refactor(技能系统): 移除事件通信,直接调用方法添加技能

- 删除 HeroSkillsComp 中监听 GameEvent.UseSkillCard 的代码
- 在 MissionCardComp 中直接调用 HeroSkillsComp.addSkill() 方法
- 简化组件间通信方式,避免不必要的事件派发
This commit is contained in:
panw
2026-02-03 09:14:18 +08:00
parent 78647eda29
commit 031b91311a
2 changed files with 3 additions and 20 deletions

View File

@@ -45,20 +45,11 @@ export class HeroSkillsComp extends ecs.Comp {
ai_timer: number = 0; ai_timer: number = 0;
onLoad() { onLoad() {
oops.message.on(GameEvent.UseSkillCard, this.onUseSkillCard, this);
} }
onDestroy() { onDestroy() {
oops.message.off(GameEvent.UseSkillCard, this.onUseSkillCard, this);
}
private onUseSkillCard(event: string, args: any) {
const attrsComp = this.ent.get(HeroAttrsComp);
if (!attrsComp || !attrsComp.is_master) return;
const s_uuid = args as number;
console.log(`[HeroSkills] 收到技能选择事件,添加技能 ID: ${s_uuid}`);
this.addSkill(s_uuid, HSSet.skill);
} }
// ==================== 辅助方法 ==================== // ==================== 辅助方法 ====================
@@ -280,7 +271,6 @@ export class HeroSkillsComp extends ecs.Comp {
} }
reset() { reset() {
oops.message.off(GameEvent.UseSkillCard, this.onUseSkillCard, this);
this.skills = {}; this.skills = {};
} }
setMaxAuto(on: boolean) { setMaxAuto(on: boolean) {

View File

@@ -448,14 +448,7 @@ export class MissionCardComp extends CCComp {
// 直接调用 HeroSkillsComp 添加技能 // 直接调用 HeroSkillsComp 添加技能
const skillComp = role.get(HeroSkillsComp); const skillComp = role.get(HeroSkillsComp);
if (skillComp) { if (skillComp) {
// 假设 HeroSkillsCompaddSkill 方法,如果没有需要根据实际情况调整 skillComp.addSkill(selectedData.uuid);
// 这里暂时假设通过事件触发或需要补充直接调用的方法
// 由于 HeroSkillsComp 之前可能主要依赖初始化,这里可能需要补充 addSkill 逻辑
// 或者如果 HeroSkillsComp 监听了 UseSkillCard 且判断了 is_master可以保留事件但需谨慎
// 为了完全隔离,建议在 HeroSkillsComp 中暴露 addSkill 接口
// 目前先保留事件派发,但在 HeroSkillsComp 中加强 is_master 判断
// 或者skillComp.addSkill(selectedData.uuid);
oops.message.dispatchEvent(GameEvent.UseSkillCard, selectedData.uuid);
} }
break; break;
case CardType.Partner: case CardType.Partner: