refactor(config): 统一初始金币配置并调整刷新时机
1. 将分散的初始金币常量迁移到FightSet枚举中,删除冗余的CardInitCoins 2. 调整刷新费用UI更新时机,确保驻场技能效果正确生效
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@@ -44,6 +44,7 @@ export enum FightSet {
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PUNCTURE_DOWN = 50,
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REFRESH_COST = 2,
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BASE_COST = 5,
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INIT_COIN = 7, // 初始金币数
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// 刷新成本
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/** 卡池等级上限(对应 CardLV 最大值) */
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MAX_CARD_POOL_LEVEL = 5,
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