diff --git a/assets/resources/game/skill/atk/atk_s3.prefab b/assets/resources/game/skill/atk/atk_s3.prefab index 86925459..2ddce015 100644 --- a/assets/resources/game/skill/atk/atk_s3.prefab +++ b/assets/resources/game/skill/atk/atk_s3.prefab @@ -102,7 +102,7 @@ "_lpos": { "__type__": "cc.Vec3", "x": 0.798, - "y": -9.323, + "y": -25.041, "z": 0 }, "_lrot": { @@ -114,8 +114,8 @@ }, "_lscale": { "__type__": "cc.Vec3", - "x": -1.5, - "y": 1.5, + "x": -1.3, + "y": 1.3, "z": 1 }, "_mobility": 0, @@ -148,7 +148,7 @@ "_anchorPoint": { "__type__": "cc.Vec2", "x": 0.5, - "y": 0.5 + "y": 0 }, "_id": "" }, @@ -238,7 +238,7 @@ "_lpos": { "__type__": "cc.Vec3", "x": -6.986, - "y": -19.19, + "y": -6.871, "z": 0 }, "_lrot": { @@ -250,8 +250,8 @@ }, "_lscale": { "__type__": "cc.Vec3", - "x": 1.8, - "y": 1.5, + "x": 1.3, + "y": 1.1, "z": 1 }, "_mobility": 0, @@ -284,7 +284,7 @@ "_anchorPoint": { "__type__": "cc.Vec2", "x": 0.5, - "y": 0.5 + "y": 0 }, "_id": "" }, @@ -374,7 +374,7 @@ "_lpos": { "__type__": "cc.Vec3", "x": 11.544, - "y": -5.8, + "y": 6.519, "z": 0 }, "_lrot": { @@ -386,8 +386,8 @@ }, "_lscale": { "__type__": "cc.Vec3", - "x": 1.8, - "y": 1.5, + "x": 1.3, + "y": 1.1, "z": 1 }, "_mobility": 0, @@ -420,7 +420,7 @@ "_anchorPoint": { "__type__": "cc.Vec2", "x": 0.5, - "y": 0.5 + "y": 0 }, "_id": "" }, @@ -618,7 +618,7 @@ "_offset": { "__type__": "cc.Vec2", "x": 0, - "y": 0 + "y": 60 }, "_size": { "__type__": "cc.Size", diff --git a/assets/resources/game/skill/atk/ball_zi.prefab b/assets/resources/game/skill/atk/ball_zi.prefab index 3124af91..7fe2ee72 100644 --- a/assets/resources/game/skill/atk/ball_zi.prefab +++ b/assets/resources/game/skill/atk/ball_zi.prefab @@ -282,7 +282,6 @@ }, "atk_x": 10, "atk_y": 20, - "debugMode": true, "_id": "" }, { diff --git a/assets/resources/game/skill/atk/fire_wall.prefab b/assets/resources/game/skill/atk/fire_wall.prefab index bb3b5aeb..64d69dd3 100644 --- a/assets/resources/game/skill/atk/fire_wall.prefab +++ b/assets/resources/game/skill/atk/fire_wall.prefab @@ -46,7 +46,7 @@ "_lpos": { "__type__": "cc.Vec3", "x": 0, - "y": -4.55, + "y": 0, "z": 0 }, "_lrot": { @@ -96,7 +96,7 @@ "_lpos": { "__type__": "cc.Vec3", "x": 0, - "y": 5.033, + "y": 26.392, "z": 0 }, "_lrot": { @@ -108,8 +108,8 @@ }, "_lscale": { "__type__": "cc.Vec3", - "x": 3, - "y": 3, + "x": 2, + "y": 2, "z": 1 }, "_mobility": 0, @@ -231,7 +231,7 @@ "_anchorPoint": { "__type__": "cc.Vec2", "x": 0.5, - "y": 0.5 + "y": 0 }, "_id": "" }, @@ -282,7 +282,6 @@ }, "atk_x": 0, "atk_y": 0, - "debugMode": true, "_id": "" }, { @@ -344,12 +343,12 @@ "_offset": { "__type__": "cc.Vec2", "x": 0, - "y": 0 + "y": 25 }, "_size": { "__type__": "cc.Size", - "width": 150, - "height": 100 + "width": 120, + "height": 50 }, "_id": "" }, diff --git a/assets/resources/game/skill/atk/fire_yuns.prefab b/assets/resources/game/skill/atk/fire_yuns.prefab index 8035696f..dcf11c7d 100644 --- a/assets/resources/game/skill/atk/fire_yuns.prefab +++ b/assets/resources/game/skill/atk/fire_yuns.prefab @@ -284,7 +284,7 @@ "_anchorPoint": { "__type__": "cc.Vec2", "x": 0.5, - "y": 0.5 + "y": 0 }, "_id": "" }, diff --git a/assets/resources/game/skill/atk/ice_t.prefab b/assets/resources/game/skill/atk/ice_t.prefab index d65912c8..cba75d93 100644 --- a/assets/resources/game/skill/atk/ice_t.prefab +++ b/assets/resources/game/skill/atk/ice_t.prefab @@ -237,7 +237,7 @@ }, "_lpos": { "__type__": "cc.Vec3", - "x": 75, + "x": 0, "y": 0, "z": 0 }, @@ -405,7 +405,7 @@ }, "_anchorPoint": { "__type__": "cc.Vec2", - "x": 0, + "x": 0.5, "y": 0 }, "_id": "" @@ -457,7 +457,6 @@ }, "atk_x": 0, "atk_y": 0, - "debugMode": true, "_id": "" }, { @@ -518,13 +517,13 @@ "_restitution": 0, "_offset": { "__type__": "cc.Vec2", - "x": 75, - "y": 50 + "x": 0, + "y": 25 }, "_size": { "__type__": "cc.Size", "width": 150, - "height": 100 + "height": 50 }, "_id": "" }, diff --git a/assets/resources/game/skill/atk/ice_up.prefab b/assets/resources/game/skill/atk/ice_up.prefab index 1a06673c..236ec78e 100644 --- a/assets/resources/game/skill/atk/ice_up.prefab +++ b/assets/resources/game/skill/atk/ice_up.prefab @@ -885,7 +885,7 @@ "_offset": { "__type__": "cc.Vec2", "x": 0, - "y": 0 + "y": 25 }, "_size": { "__type__": "cc.Size",