技能碰撞改回物理碰撞

This commit is contained in:
panfudan
2025-03-31 08:16:41 +08:00
parent 798a831227
commit 063764dc82
5 changed files with 59 additions and 38 deletions

View File

@@ -16,6 +16,12 @@ const { ccclass, property } = _decorator;
@ecs.register('MissionMonComp', false)
export class MissionMonCompComp extends CCComp {
timer:Timer=new Timer(3)
// 添加刷怪队列
private monsterQueue: Array<{uuid: number, position: number, isBoss: boolean}> = [];
private isSpawning: boolean = false;
private spawnInterval: number = 0.5; // 每个怪物生成间隔时间
private spawnTimer: number = 0;
/** 视图层逻辑代码分离演示 */
start() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
@@ -28,31 +34,45 @@ export class MissionMonCompComp extends CCComp {
this.mon_refresh()
}
// 处理刷怪队列
if (this.monsterQueue.length > 0 && !this.isSpawning) {
this.spawnTimer += dt;
if (this.spawnTimer >= this.spawnInterval) {
this.spawnNextMonster();
this.spawnTimer = 0;
}
}
}
test_call(){
this.addMonster(5202,0,true)
this.addToSpawnQueue(5202, 0, true);
}
mon_refresh(){
let num =3
let t_num= Missions[0].length
let y_num= Missions[1].length
let b_num= Missions[2].length
let tc=1
let yc=2
let bc=1
let x=RandomManager.instance.getRandomInt(0,y_num,1)
this.addMonster(Missions[0][x],0)
x=RandomManager.instance.getRandomInt(0,y_num,1)
this.addMonster(Missions[0][x],1)
x=RandomManager.instance.getRandomInt(0,y_num,1)
this.addMonster(Missions[0][x],2)
x=RandomManager.instance.getRandomInt(0,y_num,1)
this.addMonster(Missions[0][x],3)
let positions = [0, 1, 2, 3];
positions.forEach(pos => {
let x = RandomManager.instance.getRandomInt(0, Missions[0].length, 1);
this.addToSpawnQueue(Missions[0][x], pos, false);
});
}
console.log("Missions t:"+x,Missions[0][x])
// 新增:添加到刷怪队列
private addToSpawnQueue(uuid: number, position: number, isBoss: boolean = false) {
this.monsterQueue.push({
uuid: uuid,
position: position,
isBoss: isBoss
});
}
// 新增:从队列中生成下一个怪物
private spawnNextMonster() {
if (this.monsterQueue.length === 0) return;
const monsterData = this.monsterQueue.shift();
if (monsterData) {
this.addMonster(monsterData.uuid, monsterData.position, monsterData.isBoss);
}
}
private addMonster(uuid:number=1001,i:number=0,is_boss:boolean=false) {