fix: 调整英雄刘邦属性和技能范围,优化移动边界逻辑

- 将刘邦的攻击距离从100增加到120
- 调整战士移动边界从±420到±280
- 修改怪物移动逻辑,x>280时允许移动攻击
- 关闭部分prefab的_active状态
- 增加技能5000和6001-6002的攻击距离
This commit is contained in:
walkpan
2026-01-04 23:19:24 +08:00
parent 20be2ae135
commit 01431f1d53
5 changed files with 16 additions and 9 deletions

View File

@@ -274,7 +274,7 @@
"__id__": 10
}
],
"_active": true,
"_active": false,
"_components": [
{
"__id__": 18
@@ -1150,7 +1150,7 @@
"__id__": 50
}
],
"_active": true,
"_active": false,
"_components": [
{
"__id__": 58
@@ -2029,7 +2029,7 @@
"__id__": 90
}
],
"_active": true,
"_active": false,
"_components": [
{
"__id__": 98
@@ -2533,6 +2533,8 @@
"__id__": 0
},
"fileId": "2cGho1ykJKfpUTHn50V/AJ",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{

View File

@@ -182,20 +182,20 @@ export interface SkillConfig {
export const SkillSet: Record<number, SkillConfig> = {
5000:{uuid:5000,name:"反伤",sp_name:"thorns",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:0,cd:60,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:80,
ap:0,cd:60,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:800,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],neAttrs:[],info:"反伤",
},
// ========== 基础攻击 ========== 6001-6099
6001: {
uuid:6001,name:"挥击",sp_name:"atk_s1",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:80,
ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:120,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],neAttrs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害",
},
6002: {
uuid:6002,name:"挥砍",sp_name:"atk_s4",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:80,
ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:120,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],neAttrs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害",
},

View File

@@ -126,7 +126,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 刘邦 - 领导型战士(善于用人,知人善任)
5001:{uuid:5001,name:"刘邦",path:"hk1", fac:FacSet.HERO, kind:1,as:1.5,
type:HType.warrior,lv:1,hp:200,mp:200,def:0,ap:15,dis:100,speed:120,skills:[6001,6002],
type:HType.warrior,lv:1,hp:200,mp:200,def:0,ap:15,dis:120,speed:120,skills:[6001,6002],
buff:[],tal:[],info:"楚汉争霸领袖,领导统御型战士"},
// 荆轲 - 刺客(敏捷型,高速度和暴击率)

View File

@@ -82,7 +82,7 @@ export class HeroMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpd
const newX = view.node.position.x + delta;
// 对于战士,允许更自由的移动范围
if (newX >= -420 && newX <= 420) { // 使用地图边界
if (newX >= -280 && newX <= 280) { // 使用地图边界
view.status_change("move");
view.node.setPosition(newX, view.node.position.y, 0);
} else {

View File

@@ -60,9 +60,14 @@ export class MonMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpda
const shouldStopInFace = this.checkEnemiesInFace(e);
const shouldStopAtMinRange = this.shouldStopAtMinSkillRange(e);
const shouldStop = shouldStopInFace || shouldStopAtMinRange;
let shouldStop = shouldStopInFace || shouldStopAtMinRange;
model.is_atking = this.checkEnemiesInSkillRange(e);
// x > 280 强制移动,允许攻击
if (view.node.position.x > 280) {
shouldStop = false;
}
// 🔥 移除渲染层级更新:各线路固定,后召唤的天然层级更高,无需动态调整
if (!shouldStop) {