diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 85f8ba44..caf0be5b 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -260,7 +260,7 @@ export const SkillSet: Record = { //============================= ====== 辅助技能 ====== ========================== 6301:{ - uuid:6301,name:"护盾术",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_blue",endAnm:"",act:"atk", + uuid:6301,name:"护盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_blue",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"为自己添加护盾,可抵挡3次伤害", }, @@ -316,9 +316,9 @@ export const SkillSet: Record = { RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:2},{buff:Attrs.hp_max,value:10}],info:"全体友方攻击力提升2点,最大生命值提升10点,持续3次", }, 6501:{ - uuid:6501,name:"自我强化",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_ap",endAnm:"",act:"atk", + uuid:6501,name:"复活",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_ap",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Support,ap:50,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support, - RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"自身攻击力提升50点,持续3次", + RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"ap 代表复活的生命值百分比", } }; diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index a0e0346a..2647cb54 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -94,7 +94,7 @@ export interface heroInfo { field?:number[]; // 驻场技能uuid列表,英雄在场时对全局生效 atking?:{s_uuid:number, t_num:number}[]; // 普通攻击后触发的技能配置,s_uuid: 技能id, t_num: 触发所需的普攻次数 atked?:{s_uuid:number, t_num:number}[]; // 受击后触发的技能配置,s_uuid: 技能id, t_num: 触发所需的受击次数 - revive?:{s_uuid:number,r_num:number,upr:number}; + revive?:{s_uuid:number,r_num:number,upr:number}; // 复活技能配置,s_uuid: 技能id, r_num: 触发所需的复活次数, upr 等级对复活次数的影响 dis: number; // 攻击距离(像素) speed: number; // 移动速度(像素/秒) skills: Record ; // 携带技能ID列表