dd
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@@ -34,18 +34,21 @@ export class Role extends ecs.Entity {
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO, isMonster: boolean = false,skin:string = "war") {
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load(pos: Vec3 = Vec3.ZERO, isMonster: boolean = false,type:string = "monster",anim:string = "idle") {
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console.log("load role type",type);
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var path = "game/player/player";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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var as = node.getComponent(RoleSpine);
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as.play(anim, true);
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node.setPosition(pos)
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var mv = node.getComponent(RoleViewComp)!;
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this.add(mv);
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var as = node.getComponent(RoleSpine);
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// as.setSkin(skin);
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if (isMonster) {
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node.setScale(-1, 1, 1);
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}
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