fix(hero): 修正英雄和怪物初始默认动画为待机
调整HeroSpine组件的start方法初始调用为idle动画,修改怪物非下落场景下的默认状态从移动改为待机
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@@ -60,7 +60,7 @@ export class MissionMonCompComp extends CCComp {
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/** 怪物出生掉落高度 */
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private static readonly MON_DROP_HEIGHT = 0;
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/** 3行高度偏移 (行距) */
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private static readonly ROW_Y_OFFSETS = [80, 0, -80];
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private static readonly ROW_Y_OFFSETS = [90, 0, -90];
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// ======================== 编辑器属性 ========================
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