feat(skillBox): add hero level unlock prompt for locked skills

1. 新增unlock_lv字段存储技能解锁所需英雄等级,与技能等级解耦
2. 优化锁定状态下的UI展示:优先显示等级解锁提示,回退使用技能等级
3. 重构技能图标生成逻辑,传递解锁等级参数
4. 更新天赋道具预制体,适配新的解锁提示UI展示逻辑
This commit is contained in:
panFD
2026-09-08 20:04:27 +08:00
parent 056feba945
commit 07f1646013
3 changed files with 500 additions and 179 deletions

View File

@@ -66,6 +66,8 @@ export class SSkillBoxComp extends CCComp {
private hero_icon_source?: "skill" | "field";
/** bonus 档位模式:该图标代表英雄额外属性加成的某一档(图鉴展示,无技能底座 uuid) */
private bonus_entry?: LvBonusAttrsEntry;
/** 未激活时的解锁所需英雄等级(用于"x级解锁"展示,与技能等级 rarity 解耦) */
private unlock_lv?: number;
/** 点击事件是否已注册(防止重复绑定) */
private _clickRegistered: boolean = false;
@@ -153,13 +155,16 @@ export class SSkillBoxComp extends CCComp {
* 弹窗按整组合并渲染(组内多技能/词条统一说明)
* @param normalLv2 普攻 lv2+ 强化档专属模式:名称/图标取 lv1,弹窗只展示 lv2+ 档位说明;
* 等级显示偏移一档(配置 Lv2 → 显示 Lv1,Lv3 → 显示 Lv2),强化档从 1 起计
*/
initHeroSkill(s_uuid: number, s_lv: number, locked: boolean, isField: boolean = false, heroUuid: number = 0, slot?: SkillTriggerType, isGroup: boolean = false, normalLv2: boolean = false) {
* @param unlockLv 未激活时的解锁所需英雄等级(触发/光环/强化档未达解锁条件时展示"x级解锁",
* 与技能等级 s_lv 解耦;未传时回退按 rarity 显示)
*/
initHeroSkill(s_uuid: number, s_lv: number, locked: boolean, isField: boolean = false, heroUuid: number = 0, slot?: SkillTriggerType, isGroup: boolean = false, normalLv2: boolean = false, unlockLv?: number) {
this.s_uuid = s_uuid;
this.hero_uuid = heroUuid;
this.hero_slot = slot;
this.hero_group = isGroup;
this.hero_normal_lv2 = normalLv2;
this.unlock_lv = unlockLv;
// 普攻 lv2+ 强化档:等级显示偏移一档(配置 Lv2 显示 Lv1,Lv3 显示 Lv2),
// 强化档作为独立于普攻的技能存在,等级从 1 起计
this.rarity = normalLv2 ? Math.max(1, s_lv - 1) : s_lv;
@@ -170,8 +175,8 @@ export class SSkillBoxComp extends CCComp {
/**
* 设置技能激活状态:
* - locked = true → 显示锁定遮罩,技能未激活(隐藏等级标签)
* - locked = false → 隐藏锁定遮罩,技能已激活(恢复等级标签)
* - locked = true → 显示锁定遮罩,技能未激活(隐藏等级标签,名称标签显示"x级解锁")
* - locked = false → 隐藏锁定遮罩,技能已激活(恢复等级标签与技能名)
*/
setLocked(locked: boolean) {
if (this.locked) {
@@ -180,6 +185,10 @@ export class SSkillBoxComp extends CCComp {
if (this.lv_label) {
this.lv_label.node.active = !locked;
}
if (this.name_label) {
// 未激活时不展示技能名,改为展示解锁条件(优先取英雄等级阈值 unlock_lv,回退技能等级 rarity)
this.name_label.string = locked ? `${this.unlock_lv ?? this.rarity}级解锁` : this.resolveSkillName();
}
}
/**