feat(hero&skill): 新增击晕控制相关技能与属性支持
1. 新增击晕率属性计算与驻场加成逻辑 2. 重构冰冻相关英雄为击晕控制英雄 3. 完善技能描述显示与配置参数 4. 更新UI预制体 sprite 配置(仅为资源变更)
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@@ -483,7 +483,7 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
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if (config.buff_type === Attrs.ap) upgradeValue = sUp.buff_ap || 0;
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else if (config.buff_type === Attrs.hp_max) upgradeValue = sUp.buff_hp || 0;
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else if (config.buff_type === Attrs.critical) upgradeValue = sUp.crt || 0;
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// 如果后续有冰冻等,在这里加上对应的 sUp 字段即可,如 sUp.frz
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// 如果后续有冰冻、击晕等,在这里加上对应的 sUp 字段即可,如 sUp.frz / sUp.stun
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const totalBuffValue = baseValue + upgradeValue;
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