diff --git a/assets/script/Design4.md b/assets/script/Design4.md index 751cddbb..6bfa80ce 100644 --- a/assets/script/Design4.md +++ b/assets/script/Design4.md @@ -1 +1,3 @@ -你正在开发一个 手机小游戏,已1个玩家角色在固定位置对抗源源不断从右边刷入的怪物,固定一局为15分钟,采用肉鸽模式,怪物 \ No newline at end of file +你正在开发一个 手机小游戏,已1个玩家角色在固定位置对抗源源不断从右边刷入的怪物,固定一局为15分钟,采用肉鸽模式,怪物 + + 目前技能系统还缺少 buff技能的释放,分析下 先制定方案后等待下一步确认 \ No newline at end of file diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 4a4944e6..e2e85433 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -159,45 +159,53 @@ export interface SkillConfig { export const SkillSet: Record = { 5000:{uuid:5000,name:"反伤",sp_name:"thorns",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,DType:DType.ATK, - ap:0,map:0,cd:0,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:80,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, + ap:0,map:0,cd:60,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:80, + ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"反伤", }, // ========== 基础攻击 ========== 6001-6099 6001: { uuid:6001,name:"挥击",sp_name:"atk_s1",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,DType:DType.ATK, - ap:100,map:0,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:80,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, + ap:100,map:0,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:80, + ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害", }, 6002: { uuid:6002,name:"挥砍",sp_name:"atk_s4",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,DType:DType.ATK, - ap:100,map:0,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:80,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, + ap:100,map:0,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:80, + ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害", }, 6005: { uuid:6005,name:"水球",sp_name:"m_water_ball_1",icon:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,DType:DType.ICE, - ap:100,map:0,cd:5,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,cost:10,with:90,dis:360,ready:8001,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision, + ap:100,map:0,cd:5,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,cost:10,with:90,dis:360, + ready:8001,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision, buffs:[],neAttrs:[],info:"召唤水球攻击前方敌人,造成100%魔法攻击的伤害", }, // ========== 基础buff ========== 6100-6199 6100: { uuid:6100,name:"治疗",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.heal,act:"atk",DTType:DTType.single,DType:DType.ATK, - ap:30,map:0,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:720,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, + ap:30,map:0,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:720, + ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"治疗自己,回复30%最大生命值", }, 6101:{ uuid:6101,name:"魔法盾",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.shield,act:"atk",DTType:DTType.single,DType:DType.WIND, - ap:30,map:0,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:720,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, - buffs:[],neAttrs:[],info:"获得30%最大生命值的护盾", + ap:30,map:0,cd:10,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:720, + ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, + buffs:[],neAttrs:[],info:"获得30%最大生命值的护盾,持续60秒", }, 6102:{ uuid:6102,name:"强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.single,DType:DType.WIND, - ap:30,map:0,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:720,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, - buffs:[],neAttrs:[],info:"增加目标10%攻击力,持续30秒", + ap:30,map:0,cd:10,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:720, + ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, + buffs:[{buff:Attrs.AP,BType:BType.RATIO,value:0.1,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒", }, 6103:{ - uuid:6103,name:"群体强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.single,DType:DType.WIND, - ap:30,map:0,cd:1,t_num:3,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:720,ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, - buffs:[],neAttrs:[],info:"增加目标10%攻击力,持续30秒", + uuid:6103,name:"群体强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.range,DType:DType.WIND, + ap:30,map:0,cd:10,t_num:3,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:720, + ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, + buffs:[{buff:Attrs.AP,BType:BType.RATIO,value:0.1,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒", }, };