fix(hero): 修正英雄和怪物初始默认动画为待机
调整HeroSpine组件的start方法初始调用为idle动画,修改怪物非下落场景下的默认状态从移动改为待机
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@@ -15,7 +15,7 @@ export class HeroSpine extends Component {
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}
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protected start(): void {
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this.move();
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this.idle();
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}
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/** 初始化动画 */
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protected initAnimator() {
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