fix: 修复组件销毁时事件解绑和空引用问题并添加任务界面
- 在多个组件的onDestroy方法中添加节点有效性检查,防止无效节点上解绑事件 - 修复MissionComp中任务启动逻辑,改为通过UI打开方式触发MissionStart事件 - 添加新的任务界面(UIID.Mission)及相关配置 - 修复MissionCardComp中Map未初始化导致的空引用问题 - 优化按钮事件绑定和解绑逻辑,增加空值检查
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@@ -513,12 +513,18 @@ export class CardComp extends CCComp {
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/** 解绑触控,防止节点销毁后残留回调 */
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private unbindEvents() {
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this.node.off(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
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this.node.off(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
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this.node.off(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
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this.node.off(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
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this.Lock?.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
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this.unLock?.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
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if (this.node && this.node.isValid) {
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this.node.off(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
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this.node.off(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
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this.node.off(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
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this.node.off(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
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}
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if (this.Lock && this.Lock.isValid) {
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this.Lock.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
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}
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if (this.unLock && this.unLock.isValid) {
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this.unLock.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
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}
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}
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// ======================== 触摸交互 ========================
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@@ -87,7 +87,10 @@ export class CardControllerComp extends CCComp {
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*/
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page_init(){
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this.node.getChildByName("mission_home").active=true;
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this.node.getChildByName("mission").active=false;
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let missionNode = this.node.getChildByName("mission");
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if (missionNode) {
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missionNode.active = false;
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}
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}
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/** ECS 组件移除时销毁节点 */
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@@ -79,7 +79,9 @@ export class IBoxComp extends CCComp {
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/** 解绑点击事件 */
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onDestroy() {
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this.node.off(NodeEventType.TOUCH_END, this.onTapClose, this);
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if (this.node && this.node.isValid) {
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this.node.off(NodeEventType.TOUCH_END, this.onTapClose, this);
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}
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}
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/** ECS 组件移除时销毁节点 */
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@@ -176,6 +176,11 @@ export class MissionCardComp extends CCComp {
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/** 组件销毁时解绑所有事件并清理英雄信息面板 */
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onDestroy() {
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if (this.cards_chou && this.cards_chou.isValid) {
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this.cards_chou.off(NodeEventType.TOUCH_START, this.onDrawTouchStart, this);
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this.cards_chou.off(NodeEventType.TOUCH_END, this.onDrawTouchEnd, this);
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this.cards_chou.off(NodeEventType.TOUCH_CANCEL, this.onDrawTouchCancel, this);
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}
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this.unbindEvents();
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this.clearHeroInfoPanels();
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}
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@@ -205,6 +210,17 @@ export class MissionCardComp extends CCComp {
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missionData.hero_max_num = FightSet.HERO_MAX_NUM;
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missionData.hero_extend_max_num = FightSet.HERO_MAX_NUM + 1;
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}
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// 确保 Map 被正确初始化
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if (!this.heroInfoItems) {
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this.heroInfoItems = new Map();
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}
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// 确保卡牌组件列表已被正确缓存
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if (!this.cardComps || this.cardComps.length === 0) {
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this.cacheCardComps();
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}
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this.clearHeroInfoPanels();
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this.layoutCardSlots();
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this.clearAllCards();
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@@ -362,9 +378,11 @@ export class MissionCardComp extends CCComp {
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oops.message.off(GameEvent.UseHeroCard, this.onUseHeroCard, this);
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oops.message.off(GameEvent.UseSpecialCard, this.onUseSpecialCard, this);
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oops.message.off(GameEvent.CardPoolUpgrade, this.onCardPoolUpgrade, this);
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this.cards_chou?.off(NodeEventType.TOUCH_START, this.onDrawTouchStart, this);
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this.cards_chou?.off(NodeEventType.TOUCH_END, this.onDrawTouchEnd, this);
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this.cards_chou?.off(NodeEventType.TOUCH_CANCEL, this.onDrawTouchCancel, this);
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if (this.cards_chou && this.cards_chou.isValid) {
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this.cards_chou.off(NodeEventType.TOUCH_START, this.onDrawTouchStart, this);
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this.cards_chou.off(NodeEventType.TOUCH_END, this.onDrawTouchEnd, this);
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this.cards_chou.off(NodeEventType.TOUCH_CANCEL, this.onDrawTouchCancel, this);
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}
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// this.cards_up?.off(NodeEventType.TOUCH_START, this.onUpgradeTouchStart, this);
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// this.cards_up?.off(NodeEventType.TOUCH_END, this.onUpgradeTouchEnd, this);
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// this.cards_up?.off(NodeEventType.TOUCH_CANCEL, this.onUpgradeTouchCancel, this);
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@@ -700,26 +718,35 @@ export class MissionCardComp extends CCComp {
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/** 全量分发给4槽;每个槽位是否接收由 CardComp 自己判断(锁定可跳过) */
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private dispatchCardsToSlots(cards: CardConfig[]) {
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if (!this.cardComps) return;
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for (let i = 0; i < this.cardComps.length; i++) {
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const accepted = this.cardComps[i].applyDrawCard(cards[i] ?? null);
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mLogger.log(this.debugMode, "MissionCardComp", "dispatch card", {
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index: i,
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card: cards[i]?.uuid ?? 0,
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accepted
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});
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if (this.cardComps[i]) {
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const accepted = this.cardComps[i].applyDrawCard(cards[i] ?? null);
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mLogger.log(this.debugMode, "MissionCardComp", "dispatch card", {
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index: i,
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card: cards[i]?.uuid ?? 0,
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accepted
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});
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}
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}
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}
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/** 系统清空4槽(用于任务切换) */
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private clearAllCards() {
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this.cardComps.forEach(comp => comp.clearBySystem());
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if (!this.cardComps) return;
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this.cardComps.forEach(comp => {
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if (comp) comp.clearBySystem();
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});
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}
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private layoutCardSlots() {
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if (!this.cardComps) return;
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const count = this.cardComps.length;
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if (count === 0) return;
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for (let i = 0; i < count; i++) {
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this.cardComps[i].setSlotPosition(this.cardsPos[i]);
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if (this.cardComps[i]) {
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this.cardComps[i].setSlotPosition(this.cardsPos[i]);
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}
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}
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mLogger.log(this.debugMode, "MissionCardComp", "layout card slots", {
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count,
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@@ -956,12 +983,14 @@ export class MissionCardComp extends CCComp {
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}
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private clearHeroInfoPanels() {
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this.heroInfoItems.forEach(item => {
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if (item.node && item.node.isValid) {
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item.node.destroy();
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}
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});
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this.heroInfoItems.clear();
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if (this.heroInfoItems) {
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this.heroInfoItems.forEach(item => {
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if (item && item.node && item.node.isValid) {
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item.node.destroy();
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}
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});
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this.heroInfoItems.clear();
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}
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if (this.hero_info_node && this.hero_info_node.isValid) {
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for (let i = this.hero_info_node.children.length - 1; i >= 0; i--) {
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const child = this.hero_info_node.children[i];
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@@ -1149,6 +1178,13 @@ export class MissionCardComp extends CCComp {
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this.clearHeroInfoPanels();
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this.resetButtonScale(this.cards_chou);
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// this.resetButtonScale(this.cards_up);
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this.node.destroy();
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// 关键:在 reset/销毁 时将 Map 置空,彻底切断引用
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this.heroInfoItems = null as any;
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this.cardComps = [] as any;
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if (this.node && this.node.isValid) {
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this.node.destroy();
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}
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}
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}
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@@ -181,7 +181,6 @@ export class MissionComp extends CCComp {
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onLoad(){
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this.showMemoryPanel = false
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// 注册生命周期事件
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this.on(GameEvent.MissionStart,this.mission_start,this)
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this.on(GameEvent.MissionEnd,this.mission_end,this)
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this.on(GameEvent.NewWave,this.onNewWave,this)
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this.on(GameEvent.DO_AD_BACK,this.do_ad,this)
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@@ -189,8 +188,16 @@ export class MissionComp extends CCComp {
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this.removeMemoryPanel()
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}
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onAdded(args: any) {
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// UI加载完成后,抛出MissionStart事件,启动战斗(触发自身 mission_start 及其他系统)
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oops.message.dispatchEvent(GameEvent.MissionStart, {});
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this.mission_start();
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}
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onDestroy(){
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this.start_btn?.off(NodeEventType.TOUCH_END, this.onStartFightBtnClick, this)
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if (this.start_btn && this.start_btn.isValid) {
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this.start_btn.off(NodeEventType.TOUCH_END, this.onStartFightBtnClick, this);
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}
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}
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/**
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@@ -295,15 +302,16 @@ export class MissionComp extends CCComp {
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async mission_start(){
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this.unscheduleAllCallbacks();
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this.cleanComponents();
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this.node.active=true
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this.data_init()
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oops.message.dispatchEvent(GameEvent.FightReady)
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this.changePhase(MissionPhase.Prepare)
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let loading=this.node.parent.getChildByName("loading")
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loading.active=true
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this.scheduleOnce(()=>{
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loading.active=false
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},0.5)
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let loading=this.node.getChildByName("loading")
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if (loading) {
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loading.active=true
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this.scheduleOnce(()=>{
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loading.active=false
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},0.5)
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}
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}
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/** 更新开始按钮的状态显示 */
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@@ -670,7 +678,7 @@ export class MissionComp extends CCComp {
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this.changePhase(MissionPhase.None);
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this.cleanComponents()
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this.clearBattlePools()
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this.node.active=false
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oops.gui.remove(UIID.Mission);
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}
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/**
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@@ -98,9 +98,6 @@ export class MissionHeroCompComp extends CCComp {
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// 清理全部监听
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oops.message.off(GameEvent.CallHero,this.call_hero,this)
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oops.message.off("PhasePrepareStart",this.fight_ready,this)
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oops.message.off(GameEvent.FightReady,this.fight_ready,this)
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oops.message.off(GameEvent.Zhaohuan,this.zhao_huan,this)
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oops.message.off(GameEvent.MissionEnd,this.clear_heros,this)
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}
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start() {
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@@ -76,7 +76,7 @@ export class MissionHomeComp extends CCComp {
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*/
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start_mission() {
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mLogger.log(this.debugMode, 'MissionHomeComp', "start_mission")
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oops.message.dispatchEvent(GameEvent.MissionStart, {})
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oops.gui.open(UIID.Mission)
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this.node.active=false;
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// 隐藏 mapLayer 下的 main 节点
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@@ -94,7 +94,9 @@ export class SkillBoxComp extends CCComp {
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onDestroy() {
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oops.message.off(GameEvent.FightStart, this.onFightStart, this);
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oops.message.off(GameEvent.MissionEnd, this.onMissionEnd, this);
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this.node.off(GameEvent.NewWave, this.onNewWave, this);
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if (this.node && this.node.isValid) {
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this.node.off(GameEvent.NewWave, this.onNewWave, this);
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}
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oops.message.off(GameEvent.NewWave, this.onNewWaveGlobal, this);
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// 通知 MissSkillsComp 回收该节点占用的槽位
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oops.message.dispatchEvent(GameEvent.RemoveSkillBox, this.node);
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@@ -78,10 +78,10 @@ export class TalentsComp extends CCComp {
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protected onLoad(): void {
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// 绑定按钮事件
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if (this.btn_reset) {
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if (this.btn_reset && this.btn_reset.node) {
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this.btn_reset.node.on(Button.EventType.CLICK, this.onResetClicked, this);
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}
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if (this.btn_close) {
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if (this.btn_close && this.btn_close.node) {
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this.btn_close.node.on(Button.EventType.CLICK, this.onCloseClicked, this);
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}
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}
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@@ -343,6 +343,12 @@ export class TalentsComp extends CCComp {
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protected onDestroy(): void {
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mLogger.log(this.debugMode, 'TalentsComp', "释放界面");
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if (this.btn_reset && this.btn_reset.node && this.btn_reset.node.isValid) {
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this.btn_reset.node.off(Button.EventType.CLICK, this.onResetClicked, this);
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}
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if (this.btn_close && this.btn_close.node && this.btn_close.node.isValid) {
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this.btn_close.node.off(Button.EventType.CLICK, this.onCloseClicked, this);
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}
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}
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/** ECS 组件移除时销毁节点 */
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@@ -34,6 +34,7 @@ import { CKind } from "../common/config/CardSet";
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import { ScoreWeights } from "../common/config/ScoreSet";
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import { HighlightSet, HighlightType, HighlightLevel } from "../common/config/HighlightSet";
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import { mLogger } from "../common/Logger";
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import { UIID } from "../common/config/GameUIConfig";
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const { ccclass, property } = _decorator;
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@@ -585,7 +586,7 @@ export class VictoryComp extends CCComp {
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oops.message.dispatchEvent(GameEvent.MissionEnd)
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this.node.getChildByName("loading").active=true
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this.scheduleOnce(()=>{
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oops.message.dispatchEvent(GameEvent.MissionStart)
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oops.gui.open(UIID.Mission)
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this.node.getChildByName("loading").active=false
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oops.gui.removeByNode(this.node)
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},0.5)
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