feat(ui): 将卡牌槽位从4个调整为3个并更新布局
- 隐藏第四个卡牌槽位,将抽卡逻辑从4张改为3张 - 调整卡牌预制体中的位置和尺寸以适配新布局 - 更新角色控制器UI的宽度和间距设置 - 修改卡牌放大时的位置判定阈值和高度
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@@ -14093,7 +14093,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 320,
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"width": 220,
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"height": 150
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},
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"_anchorPoint": {
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@@ -14127,11 +14127,11 @@
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"height": 40
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},
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"_startAxis": 0,
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"_paddingLeft": 100,
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"_paddingLeft": 0,
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"_paddingRight": 0,
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"_paddingTop": 0,
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"_paddingBottom": 0,
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"_spacingX": 50,
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"_spacingX": 0,
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"_spacingY": 0,
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"_verticalDirection": 1,
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"_horizontalDirection": 0,
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@@ -14159,8 +14159,8 @@
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},
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"_alignFlags": 44,
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"_target": null,
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"_left": 200,
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"_right": 200,
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"_left": 250,
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"_right": 250,
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"_top": 1230,
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"_bottom": 7.988,
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"_horizontalCenter": 0,
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@@ -15364,7 +15364,7 @@
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"__id__": 965
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}
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],
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"_active": false,
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"_active": true,
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"_components": [
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{
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"__id__": 982
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@@ -20058,8 +20058,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 134.7058823529412,
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"height": 57.64705882352941
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"width": 252.3529411764706,
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"height": 104.70588235294117
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -20183,8 +20183,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 300,
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"height": 120
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"width": 500,
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"height": 200
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -20284,7 +20284,7 @@
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"_left": 0,
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"_right": 0,
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"_top": 0,
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"_bottom": 280.807,
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"_bottom": 240.80700000000002,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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"_isAbsLeft": true,
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@@ -416,7 +416,7 @@ export class CardComp extends CCComp {
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// x轴偏移逻辑
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if (this.restPosition.x < -200) { // -260
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targetX = this.restPosition.x + 30;
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} else if (this.restPosition.x > 200) { // 260
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} else if (this.restPosition.x > 80) { // 260 -> 86也算
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targetX = this.restPosition.x - 30;
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}
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// y轴变大时 +35
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@@ -549,7 +549,7 @@ export class CardComp extends CCComp {
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if (this.isEnlarged) {
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if (this.restPosition.x <= -200) {
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baseX = this.restPosition.x + 30;
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} else if (this.restPosition.x >= 200) {
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} else if (this.restPosition.x >= 80) {
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baseX = this.restPosition.x - 30;
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}
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baseY = this.restPosition.y + 35;
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@@ -657,7 +657,7 @@ export class CardComp extends CCComp {
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this.node.setSiblingIndex(99); // 变大时提到最前
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if (this.restPosition.x <= -200) { // -260
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targetX = this.restPosition.x + 30;
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} else if (this.restPosition.x >= 200) { // 260
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} else if (this.restPosition.x >= 80) { // 260 -> 86也算
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targetX = this.restPosition.x - 30;
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}
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targetY = this.restPosition.y + 35; // y轴增加
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@@ -705,7 +705,7 @@ export class CardComp extends CCComp {
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// ---- 按卡牌类型渲染具体内容 ----
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const uiTrans = this.node.getComponent(UITransform);
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if (uiTrans) {
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uiTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 300 : 230);
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uiTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 340 : 230);
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const widget = this.node.getComponent(Widget);
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if (widget) widget.updateAlignment();
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}
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@@ -714,14 +714,14 @@ export class CardComp extends CCComp {
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if (this.BG_node) {
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const bgTrans = this.BG_node.getComponent(UITransform);
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if (bgTrans) {
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bgTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 300 : 230);
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bgTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 340 : 230);
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const widget = this.BG_node.getComponent(Widget);
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if (widget) widget.updateAlignment();
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}
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this.BG_node.children.forEach(child => {
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const childTrans = child.getComponent(UITransform);
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if (childTrans) {
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childTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 300 : 230);
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childTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 340 : 230);
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const widget = child.getComponent(Widget);
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if (widget) widget.updateAlignment();
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}
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@@ -741,14 +741,14 @@ export class CardComp extends CCComp {
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if (this.HF_node) {
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const hfTrans = this.HF_node.getComponent(UITransform);
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if (hfTrans) {
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hfTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 300 : 230);
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hfTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 340 : 230);
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const widget = this.HF_node.getComponent(Widget);
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if (widget) widget.updateAlignment();
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}
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this.HF_node.children.forEach(child => {
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const childTrans = child.getComponent(UITransform);
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if (childTrans) {
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childTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 300 : 230);
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childTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 340 : 230);
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const widget = child.getComponent(Widget);
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if (widget) widget.updateAlignment();
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}
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@@ -758,14 +758,14 @@ export class CardComp extends CCComp {
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if (this.NF_node) {
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const nfTrans = this.NF_node.getComponent(UITransform);
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if (nfTrans) {
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nfTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 300 : 230);
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nfTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 340 : 230);
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const widget = this.NF_node.getComponent(Widget);
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if (widget) widget.updateAlignment();
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}
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this.NF_node.children.forEach(child => {
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const childTrans = child.getComponent(UITransform);
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if (childTrans) {
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childTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 300 : 230);
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childTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 340 : 230);
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const widget = child.getComponent(Widget);
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if (widget) widget.updateAlignment();
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}
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@@ -776,7 +776,7 @@ export class CardComp extends CCComp {
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if (hbNode) {
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const hbTrans = hbNode.getComponent(UITransform);
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if (hbTrans) {
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hbTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 300 : 230);
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hbTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 340 : 230);
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const widget = hbNode.getComponent(Widget);
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if (widget) widget.updateAlignment();
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}
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@@ -905,7 +905,7 @@ export class CardComp extends CCComp {
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if (this.isEnlarged) {
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if (this.restPosition.x <= -200) {
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targetX = this.restPosition.x + 30;
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} else if (this.restPosition.x >= 200) {
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} else if (this.restPosition.x >= 80) {
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targetX = this.restPosition.x - 30;
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}
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targetY = this.restPosition.y + 35;
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@@ -520,7 +520,10 @@ export class MissionCardComp extends CCComp {
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/** 将四个卡槽节点映射为 CardComp,形成固定顺序控制数组 */
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private cacheCardComps() {
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const nodes = [this.card1, this.card2, this.card3, this.card4];
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if (this.card4) {
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this.card4.active = false;
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}
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const nodes = [this.card1, this.card2, this.card3];
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this.cardComps = nodes
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.map(node => node?.getComponent(CardComp))
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.filter((comp): comp is CardComp => !!comp);
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@@ -641,7 +644,7 @@ export class MissionCardComp extends CCComp {
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});
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}
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/** 构建本次抽卡结果,保证最终可分发4条数据 */
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/** 构建本次抽卡结果,保证最终可分发3条数据 */
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private buildDrawCards(): CardConfig[] {
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let targetType: CardType | CardType[] | undefined = undefined;
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if (this.isBattlePhase) {
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@@ -651,11 +654,11 @@ export class MissionCardComp extends CCComp {
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}
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const cards = getCardsByLv(this.poolLv, targetType);
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/** 正常情况下直接取前4 */
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if (cards.length >= 4) return cards.slice(0, 4);
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/** 兜底:当返回不足4张时循环补齐,保证分发不缺位 */
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/** 正常情况下直接取前3 */
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if (cards.length >= 3) return cards.slice(0, 3);
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/** 兜底:当返回不足3张时循环补齐,保证分发不缺位 */
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const filled = [...cards];
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while (filled.length < 4) {
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while (filled.length < 3) {
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const fallback = getCardsByLv(this.poolLv, targetType);
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if (fallback.length === 0) break;
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filled.push(fallback[filled.length % fallback.length]);
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@@ -665,14 +668,14 @@ export class MissionCardComp extends CCComp {
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private tryRefreshHeroCards(heroType?: HType, targetPoolLv?: number): boolean {
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const cards = drawCardsByRule(this.poolLv, {
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count: 4,
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count: 3,
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type: CardType.Hero,
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heroType,
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targetPoolLv
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});
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if (cards.length <= 0) return false;
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this.layoutCardSlots();
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this.dispatchCardsToSlots(cards.slice(0, 4));
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this.dispatchCardsToSlots(cards.slice(0, 3));
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return true;
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}
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@@ -708,15 +711,12 @@ export class MissionCardComp extends CCComp {
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private layoutCardSlots() {
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const count = this.cardComps.length;
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if (count === 0) return;
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const startX = -((count - 1) * this.cardWidth) / 2;
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for (let i = 0; i < count; i++) {
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const x = startX + i * this.cardWidth;
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this.cardComps[i].setSlotPosition(x);
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this.cardComps[i].setSlotPosition(this.cardsPos[i]);
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}
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mLogger.log(this.debugMode, "MissionCardComp", "layout card slots", {
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count,
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cardWidth: this.cardWidth,
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startX
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cardWidth: this.cardWidth
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});
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}
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