fix(hero): 修正英雄和怪物初始默认动画为待机

调整HeroSpine组件的start方法初始调用为idle动画,修改怪物非下落场景下的默认状态从移动改为待机
This commit is contained in:
pan
2026-06-11 10:51:01 +08:00
parent 10f5a9f35d
commit 0560999ce5
3 changed files with 3 additions and 3 deletions

View File

@@ -60,7 +60,7 @@ export class MissionMonCompComp extends CCComp {
/** 怪物出生掉落高度 */
private static readonly MON_DROP_HEIGHT = 0;
/** 3行高度偏移 (行距) */
private static readonly ROW_Y_OFFSETS = [80, 0, -80];
private static readonly ROW_Y_OFFSETS = [90, 0, -90];
// ======================== 编辑器属性 ========================