diff --git a/assets/script/game/common/config/CardSet.ts b/assets/script/game/common/config/CardSet.ts index 08d185ac..12b8224c 100644 --- a/assets/script/game/common/config/CardSet.ts +++ b/assets/script/game/common/config/CardSet.ts @@ -10,6 +10,7 @@ import { CardType } from "./GameSet"; export interface ICardInfo { uuid: number; type: CardType; + kind: CardKind; name: string; desc: string; icon: string; @@ -86,6 +87,7 @@ function getCardBaseInfo(type: CardType, uuid: number): ICardInfo | null { let name = ""; let desc = ""; let icon = ""; + let kind = CardKind.Attr; let tag = undefined; switch (type) { @@ -95,6 +97,7 @@ function getCardBaseInfo(type: CardType, uuid: number): ICardInfo | null { name = baseInfo.desc.split(" ")[0] || "属性"; desc = baseInfo.desc; icon = baseInfo.icon; + kind = CardKind.Attr; tag = baseInfo.isSpecial ? "special" : undefined; break; case CardType.Talent: @@ -103,6 +106,7 @@ function getCardBaseInfo(type: CardType, uuid: number): ICardInfo | null { name = baseInfo.name; desc = baseInfo.desc; icon = baseInfo.icon; + kind = baseInfo.kind; break; case CardType.Skill: baseInfo = SkillSet[uuid]; @@ -110,19 +114,22 @@ function getCardBaseInfo(type: CardType, uuid: number): ICardInfo | null { name = baseInfo.name; desc = baseInfo.info; icon = baseInfo.icon; + kind = CardKind.Skill; break; case CardType.Partner: baseInfo = HeroInfo[uuid]; if (!baseInfo) return null; name = baseInfo.name; desc = baseInfo.info; - icon = baseInfo.path; + icon = baseInfo.icon; + kind = CardKind.Partner; break; } return { uuid, type, + kind, name, desc, icon, diff --git a/assets/script/game/common/config/TalSet.ts b/assets/script/game/common/config/TalSet.ts index 91a45987..169150f4 100644 --- a/assets/script/game/common/config/TalSet.ts +++ b/assets/script/game/common/config/TalSet.ts @@ -1,5 +1,6 @@ import { count } from "console"; import { Attrs, BType } from "./HeroAttrs"; +import { CardKind } from "./CardSet"; /** * 天赋类型枚举,也是触发条件 @@ -66,6 +67,7 @@ export interface ItalConf { uuid: number; // 天赋ID name: string; // 天赋名称 icon:string; // 天赋图标 + kind:CardKind; // 天赋类型 triType: TriType; // 天赋触发类型 target: TalTarget; // 天赋触发目标 effet: TalEffet; // 天赋触发效果 @@ -95,43 +97,43 @@ export interface ItalConf { */ export const talConf: Record = { /*** 普通攻击触发 ***/ - 7001:{uuid:7001,name:"风怒",icon:"7001",triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.WFUNY,vType:BType.RATIO, value:50,attrs:TalAttrs.NON, + 7001:{uuid:7001,name:"风怒",icon:"7001",kind:CardKind.Atk,triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.WFUNY,vType:BType.RATIO, value:50,attrs:TalAttrs.NON, desc:"普通攻击3次后, 立即给与目标150%伤害的额外打击"}, - 7003:{uuid:7003,name:"回血",icon:"7001",triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.SELF,effet:TalEffet.HP,vType:BType.RATIO, value:1,attrs:TalAttrs.NON, + 7003:{uuid:7003,name:"回血",icon:"7001",kind:CardKind.Atk,triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.SELF,effet:TalEffet.HP,vType:BType.RATIO, value:1,attrs:TalAttrs.NON, desc:"普通攻击3次后, 会回复1%的生命值"}, - 7004:{uuid:7004,name:"回血(大)",icon:"7001",triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.SELF,effet:TalEffet.HP,vType:BType.RATIO, value:2,attrs:TalAttrs.NON, + 7004:{uuid:7004,name:"回血(大)",icon:"7001",kind:CardKind.Atk,triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.SELF,effet:TalEffet.HP,vType:BType.RATIO, value:2,attrs:TalAttrs.NON, desc:"普通攻击5次后, 会回复2%的生命值"}, - 7005:{uuid:7005,name:"冰冻",icon:"7001",triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.BUFF,vType:BType.RATIO, value:5,attrs:TalAttrs.FREEZE_CHANCE, + 7005:{uuid:7005,name:"冰冻",icon:"7001",kind:CardKind.Atk,triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.BUFF,vType:BType.RATIO, value:5,attrs:TalAttrs.FREEZE_CHANCE, desc:"普通攻击3次后, 获得5%的冻结率"}, - 7006:{uuid:7006,name:"沉默",icon:"7001",triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.BUFF,vType:BType.RATIO, value:5,attrs:TalAttrs.SILENCE_CHANCE, + 7006:{uuid:7006,name:"沉默",icon:"7001",kind:CardKind.Atk,triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.BUFF,vType:BType.RATIO, value:5,attrs:TalAttrs.SILENCE_CHANCE, desc:"普通攻击3次后, 获得5%的沉默率"}, - 7007:{uuid:7007,name:"击退",icon:"7001",triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.BUFF,vType:BType.RATIO, value:5,attrs:TalAttrs.BACK_CHANCE, + 7007:{uuid:7007,name:"击退",icon:"7001",kind:CardKind.Atk,triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.BUFF,vType:BType.RATIO, value:5,attrs:TalAttrs.BACK_CHANCE, desc:"普通攻击3次后, 获得5%的击退率"}, - 7008:{uuid:7008,name:"会心",icon:"7001",triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.SELF,effet:TalEffet.BUFF,vType:BType.RATIO, value:5,attrs:TalAttrs.CRITICAL, + 7008:{uuid:7008,name:"会心",icon:"7001",kind:CardKind.Atk,triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.SELF,effet:TalEffet.BUFF,vType:BType.RATIO, value:5,attrs:TalAttrs.CRITICAL, desc:"普通攻击3次后, 获得5%的暴击率"}, - 7009:{uuid:7009,name:"眩晕",icon:"7001",triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.BUFF,vType:BType.RATIO, value:5,attrs:TalAttrs.STUN_CHANCE, + 7009:{uuid:7009,name:"眩晕",icon:"7001",kind:CardKind.Atk,triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.BUFF,vType:BType.RATIO, value:5,attrs:TalAttrs.STUN_CHANCE, desc:"普通攻击3次后, 获得5%的眩晕率"}, - 7010:{uuid:7010,name:"熟练",icon:"7001",triType:TriType.ATK,Trigger:10,count:1,target:TalTarget.SELF,effet:TalEffet.D_SKILL,vType:BType.RATIO, value:0,attrs:TalAttrs.NON, + 7010:{uuid:7010,name:"熟练",icon:"7001",kind:CardKind.Atk,triType:TriType.ATK,Trigger:10,count:1,target:TalTarget.SELF,effet:TalEffet.D_SKILL,vType:BType.RATIO, value:0,attrs:TalAttrs.NON, desc:"普通攻击10次后, 下次一般技能额外释放1次,伤害100%"}, /*** 受伤触发 ***/ - 7101:{uuid:7101,name:"反击",icon:"7001",triType:TriType.DMG,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.ATK_DMG,vType:BType.RATIO, value:50,attrs:TalAttrs.NON, + 7101:{uuid:7101,name:"反击",icon:"7001",kind:CardKind.Atted,triType:TriType.DMG,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.ATK_DMG,vType:BType.RATIO, value:50,attrs:TalAttrs.NON, desc:"被攻击3次后, 给于目标50%的伤害"}, - 7102:{uuid:7102,name:"护盾",icon:"7001",triType:TriType.DMG,Trigger:30,count:1,target:TalTarget.SELF,effet:TalEffet.SHIELD,vType:BType.RATIO, value:20,attrs:TalAttrs.NON, + 7102:{uuid:7102,name:"护盾",icon:"7001",kind:CardKind.Atted,triType:TriType.DMG,Trigger:30,count:1,target:TalTarget.SELF,effet:TalEffet.SHIELD,vType:BType.RATIO, value:20,attrs:TalAttrs.NON, desc:"被攻击30次后, 获得20%的生命值护盾"}, - 7103:{uuid:7103,name:"减伤",icon:"7001",triType:TriType.DMG,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.DEF,vType:BType.RATIO, value:50,attrs:TalAttrs.NON, + 7103:{uuid:7103,name:"减伤",icon:"7001",kind:CardKind.Atted,triType:TriType.DMG,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.DEF,vType:BType.RATIO, value:50,attrs:TalAttrs.NON, desc:"被攻击3次后, 下1次伤害减50%"}, - 7104:{uuid:7104,name:"反伤",icon:"7001",triType:TriType.DMG,Trigger:100,count:1,target:TalTarget.SELF,effet:TalEffet.BUFF,vType:BType.VALUE, value:1,attrs:TalAttrs.REVIVE_COUNT, + 7104:{uuid:7104,name:"反伤",icon:"7001",kind:CardKind.Atted,triType:TriType.DMG,Trigger:100,count:1,target:TalTarget.SELF,effet:TalEffet.BUFF,vType:BType.VALUE, value:1,attrs:TalAttrs.REVIVE_COUNT, desc:"被攻击100次后, 获得1次复活"}, /*** 失去血量触发 ***/ - 7201:{uuid:7201,name:"背水",icon:"7001",triType:TriType.HPL,Trigger:50,count:10,target:TalTarget.SELF,effet:TalEffet.C_ATK,vType:BType.VALUE, value:0,attrs:TalAttrs.NON, + 7201:{uuid:7201,name:"背水",icon:"7001",kind:CardKind.Hp,triType:TriType.HPL,Trigger:50,count:10,target:TalTarget.SELF,effet:TalEffet.C_ATK,vType:BType.VALUE, value:0,attrs:TalAttrs.NON, desc:"每失去50%生命值,获得下10次普通攻击暴击"}, /*** 升级触发 ***/ - 7301:{uuid:7301,name:"勤勉",icon:"7001",triType:TriType.LUP,Trigger:1,count:5,target:TalTarget.SELF,effet:TalEffet.C_SKILL,vType:BType.VALUE, value:0,attrs:TalAttrs.NON, + 7301:{uuid:7301,name:"勤勉",icon:"7001",kind:CardKind.Partner,triType:TriType.LUP,Trigger:1,count:5,target:TalTarget.SELF,effet:TalEffet.C_SKILL,vType:BType.VALUE, value:0,attrs:TalAttrs.NON, desc:"每升1级,获得下5次技能必暴击"}, - 7302:{uuid:7302,name:"风怒",icon:"7001",triType:TriType.LUP,Trigger:1,count:1,target:TalTarget.SELF,effet:TalEffet.ATTR,vType:BType.RATIO, value:2,attrs:TalAttrs.WFUNY, + 7302:{uuid:7302,name:"风怒",icon:"7001",kind:CardKind.Partner,triType:TriType.LUP,Trigger:1,count:1,target:TalTarget.SELF,effet:TalEffet.ATTR,vType:BType.RATIO, value:2,attrs:TalAttrs.WFUNY, desc:"每升1级,永久增加2%的风怒概率"}, };