fix: 修复组件销毁时事件解绑和空引用问题并添加任务界面

- 在多个组件的onDestroy方法中添加节点有效性检查,防止无效节点上解绑事件
- 修复MissionComp中任务启动逻辑,改为通过UI打开方式触发MissionStart事件
- 添加新的任务界面(UIID.Mission)及相关配置
- 修复MissionCardComp中Map未初始化导致的空引用问题
- 优化按钮事件绑定和解绑逻辑,增加空值检查
This commit is contained in:
panw
2026-05-08 14:14:38 +08:00
parent c70e3bbb4d
commit 07aec09283
16 changed files with 19665 additions and 19580 deletions

View File

@@ -182,13 +182,13 @@ export class SkillView extends CCComp {
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
// 清理碰撞体事件监听
if (this.collider) {
if (this.collider && this.collider.isValid) {
this.collider.off(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
this.collider.enabled = false;
}
this.pendingDisableCollider = false;
this.isDisposing = false;
if (this.anim) {
if (this.anim && this.anim.isValid) {
this.anim.off(Animation.EventType.FINISHED, this.onAnimationFinished, this);
}
// 取消所有定时器