fix: 修复组件销毁时事件解绑和空引用问题并添加任务界面
- 在多个组件的onDestroy方法中添加节点有效性检查,防止无效节点上解绑事件 - 修复MissionComp中任务启动逻辑,改为通过UI打开方式触发MissionStart事件 - 添加新的任务界面(UIID.Mission)及相关配置 - 修复MissionCardComp中Map未初始化导致的空引用问题 - 优化按钮事件绑定和解绑逻辑,增加空值检查
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@@ -34,6 +34,7 @@ import { CKind } from "../common/config/CardSet";
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import { ScoreWeights } from "../common/config/ScoreSet";
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import { HighlightSet, HighlightType, HighlightLevel } from "../common/config/HighlightSet";
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import { mLogger } from "../common/Logger";
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import { UIID } from "../common/config/GameUIConfig";
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const { ccclass, property } = _decorator;
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@@ -585,7 +586,7 @@ export class VictoryComp extends CCComp {
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oops.message.dispatchEvent(GameEvent.MissionEnd)
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this.node.getChildByName("loading").active=true
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this.scheduleOnce(()=>{
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oops.message.dispatchEvent(GameEvent.MissionStart)
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oops.gui.open(UIID.Mission)
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this.node.getChildByName("loading").active=false
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oops.gui.removeByNode(this.node)
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},0.5)
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