refactor(config): 统一初始金币配置并调整刷新时机
1. 将分散的初始金币常量迁移到FightSet枚举中,删除冗余的CardInitCoins 2. 调整刷新费用UI更新时机,确保驻场技能效果正确生效
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@@ -45,7 +45,6 @@ import { mLogger } from "../common/Logger";
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import { Monster } from "../hero/Mon";
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import { Skill } from "../skill/Skill";
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import { Tooltip } from "../skill/Tooltip";
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import { CardInitCoins } from "../common/config/CardSet";
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import { Timer } from "db://oops-framework/core/common/timer/Timer";
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import { FieldSkillType } from "../common/config/SkillSet";
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import { FieldSkillHelper } from "../hero/FieldSkillHelper";
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@@ -734,7 +733,7 @@ export class MissionComp extends CCComp {
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// 重置所有的战局得分数据,防止上一局的数据污染
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smc.resetScores();
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smc.vmdata.mission_data.coin = Math.max(0, Math.floor(CardInitCoins));
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smc.vmdata.mission_data.coin = Math.max(0, Math.floor(FightSet.INIT_COIN));
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// 【评分系统 - 效率分】记录初始获得的金币收入
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smc.vmdata.scores.gold_earned += smc.vmdata.mission_data.coin;
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}
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