5226:{uuid:5226,name:"精英牛头",path:"mn4", quality:HQuality.BLUE,lv:1,kind:1,
|
5226:{uuid:5226,name:"精英牛头",path:"mn4", quality:HQuality.BLUE,lv:1,kind:1,
|
||||||
@@ -358,7 +358,7 @@ export const HeroInfo = {
|
|||||||
buff:[ ],info:"精英怪物-战士型"},
|
buff:[ ],info:"精英怪物-战士型"},
|
||||||
|
|
||||||
5227:{uuid:5227,name:"精英兽人",path:"mor4", quality:HQuality.BLUE,lv:1,kind:1,
|
5227:{uuid:5227,name:"精英兽人",path:"mor4", quality:HQuality.BLUE,lv:1,kind:1,
|
||||||
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:25,skills:[6007],
|
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:25,skills:[6008],
|
||||||
buff:[ ],info:"精英怪物-战士型"},
|
buff:[ ],info:"精英怪物-战士型"},
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -20,14 +20,12 @@ export class BarCompComp extends CCComp {
|
|||||||
hero:HeroViewComp = null;
|
hero:HeroViewComp = null;
|
||||||
friend:HeroViewComp = null;
|
friend:HeroViewComp = null;
|
||||||
boss:HeroViewComp = null;
|
boss:HeroViewComp = null;
|
||||||
update_count:number=0
|
|
||||||
/** 视图层逻辑代码分离演示 */
|
/** 视图层逻辑代码分离演示 */
|
||||||
protected onLoad(): void {
|
protected onLoad(): void {
|
||||||
this.on(GameEvent.FightReady,this.readay,this)
|
this.on(GameEvent.FightReady,this.readay,this)
|
||||||
this.on(GameEvent.MasterCalled,this.master_called,this)
|
this.on(GameEvent.MasterCalled,this.master_called,this)
|
||||||
this.on(GameEvent.APChange,this.ap_change,this)
|
this.on(GameEvent.APChange,this.ap_change,this)
|
||||||
this.on(GameEvent.CanUpdateLv,this.show_uplv_button,this)
|
|
||||||
this.on(GameEvent.UseEnhancement,this.hide_uplv_button,this)
|
|
||||||
|
|
||||||
}
|
}
|
||||||
start() {
|
start() {
|
||||||
@@ -38,8 +36,6 @@ export class BarCompComp extends CCComp {
|
|||||||
private readay(){
|
private readay(){
|
||||||
this.node.getChildByName("bar").active = true
|
this.node.getChildByName("bar").active = true
|
||||||
this.node.getChildByName("bar").getChildByName("more").active=false
|
this.node.getChildByName("bar").getChildByName("more").active=false
|
||||||
this.node.getChildByName("bar").getChildByName("uplv").active=false
|
|
||||||
this.update_count=0
|
|
||||||
}
|
}
|
||||||
private master_called(e:any,data:any){
|
private master_called(e:any,data:any){
|
||||||
this.node.getChildByName("bar").active = true
|
this.node.getChildByName("bar").active = true
|
||||||
@@ -63,15 +59,7 @@ export class BarCompComp extends CCComp {
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
show_uplv_button(){
|
|
||||||
this.update_count++
|
|
||||||
this.node.getChildByName("bar").getChildByName("uplv").active=true
|
|
||||||
}
|
|
||||||
hide_uplv_button(){
|
|
||||||
this.update_count--
|
|
||||||
if(this.update_count > 0) return
|
|
||||||
this.node.getChildByName("bar").getChildByName("uplv").active=false
|
|
||||||
}
|
|
||||||
show_master_more(){
|
show_master_more(){
|
||||||
let barNode = this.node.getChildByName("bar");
|
let barNode = this.node.getChildByName("bar");
|
||||||
let node = barNode.getChildByName("more");
|
let node = barNode.getChildByName("more");
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ import { _decorator, resources, Sprite, SpriteAtlas ,Node, ProgressBar, tween, v
|
|||||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||||
import { GameEvent } from "../common/config/GameEvent";
|
import { GameEvent } from "../common/config/GameEvent";
|
||||||
import { SkillSet } from "../common/config/SkillSet";
|
import { CdType, SkillSet } from "../common/config/SkillSet";
|
||||||
import { smc } from "../common/SingletonModuleComp";
|
import { smc } from "../common/SingletonModuleComp";
|
||||||
import { oops } from "db://oops-framework/core/Oops";
|
import { oops } from "db://oops-framework/core/Oops";
|
||||||
import { MissionEvent } from "../common/config/MissionEvent";
|
import { MissionEvent } from "../common/config/MissionEvent";
|
||||||
@@ -19,7 +19,6 @@ export class EquipSkillComp extends CCComp {
|
|||||||
boxs:Node=null
|
boxs:Node=null
|
||||||
skill1_cd_bar_progress:any=null
|
skill1_cd_bar_progress:any=null
|
||||||
skill2_cd_bar_progress:any=null
|
skill2_cd_bar_progress:any=null
|
||||||
skill3_cd_bar_progress:any=null
|
|
||||||
/** 视图层逻辑代码分离演示 */
|
/** 视图层逻辑代码分离演示 */
|
||||||
onLoad() {
|
onLoad() {
|
||||||
this.on(GameEvent.UseSkillCard, this.get_skill, this);
|
this.on(GameEvent.UseSkillCard, this.get_skill, this);
|
||||||
@@ -28,6 +27,7 @@ export class EquipSkillComp extends CCComp {
|
|||||||
this.boxs=this.node.getChildByName("boxs")
|
this.boxs=this.node.getChildByName("boxs")
|
||||||
this.skill1_cd_bar_progress=this.boxs.getChildByName("skill1").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar)
|
this.skill1_cd_bar_progress=this.boxs.getChildByName("skill1").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar)
|
||||||
this.skill2_cd_bar_progress=this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar)
|
this.skill2_cd_bar_progress=this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar)
|
||||||
|
this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd").active=false
|
||||||
}
|
}
|
||||||
start(){
|
start(){
|
||||||
this.fight_ready()
|
this.fight_ready()
|
||||||
@@ -118,7 +118,7 @@ export class EquipSkillComp extends CCComp {
|
|||||||
}
|
}
|
||||||
|
|
||||||
get_skill(e:GameEvent,data:any){
|
get_skill(e:GameEvent,data:any){
|
||||||
console.log("get_skill",data)
|
// console.log("get_skill",data)
|
||||||
switch(data.slot){
|
switch(data.slot){
|
||||||
case "skill1":
|
case "skill1":
|
||||||
this.skill1.uuid=data.uuid
|
this.skill1.uuid=data.uuid
|
||||||
@@ -128,6 +128,9 @@ export class EquipSkillComp extends CCComp {
|
|||||||
this.skill1.cd_time=SkillSet[data.uuid].cd
|
this.skill1.cd_time=SkillSet[data.uuid].cd
|
||||||
let icon1 = this.boxs.getChildByName("skill1").getChildByName("icon")
|
let icon1 = this.boxs.getChildByName("skill1").getChildByName("icon")
|
||||||
icon1.active=true
|
icon1.active=true
|
||||||
|
if(SkillSet[data.uuid].CdType!=CdType.cd){
|
||||||
|
icon1.getChildByName("cd").active=false
|
||||||
|
}
|
||||||
var icon_path = "game/heros/cards"
|
var icon_path = "game/heros/cards"
|
||||||
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
||||||
const sprite = icon1.getChildByName("skill").getComponent(Sprite);
|
const sprite = icon1.getChildByName("skill").getComponent(Sprite);
|
||||||
|
|||||||
@@ -26,12 +26,15 @@ export class MissionComp extends CCComp {
|
|||||||
normal_max_wave:number = 10;
|
normal_max_wave:number = 10;
|
||||||
is_fight:boolean = false;
|
is_fight:boolean = false;
|
||||||
enhancements:any=[0,0,0,0,0]
|
enhancements:any=[0,0,0,0,0]
|
||||||
|
update_count:number = 0;
|
||||||
onLoad(){
|
onLoad(){
|
||||||
this.on(GameEvent.MissionStart,this.mission_start,this)
|
this.on(GameEvent.MissionStart,this.mission_start,this)
|
||||||
this.on(GameEvent.FightEnd,this.fight_end,this)
|
this.on(GameEvent.FightEnd,this.fight_end,this)
|
||||||
this.on(GameEvent.MissionEnd,this.mission_end,this)
|
this.on(GameEvent.MissionEnd,this.mission_end,this)
|
||||||
// this.on(GameEvent.CardsClose,this.after_used_skill_card,this)
|
// this.on(GameEvent.CardsClose,this.after_used_skill_card,this)
|
||||||
this.on(GameEvent.WaveUpdate,this.on_mon_wave_update,this)
|
this.on(GameEvent.WaveUpdate,this.on_mon_wave_update,this)
|
||||||
|
this.on(GameEvent.CanUpdateLv,this.show_uplv_button,this)
|
||||||
|
this.on(GameEvent.UseEnhancement,this.hide_uplv_button,this)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -47,6 +50,7 @@ export class MissionComp extends CCComp {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private on_mon_wave_update(){
|
private on_mon_wave_update(){
|
||||||
smc.vmdata.mission_data.current_wave++
|
smc.vmdata.mission_data.current_wave++
|
||||||
let wave=smc.vmdata.mission_data.current_wave
|
let wave=smc.vmdata.mission_data.current_wave
|
||||||
@@ -69,6 +73,15 @@ export class MissionComp extends CCComp {
|
|||||||
to_ready(){
|
to_ready(){
|
||||||
oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:true})
|
oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:true})
|
||||||
}
|
}
|
||||||
|
show_uplv_button(){
|
||||||
|
this.update_count++
|
||||||
|
this.node.getChildByName("uplv").active=true
|
||||||
|
}
|
||||||
|
hide_uplv_button(){
|
||||||
|
this.update_count--
|
||||||
|
if(this.update_count > 0) return
|
||||||
|
this.node.getChildByName("uplv").active=false
|
||||||
|
}
|
||||||
to_uplv(){
|
to_uplv(){
|
||||||
oops.message.dispatchEvent(GameEvent.EnhancementSelect)
|
oops.message.dispatchEvent(GameEvent.EnhancementSelect)
|
||||||
}
|
}
|
||||||
@@ -107,6 +120,7 @@ export class MissionComp extends CCComp {
|
|||||||
smc.vmdata.mission_data = JSON.parse(JSON.stringify(MissionData));
|
smc.vmdata.mission_data = JSON.parse(JSON.stringify(MissionData));
|
||||||
smc.vmdata.hero = JSON.parse(JSON.stringify(VmInfo));
|
smc.vmdata.hero = JSON.parse(JSON.stringify(VmInfo));
|
||||||
smc.vmdata.boss = JSON.parse(JSON.stringify(VmInfo));
|
smc.vmdata.boss = JSON.parse(JSON.stringify(VmInfo));
|
||||||
|
this.update_count=0
|
||||||
this.GlodAddTimer=new Timer(smc.vmdata.mission_data.refrsh_time)
|
this.GlodAddTimer=new Timer(smc.vmdata.mission_data.refrsh_time)
|
||||||
smc.enhancements=defaultEnhancements()
|
smc.enhancements=defaultEnhancements()
|
||||||
console.log("局内数据初始化",smc.enhancements,defaultEnhancements())
|
console.log("局内数据初始化",smc.enhancements,defaultEnhancements())
|
||||||
|
|||||||
Reference in New Issue
Block a user