debuff 灼烧完成
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32
assets/script/game/skills/debuff.ts
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32
assets/script/game/skills/debuff.ts
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import { _decorator, Component, Node } from 'cc';
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import { timedCom } from './timedCom';
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import { HeroViewComp } from '../hero/HeroViewComp';
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const { ccclass, property } = _decorator;
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@ccclass('debuff')
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export class debuff extends Component {
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base: timedCom = null
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hero:HeroViewComp = null
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cd: number = 0
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ap: number = 0
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start() {
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this.base =this.node.getComponent(timedCom)
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this.hero = this.node.parent.getComponent(HeroViewComp)
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}
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update(deltaTime: number) {
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this.cd += deltaTime
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if(this.cd >=1){
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// this.node.setPosition(v3(-1000,0,0))
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if(this.hero){
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this.hero.in_atked()
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this.hero.hp_less(Math.ceil(this.base.ap/this.base.time))
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console.log("debuff 总扣血:"+this.base.ap+" 每秒: "+Math.ceil(this.base.ap/this.base.time))
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}
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this.cd=0
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}
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}
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}
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