feat: 调整英雄和技能视觉效果与平衡性

- 调整多个英雄预制体的嵌套结构,移除冗余节点以优化性能
- 统一英雄基础尺寸为1.3,移除等级成长缩放机制
- 调整技能特效的位置、缩放和灰度显示效果
- 将英雄和怪物的移动速度从360提升至480,增强游戏节奏感
This commit is contained in:
walkpan
2026-04-03 21:03:29 +08:00
parent c350071841
commit 07b8d47760
11 changed files with 900 additions and 1490 deletions

View File

@@ -99,8 +99,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 3,
"y": 3,
"x": 1.5,
"y": 1.5,
"z": 1
},
"_mobility": 0,
@@ -178,7 +178,7 @@
"_fillStart": 0.2,
"_fillRange": 1,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_useGrayscale": true,
"_atlas": {
"__uuid__": "2423272e-e63b-4736-b15b-30b40cf98a23",
"__expectedType__": "cc.SpriteAtlas"

View File

@@ -87,7 +87,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": -25.982,
"y": -30,
"z": 0
},
"_lrot": {
@@ -99,7 +99,7 @@
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"x": 0.8,
"y": 1,
"z": 1
},