feat(penetration): 将穿刺机制从固定次数改为概率触发模式
统一重命名所有穿刺相关属性为 `puncture_chance` 以规范代码命名,新增FightSet.PUNCTURE_DOWN配置项控制每次穿透后的概率衰减值。调整6408号穿刺强化技能,将提升穿刺次数效果改为提升20%穿透概率并修正AP消耗。在技能命中逻辑中添加穿透概率判定逻辑,实现概率穿透效果,同时更新所有引用原属性的代码位置确保功能正常。
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@@ -338,8 +338,8 @@ export const SkillSet: Record<number, SkillConfig> = {
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},
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6408:{
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uuid:6408,name:"穿刺强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk",
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DTType:DTType.single,kind:SkillKind.Support,ap:1,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
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RType:RType.fixed,EType:EType.animationEnd,buff_type:Attrs.puncture,info:"全体友方穿透次数提升1次,持续1次",
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DTType:DTType.single,kind:SkillKind.Support,ap:20,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
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RType:RType.fixed,EType:EType.animationEnd,buff_type:Attrs.puncture_chance,info:"全体友方穿透概率提升20%,持续1次",
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},
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6409:{
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uuid:6409,name:"风怒强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk",
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