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a/assets/script/game/Role/RoleBuffComp.ts +++ b/assets/script/game/Role/RoleBuffComp.ts @@ -5,6 +5,7 @@ import { RoleViewComp } from "./RoleViewComp"; import { RoleSpine } from "./RoleSpine"; import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; import { smc } from "../common/SingletonModuleComp"; +import { BoxSet } from "../common/config/BoxSet"; const { ccclass, property } = _decorator; @@ -17,7 +18,7 @@ export class RoleBuffComp extends CCComp { timer:Timer = new Timer(0.1); buffs:any=[]; - group:number=0; + group:number=BoxSet.HERO; /** skill_uuid:number=0; atk:number=0; diff --git a/assets/script/game/Role/RoleRangComp.ts b/assets/script/game/Role/RoleRangComp.ts index 557ff490..494a4bbd 100644 --- a/assets/script/game/Role/RoleRangComp.ts +++ b/assets/script/game/Role/RoleRangComp.ts @@ -12,7 +12,7 @@ const { ccclass, property } = _decorator; export class RoleRangComp extends CCComp { Hero_node: any=null!; RoleViewComp:RoleViewComp = null!; - box_group:number = BoxSet.DEFAULT; + box_group:number = BoxSet.HERO; box_tag:number = BoxSet.ATK_RANGE; offset_x:number = 0; atk_range:number = 150; diff --git a/assets/script/game/Role/RoleViewComp.ts b/assets/script/game/Role/RoleViewComp.ts index e10f08a7..2f2cd80b 100644 --- a/assets/script/game/Role/RoleViewComp.ts +++ b/assets/script/game/Role/RoleViewComp.ts @@ -74,7 +74,7 @@ export class RoleViewComp extends CCComp { shield_max:number = 200; shield_time:number = 0; //护盾持续时间 - box_group:number = 2; + box_group:number = BoxSet.HERO; atk_range:number = 150; private timer:Timer = new Timer(0.1); //计时器 is_dead:boolean = false; //是否摧毁 @@ -267,6 +267,7 @@ export class RoleViewComp extends CCComp { if(this.hp <= 0){ this.dead(); this.is_dead = true; + smc.vm_data.game_over = true; setTimeout(() => { this.ent.destroy(); }, 15); diff --git a/assets/script/game/common/SingletonModuleComp.ts b/assets/script/game/common/SingletonModuleComp.ts index f863afb4..6f17808b 100644 --- a/assets/script/game/common/SingletonModuleComp.ts +++ b/assets/script/game/common/SingletonModuleComp.ts @@ -57,6 +57,7 @@ export class SingletonModuleComp extends ecs.Comp { least_hp_hero_hp:number=1000; vm_data: any = { name : "纸片精灵大乱斗", + game_over:false, /**宝石数量 */ gems: 4, unlock:5, diff --git a/assets/script/game/common/config/MonSet.ts b/assets/script/game/common/config/MonSet.ts index c078fb99..c93ac703 100644 --- a/assets/script/game/common/config/MonSet.ts +++ b/assets/script/game/common/config/MonSet.ts @@ -1,11 +1,11 @@ export const MonSet={ - 1001:{uuid: 1101,path: "orc1",type: 1,level: 1,name: "绿洲兽人",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30, + 1001:{uuid: 1001,path: "ge1",type: 1,level: 1,name: "战斗哥",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "攻击型",mon: "orc"}, - 1002:{uuid: 1002,path: "orc2",type: 1,level: 1,name: "荒野兽人",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30, + 1002:{uuid: 1002,path: "ge2",type: 1,level: 1,name: "墨西哥",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "攻击型",mon: "orc"}, - 1003:{uuid: 1003,path: "orc3",type: 1,level: 1,name: "高阶兽人",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30, + 1003:{uuid: 1003,path: "ge3",type: 1,level: 1,name: "铁头哥",atk: 4,hp: 24,atk_cd: 2,power: 50,speed: 30, skill: "base",max_skill: "base",skill_uuid: 9001,max_skill_uuid: 1001,word: "守护",info: "自身护盾", atktype: "攻击型",mon: "orc"}, } \ No newline at end of file diff --git a/assets/script/game/hero.meta b/assets/script/game/hero.meta new file mode 100644 index 00000000..8845e3d4 --- /dev/null +++ b/assets/script/game/hero.meta @@ -0,0 +1 @@ +{"ver":"1.2.0","importer":"directory","imported":true,"uuid":"d80f4c15-dc94-4c0f-a578-c3a906575911","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/hero/BoxRangComp.ts b/assets/script/game/hero/BoxRangComp.ts new file mode 100644 index 00000000..d211d227 --- /dev/null +++ b/assets/script/game/hero/BoxRangComp.ts @@ -0,0 +1,83 @@ +import { _decorator,Contact2DType,Collider2D ,IPhysics2DContact,v3, v2,Vec3} from "cc"; +import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; +import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; +import { BoxSet } from "../common/config/BoxSet"; +import { HeroViewComp } from "./HeroViewComp"; +import { smc } from "../common/SingletonModuleComp"; +const { ccclass, property } = _decorator; + +/** 视图层对象 */ +@ccclass('BoxRangComp') +@ecs.register('BoxRang', false) +export class BoxRangComp extends CCComp { + Hero_node: any=null!; + HeroViewComp:HeroViewComp = null!; + box_group:number = BoxSet.HERO; + box_tag:number = BoxSet.ATK_RANGE; + offset_x:number = 300; + atk_range:number = 150; + /** 视图层逻辑代码分离演示 */ + start() { + let collider = this.getComponent(Collider2D); + collider.group = this.box_group; + collider.tag = this.box_tag; + // collider.offset = v2(300*this.Hero_node.MonView.scale,collider.offset.y); + this.Hero_node = this.node.parent; + this.HeroViewComp=this.Hero_node.getComponent(HeroViewComp); + // console.log("range box",this.HeroViewComp); + if (collider) { + collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); + collider.on(Contact2DType.END_CONTACT, this.onEndContact, this); + collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this); + collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this); + } + } + onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { + + // if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){ + // console.log(this.node.name+"onBeginContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag); + // this.HeroViewComp.is_atking = true; + // if(Math.abs(otherCollider.node.position.x-selfCollider.node.position.x) < 120){ + // this.HeroViewComp.stop_cd = 0.1 + // } + // } + } + onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { + + if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0 ){ + // console.log(this.node.name+"onEndContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag); + this.HeroViewComp.is_atking = false; + this.HeroViewComp.enemy = null; + } + } + onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { + if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){ + let scene =smc.map.MapView.scene.mapLayer!.node! + let other_pos = otherCollider.node.getWorldPosition() ; + let self_pos = this.node.getWorldPosition(); + // console.log("onPreSolve:",self_pos,other_pos); + if(this.HeroViewComp.enemy==null){ + this.HeroViewComp.enemy = otherCollider.node; + }else{ + if(this.HeroViewComp.enemy.isValid==false){ + this.HeroViewComp.enemy = otherCollider.node; + } + } + if(Math.abs(other_pos.x-self_pos.x) < this.atk_range){ + this.HeroViewComp.is_atking = true; + // this.HeroViewComp.stop_cd = 0.1 + } + + } + + } + onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { + + + + } + /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ + reset() { + this.node.destroy(); + } +} \ No newline at end of file diff --git a/assets/script/game/mon/MonSpineAnimator.ts.meta b/assets/script/game/hero/BoxRangComp.ts.meta similarity index 54% rename from assets/script/game/mon/MonSpineAnimator.ts.meta rename to assets/script/game/hero/BoxRangComp.ts.meta index 18b05dda..de4b21a0 100644 --- a/assets/script/game/mon/MonSpineAnimator.ts.meta +++ b/assets/script/game/hero/BoxRangComp.ts.meta @@ -1 +1 @@ -{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"5fd6bb0b-8ab2-4ffe-8682-108d9e999004","files":[],"subMetas":{},"userData":{}} +{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"4d46fe9a-6a73-4e21-994b-ae00e9f624d0","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/hero/Hero.ts b/assets/script/game/hero/Hero.ts new file mode 100644 index 00000000..1a447980 --- /dev/null +++ b/assets/script/game/hero/Hero.ts @@ -0,0 +1,95 @@ + +/* + * @Author: dgflash + * @Date: 2021-11-18 17:47:56 + * @LastEditors: dgflash + * @LastEditTime: 2022-08-04 15:43:04 + */ +import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc"; +import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines"; +import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; +import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; +import { UIID } from "../common/config/GameUIConfig"; +import { smc } from "../common/SingletonModuleComp"; +import { HeroModelComp } from "./HeroModelComp"; +import { HeroSpine } from "./HeroSpine"; +import { HeroViewComp } from "./HeroViewComp"; +import { BoxSet } from "../common/config/BoxSet"; +import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; +import { HeroBuffComp } from "./HeroBuffComp"; +import { HeroSet } from "../common/config/heroSet"; +import { MonSet } from "../common/config/MonSet"; +/** 角色实体 */ +@ecs.register(`Hero`) +export class Hero extends ecs.Entity { + // 数据层 + HeroModel!: HeroModelComp; + // 视图层 + HeroView!: HeroViewComp; + HeroBuff!: HeroBuffComp; // 移动 + + protected init() { + this.addComponents( HeroModelComp); + + } + + destroy(): void { + this.remove(HeroViewComp); + this.remove(HeroBuffComp); + super.destroy(); + } + + /** 加载角色 */ + load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!) { + var path = "game/monster/"+MonSet[uuid].path; + var prefab: Prefab = oops.res.get(path, Prefab)!; + var node = instantiate(prefab); + node.parent=layer + // var as = node.getComponent(HeroSpine); + // let ratio=this.set_ratio(uuid); + // node.setScale(node.scale.x*scale*ratio, node.scale.y*ratio, 0); + node.setPosition(pos) + this.hero_init(uuid,node) + oops.message.dispatchEvent("mon_load",this) + } + set_ratio(uuid:number){ + let ratio=1; + switch (MonSet[uuid].level) { + case 2: + ratio=1.05 + break; + case 3: + ratio=1.1 + break; + case 4: + ratio=1.15 + break; + case 5: + ratio=1.2 + break; + default: + ratio=1 + } + return ratio; + } + hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){ + var mv = node.getComponent(HeroViewComp)!; + var buff =node.getComponent(HeroBuffComp)!; + // console.log("hero_init",buff) + mv.speed =mv.ospeed = smc.monsters[uuid].speed; + mv.hero_name= smc.monsters[uuid].name; + buff.group=mv.box_group= BoxSet.MONSTER; + mv.hp= mv.hp_max = smc.monsters[uuid].hp; + mv.level = smc.monsters[uuid].level; + mv.atk = smc.monsters[uuid].atk; + mv.atk_cd = smc.monsters[uuid].atk_cd; + mv.power = smc.monsters[uuid].power; + mv.type = smc.monsters[uuid].type; + mv.skill_uuid = 9001; + mv.max_skill_uuid = smc.monsters[uuid].max_skill_uuid; + mv.scale = -1; + mv.Tpos = v3(0,0,0); + this.add(mv); + this.add(buff); + } +} \ No newline at end of file diff --git a/assets/script/game/hero/Hero.ts.meta b/assets/script/game/hero/Hero.ts.meta new file mode 100644 index 00000000..386b79a5 --- /dev/null +++ b/assets/script/game/hero/Hero.ts.meta @@ -0,0 +1 @@ +{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"31289da2-91ea-4ffe-85f3-879a3ac7641d","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/hero/HeroBuffComp.ts b/assets/script/game/hero/HeroBuffComp.ts new file mode 100644 index 00000000..35c3c3bd --- /dev/null +++ b/assets/script/game/hero/HeroBuffComp.ts @@ -0,0 +1,153 @@ +/* + * @Author: dgflash + * @Date: 2021-11-18 17:42:59 + * @LastEditors: dgflash + * @LastEditTime: 2022-08-17 12:36:18 + */ + +import { _decorator,Sprite,Color} from "cc"; +import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; +import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; +import { HeroSpine } from "./HeroSpine"; +import { Hero } from "./Hero"; +import { HeroModelComp } from "./HeroModelComp"; +import { BoxSet } from "../common/config/BoxSet"; +import { smc } from "../common/SingletonModuleComp"; +import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; +import { Skill } from "../skills/Skill"; +import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; +import { SkillCom } from "../skills/SkillCom"; +import { BoxRangComp } from "./BoxRangComp"; +import { Tooltip } from "../skills/Tooltip"; +import { HeroViewComp } from "./HeroViewComp"; +const { ccclass, property } = _decorator; + +/** 角色显示组件 */ +@ccclass('HeroBuffComp') // 定义为 Cocos Creator 组件 +@ecs.register('HeroBuff', false) // 定义为 ECS 组件 +export class HeroBuffComp extends CCComp { + /** 角色动画 */ + as: HeroSpine = null!; + mv!: HeroViewComp; + + timer:Timer = new Timer(0.1); + buffs:any=[]; + group:number=BoxSet.HERO; + /** + skill_uuid:number=0; + atk:number=0; + hp:number=0; + shield:number=0; + time:number=0; + **/ + + + onLoad() { + this.as = this.node.getComponent(HeroSpine); + this.mv= this.getComponent(HeroViewComp); + } /** 视图层逻辑代码分离演示 */ + start () { + + + } + add_buff(uuid:number=0,args:any[]){ + // console.log("add_buff",smc.skills[uuid]); + + let new_buff={ + skill_uuid:uuid, + skill_name:smc.skills[uuid].name, + atk:smc.skills[uuid].atk, + hp:smc.skills[uuid].hp, + shield:smc.skills[uuid].shield, + time:smc.skills[uuid].bsd, + bcd:smc.skills[uuid].bcd, + sk_uuid:smc.skills[uuid].uuid, + args:args + } + this.buff_add(new_buff); + } + + + update(dt: number){ + if (this.timer.update(dt)) { + this.buff_update() + } + } + + reset() { + + this.node.destroy(); + } + + buff_add(buff:any){ + if(!this.node.isValid){ return } + let i = 0 + if(this.buffs.length >=0){ + this.buffs.forEach((b:any,index:number)=>{ + if(b.skill_uuid==buff.skill_uuid){ + b.time=buff.time; + if(buff.atk>0){ + this.node.getChildByName("avatar").setScale(1.2,1.2) + this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F"); + this.mv.atk+=(buff.atk+buff.args.atk-b.atk); + } + if(buff.hp>0){ + this.mv.hp+=(buff.hp+buff.args.hp); + this.mv.add_hp(buff.hp+buff.args.hp); + // this.mv.hp_max+=(buff.hp-b.hp); + } + if(buff.shield>0){ + this.mv.shield=(buff.shield+buff.args.shield); + // this.mv.shield_max=(buff.shield+buff.args.shield); + } + + i=index + } + }) + } + if (i==0||this.buffs.length==0) { + this.buffs.push(buff); + if(buff.atk>0){ + this.mv.atk+=(buff.atk+buff.args.atk); + this.node.getChildByName("avatar").setScale(1.2,1.2) + this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F"); + } + if(buff.hp>0){ + this.mv.hp+=(buff.hp+buff.args.hp); + this.mv.add_hp(buff.hp+buff.args.hp); + // this.mv.hp_max+=buff.hp; + } + if(buff.shield>0){ + this.mv.shield=(buff.shield+buff.args.shield); + // this.mv.shield_max=(buff.shield+buff.args.shield); + } + + } + console.log("buff add:",this.mv); + } + buff_remove(index:number){ + if(this.buffs[index].atk>0){ + this.mv.atk-=(this.buffs[index].atk+this.buffs[index].args.atk); + this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#FFFFFF"); + this.node.getChildByName("avatar").setScale(1,1) + } + if(this.buffs[index].shield>0){ + this.mv.shield=0 + // this.mv.shield_max-=(this.buffs[index].shield+this.buffs[index].args.shield); + } + // if(this.buffs[index].hp>0){ + // this.mv.hp_max-=this.buffs[index].hp; + // } + console.log("buff remove:",this.mv,this.buffs[index]); + } + buff_update(){ + this.buffs.forEach((buff:any,index:number)=>{ + buff.time -= 0.1; + if(buff.time <= 0){ + this.buff_remove(index); + } + }) + this.buffs = this.buffs.filter((buff:any) => buff.time > 0); + // console.log(this.buffs,this.buffs); + } +} \ No newline at end of file diff --git a/assets/script/game/hero/HeroBuffComp.ts.meta b/assets/script/game/hero/HeroBuffComp.ts.meta new file mode 100644 index 00000000..83cb47f3 --- /dev/null +++ b/assets/script/game/hero/HeroBuffComp.ts.meta @@ -0,0 +1 @@ +{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"56aac6b6-8d82-4bc5-8cb1-d227489ce0c8","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/hero/HeroModelComp.ts b/assets/script/game/hero/HeroModelComp.ts new file mode 100644 index 00000000..0a2c1c6d --- /dev/null +++ b/assets/script/game/hero/HeroModelComp.ts @@ -0,0 +1,29 @@ +/* + * @Author: dgflash + * @Date: 2021-11-18 15:56:01 + * @LastEditors: dgflash + * @LastEditTime: 2022-08-17 13:43:25 + */ +import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; + +/** + * 角色属性数据 + */ +@ecs.register('HeroModel') +export class HeroModelComp extends ecs.Comp { + /** 角色编号 */ + id: number = -1; + + /** 角色名 */ + name: string = "mon"; + /** speed */ + // speed: number = 0; + /** 动画名资源 */ + anim: string = "mon"; + + reset() { + this.id = -1; + // this.speed = 0; + this.name = ""; + } +} diff --git a/assets/script/game/hero/HeroModelComp.ts.meta b/assets/script/game/hero/HeroModelComp.ts.meta new file mode 100644 index 00000000..07a09bcc --- /dev/null +++ b/assets/script/game/hero/HeroModelComp.ts.meta @@ -0,0 +1 @@ +{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"c9121e83-b457-492d-aa56-2119d79a3360","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/hero/HeroSpine.ts b/assets/script/game/hero/HeroSpine.ts new file mode 100644 index 00000000..618552f5 --- /dev/null +++ b/assets/script/game/hero/HeroSpine.ts @@ -0,0 +1,85 @@ +/* + * @Author: dgflash + * @Date: 2022-08-04 15:08:35 + * @LastEditors: dgflash + * @LastEditTime: 2022-08-04 15:26:26 + */ +import { Color, Component, EventTouch, sp, Vec3, _decorator ,Animation, AnimationClip, AnimationState,} from "cc"; +import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil"; +import { smc } from "../../../script/game/common/SingletonModuleComp"; + +const { ccclass, property } = _decorator; + +/** + * RPG SPINE角色模型 + */ +@ccclass('HeroSpine') +export class HeroSpine extends Component { + @property(Animation) + animator: Animation = null!; + idle_clip: AnimationClip = null!; + atk_clip: AnimationClip = null!; + max_clip: AnimationClip = null!; + move_clip: AnimationClip = null!; + default_clip:string = "idle"; + + onLoad() { + // 角色控制组件 + this.initAnimator(); + LayerUtil.setNodeLayer(LayerUtil.MAP, this.node); + this.idle_clip = this.animator.clips[0]; + this.atk_clip = this.animator.clips[1]; + this.max_clip = this.animator.clips[2]; + this.move_clip = this.animator.clips[3]; + let animation = this.animator.getComponent(Animation); + animation.on(Animation.EventType.FINISHED, this.onAnimationEvent, this) + } + + /** 初始化动画 */ + protected initAnimator() { + this.animator=this.node.getChildByName("anm").getComponent(Animation); + // console.log("mon spine init",this.animator); + } + + onAnimationEvent(type: Animation.EventType, state: AnimationState){ + if(type==Animation.EventType.FINISHED){ + if(state.name==this.atk_clip.name||state.name==this.max_clip.name){ + this.default(); + } + } + } + change_default(value:string){ + this.default_clip=value; + this.animator.play(this.default_clip); + } + default() { + this.animator.play(this.default_clip); + } + idle(){ + if(!this.animator.getState(this.idle_clip.name).isPlaying){ + this.animator.play(this.idle_clip.name); + } + } + atk() { + if(!this.animator.getState(this.atk_clip.name).isPlaying){ + this.animator.play(this.atk_clip.name); + } + } + + + max(){ + if(!this.animator.getState(this.max_clip.name).isPlaying){ + this.animator.play(this.max_clip.name); + } + } + + move(){ + if(!this.animator.getState(this.move_clip.name).isPlaying){ + this.animator.play(this.move_clip.name); + } + } + onDestroy() { + this.node.destroy(); + } + +} diff --git a/assets/script/game/hero/HeroSpine.ts.meta b/assets/script/game/hero/HeroSpine.ts.meta new file mode 100644 index 00000000..17a7a660 --- /dev/null +++ b/assets/script/game/hero/HeroSpine.ts.meta @@ -0,0 +1 @@ +{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"a03797e6-86f0-4771-b35c-045fe5e373bc","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts new file mode 100644 index 00000000..ef5bb4b5 --- /dev/null +++ b/assets/script/game/hero/HeroViewComp.ts @@ -0,0 +1,427 @@ +/* + * @Author: dgflash + * @Date: 2021-11-18 17:42:59 + * @LastEditors: dgflash + * @LastEditTime: 2022-08-17 12:36:18 + */ + +import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,RigidBody2D ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite} from "cc"; +import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; +import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; +import { HeroSpine } from "./HeroSpine"; +import { Hero } from "./Hero"; +import { HeroModelComp } from "./HeroModelComp"; +import { BoxSet } from "../common/config/BoxSet"; +import { smc } from "../common/SingletonModuleComp"; +import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; +import { Skill } from "../skills/Skill"; +import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; +import { SkillCom } from "../skills/SkillCom"; +import { SkillSet } from "../common/config/SkillSet"; +import { Tooltip } from "../skills/Tooltip"; +import { HeroBuffComp } from "./HeroBuffComp"; +import { MoveToComp } from "../common/ecs/position/MoveTo"; +import { BoxRangComp } from "./BoxRangComp"; +const { ccclass, property } = _decorator; + +/** 角色显示组件 */ +@ccclass('HeroViewComp') // 定义为 Cocos Creator 组件 +@ecs.register('HeroView', false) // 定义为 ECS 组件 +export class HeroViewComp extends CCComp { + @property(Material) + hitFlashMaterial: Material; + orginalFlashMaterial: Material; + sprite: Sprite; + + @property(Node) + BoxRang:Node =null! + + buff:HeroBuffComp =null! + is_role:boolean = false; + enemy_pos:Vec3=null!; + enemy:any=null!; + /** 角色动画 */ + as: HeroSpine = null!; + hero_uuid:number = 1001; + hero_name : string = "hero"; + level:number =1; + scale: number = 1; /** 角色阵营 1:hero -1 :mon */ + type: number = 1; /**角色类型 1:前排 2 后排 */ + state: number = 1; /** 状态 1:move ,2: act 3: stop */ + + hp: number = 100; /** 血量 */ + hp_max: number = 100; /** 最大血量 */ + hp_speed: number = 0; //每秒回复量 + + power: number = 0; /**能量**/ + power_max: number = 1200; /** 能量最大值 */ + power_speed: number = 1; //能量回复速度每0.1秒回复量 + + skill_name: string = "base"; //技能名称 + max_skill_name: string = "base"; //大技能名称 + skill_uuid:number = 9001; + max_skill_uuid:number = 1001; + atk: number = 10; /**攻击力 */ + // atk_speed: number = 1; + atk_cd: number = 1.3; /**攻击速度 攻击间隔 */ + atk_time: number = 0; /** 冷却时间 */ + + speed: number = 100; /** 角色移动速度 */ + ospeed: number = 100; /** 角色初始速度 */ + Tpos: Vec3 = v3(0,-60,0); + stop_cd: number = 0.5; /*停止倒计时*/ + + shield:number = 0; //护盾量 + shield_max:number = 200; + shield_time:number = 0; //护盾持续时间 + + box_group:number = BoxSet.HERO; + atk_range:number = 150; + private timer:Timer = new Timer(1); //计时器 + private m_timer:Timer = new Timer(0.1); + is_dead:boolean = false; //是否摧毁 + is_stop:boolean = false; + is_atking:boolean = false; + + onLoad() { + this.as = this.getComponent(HeroSpine); + this.buff=this.node.getComponent(HeroBuffComp); + // this.BoxRang = this.node.getChildByName("range_box"); + // this.BoxRang = this.node.getChildByName("range_box"); + } /** 视图层逻辑代码分离演示 */ + start () { + this.as.idle() + this.sprite = this.node.getChildByName("anm").getComponent(Sprite); + // this.node.getChildByName("top").setScale(this.scale,1); + // this.node.getChildByName("atk").setScale(this.scale,1); + // this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString(); + // this.node.getChildByName("hp_max").setScale(this.scale,1); + // this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString(); + this.orginalFlashMaterial = this.sprite.getRenderMaterial(0); + this.BoxRang.getComponent(BoxRangComp).box_group = this.box_group; + this.BoxRang.getComponent(BoxRangComp).atk_range = this.atk_range + // this.BoxRang.getComponent(BoxRangComp).offset_x = 300; + // console.log("monseter ",this.BoxRang); + // console.log("monseter ",this.BoxRang); + // if(this.box_group == BoxSet.MON){ + // this.enemy=smc.Role.RoleView.node + // // console.log("mon enemy ",this.enemy); + // } + this.buff.group=this.box_group + // 注册单个碰撞体的回调函数 + let collider = this.getComponent(Collider2D); + collider.group = this.box_group; + if (collider) { + collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); + collider.on(Contact2DType.END_CONTACT, this.onEndContact, this); + collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this); + collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this); + } + // this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = this.level.toString(); + + + } + onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) { + + if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){ + if(selfCollider.group != otherCollider.group){ + let skill = otherCollider.node.getComponent(SkillCom)!; + // console.log('onPostSolve',skill); + this.in_atked(); + if(this.hp <= 0 ){ + return + } + this.hp_change(skill.atk); + } + } + } + onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { } + onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) { + + if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){ + this.is_atking = true; + this.stop_cd = 0.1; + } + } + onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) { + if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){ + let self_pos=selfCollider.node.getPosition(); + let other_pos=otherCollider.node.getPosition(); + // console.log('mon view group 相同'); + switch (selfCollider.group) { + case BoxSet.HERO: + if(self_pos.x < other_pos.x){ + // this.stop_cd=0.1 + } + break; + case BoxSet.MONSTER: + if(self_pos.x > other_pos.x){ + // this.stop_cd=0.1 + } + break + } + } + } + + + update(dt: number){ + if (this.timer.update(dt)) { + this.power_change(this.power_speed) + } + this.in_destroy(); + this.in_shield(); + this.in_stop(dt); + this.in_act(dt); + // this.move(dt); + // if(this.m_timer.update(dt)){ + // this.move_to() + // } + } + + move(dt: number){ + if(this.stop_cd > 0){ + return + } + if (this.scale === 1 && this.node.position.x >= 120) { + return; + } + + if(this.scale===-1&&this.node.position.x <= BoxSet.HERO_START){ + return; + } + // if(this.enemy){ + // return + // } + this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z); + } + move_to(){ + var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp); + move.target = v3(smc.Role.RoleView.node.position.x+10,smc.Role.RoleView.node.position.y); + move.node = this.node; + move.speed = this.ospeed; + + // if(this.box_group == BoxSet.MON){ + // if(smc.t_hero.eid != 0){ + // var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp); + // if(smc.t_hero.pos.x < this.node.position.x){ + // // this.node.setScale(-Math.abs(this.node.scale.x),this.node.scale.y) + // move.target = v3(smc.t_hero.pos.x+20,smc.t_hero.pos.y); + // }else{ + // // this.node.setScale(Math.abs(this.node.scale.x),this.node.scale.y) + // move.target = v3(smc.t_hero.pos.x-20,smc.t_hero.pos.y); + // } + // move.node = this.node; + // move.speed = this.ospeed; + // } + // } + + // if(this.box_group == BoxSet.HERO){ + // if(smc.t_mon.eid != 0){ + // var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp); + // if(smc.t_mon.pos.x < this.node.position.x){ + // // this.node.setScale(-Math.abs(this.node.scale.x),this.node.scale.y) + // move.target = v3(smc.t_mon.pos.x+20,smc.t_mon.pos.y); + // }else{ + // // this.node.setScale(Math.abs(this.node.scale.x),this.node.scale.y) + // move.target = v3(smc.t_mon.pos.x-20,smc.t_mon.pos.y); + // } + // move.node = this.node; + // move.speed = this.ospeed; + // } + // } + + } + power_change(power: number){ + this.power += power; + if(this.power >= this.power_max){ + this.as.atk() + this.scheduleOnce(()=>{ + this.do_max_skill(); + },0.5) + this.power = 0 + } + let power_progress= this.power/this.power_max; + this.node.getChildByName("top").getChildByName("power").getComponent(ProgressBar)!.progress = power_progress; + } + shoot(skill_uuid:number){ + // console.log("mon shoot"); + let skill = ecs.getEntity(Skill); + let x=32 + let pos = v3(35*this.scale,50) + let scale = this.scale + let speed =smc.skills[skill_uuid].speed; + let dis = smc.skills[skill_uuid].dis; + let atk = smc.skills[skill_uuid].atk+this.atk; + let angle=0 + let t_pos:Vec3 = v3(0,0) + if(this.enemy){ + if(!this.enemy.isValid){ + console.log("move_to",this.enemy.isValid); + return + } + t_pos = v3(this.enemy.position.x-this.node.position.x,this.enemy.position.y-this.node.position.y) + angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI; + if(this.scale == -1){ + angle = angle +180 + } + }else{ + t_pos=null + } + skill.load(pos,speed,dis,scale,this.node,skill_uuid,atk,angle,t_pos); + // this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid); + } + //使用max_skill + do_max_skill(){ + let skill = ecs.getEntity(Skill); + let x=32 + let pos = v3(-40*this.scale,BoxSet.MAX_SKILL_SY) + let scale = this.scale + let speed =smc.skills[this.max_skill_uuid].speed; + let dis = smc.skills[this.max_skill_uuid].dis; + let atk = smc.skills[this.max_skill_uuid].atk+this.atk; + skill.load(pos,speed,dis,scale,this.node,this.max_skill_uuid,atk); + this.tooltip(3,smc.skills[this.max_skill_uuid].name,this.max_skill_uuid); + } + in_act(dt: number) { + + if(this.atk_time >= this.atk_cd){ + if(this.is_atking){ + this.atk_time = 0; + // console.log("atk_cd:"+this.atk_cd); + this.as.atk(); + this.scheduleOnce(()=>{ + this.shoot(this.skill_uuid); + },0.4) + } + }else{ + this.atk_time += dt; + } + } + in_shield(){ + let shield_progress= this.shield/this.shield_max; + this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress; + // if(this.shield <= 0){ + // this.node.getChildByName("shield").active=false + // }else{ + // this.node.getChildByName("shield").active=true + + // } + } + hp_change(hp: number){ + if(this.is_dead){ + return; + } + let lhp=this.shield_change(hp); + if(lhp == 0){ + return; + } + this.hp += lhp; + this.tooltip(1,hp.toString()); + if(this.hp > this.hp_max){ + this.hp = this.hp_max; + } + let hp_progress= this.hp/this.hp_max; + this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress; + if(this.hp <= 0){ + this.dead(); + this.remove_smc_data() + this.is_dead = true; + setTimeout(() => { + this.ent.destroy(); + }, 15); + } + } + remove_smc_data(){ + if(smc.t_monster.eid == this.ent.eid){ + smc.t_monster = {eid:0,pos:v3(0,0,0)} + } + if(smc.t_hero.eid == this.ent.eid){ + smc.t_hero = {eid:0,pos:v3(0,0,0)} + } + } + add_hp(hp: number=0){ + console.log("hero 加血动画"); + this.tooltip(2,hp.toString()); + let hp_progress= this.hp/this.hp_max; + this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress; + } + shield_change(hp: number){ + let ls=this.shield - hp; + if(ls <= 0){ + this.shield = 0; + return ls; + }else{ + this.shield = ls; + return 0; + } + } + tooltip(type:number=1,value:string="",s_uuid:number=1001){ + // console.log("tooltip",type); + let tip =ecs.getEntity(Tooltip); + let pos = this.node.getPosition(); + let node =this.node.parent + pos.y=pos.y+60; + tip.load(pos,type,value,s_uuid,node); + } + get_mon_pos(){ + return this.node.getPosition() + } + /** 静止时间 */ + in_stop (dt: number) { + if(this.stop_cd > 0){ + this.stop_cd -= dt; + if(this.stop_cd <= 0){ + this.stop_cd = 0; + this.is_atking = false; + } + } + } + in_destroy(){ + // switch (this.scale) { + // case -1: + // if(this.node.position.x < BoxSet.LETF_END){ + // this.toDestroy(); + // } + // break; + // case 1: + // if(this.node.position.x > BoxSet.RIGHT_END){ + // this.toDestroy(); + // } + // break; + // } + } + + in_atked() { + if(this.is_role){ + var path = "game/skills/atked"; + var prefab: Prefab = oops.res.get(path, Prefab)!; + var node = instantiate(prefab); + let pos = v3(0,60) + node.setPosition(pos) + node.parent = this.node; + + }else{ + this.sprite.setSharedMaterial(this.hitFlashMaterial, 0); + this.scheduleOnce(() => { + this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0); + }, 0.1); + } + + + } + dead(){ + var path = "game/skills/dead"; + var prefab: Prefab = oops.res.get(path, Prefab)!; + var node = instantiate(prefab); + node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z); + node.parent = this.node.parent; + } + toDestroy(){ + + } + reset() { + this.is_dead = false; + this.node.destroy(); + } + +} \ No newline at end of file diff --git a/assets/script/game/hero/HeroViewComp.ts.meta b/assets/script/game/hero/HeroViewComp.ts.meta new file mode 100644 index 00000000..edc01acd --- /dev/null +++ b/assets/script/game/hero/HeroViewComp.ts.meta @@ -0,0 +1 @@ +{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"873f877e-4a89-4c12-8f03-8934f1651878","files":[],"subMetas":{},"userData":{}} diff --git a/assets/script/game/map/MapMonsterComp.ts b/assets/script/game/map/MapMonsterComp.ts index bc139c18..d588ce74 100644 --- a/assets/script/game/map/MapMonsterComp.ts +++ b/assets/script/game/map/MapMonsterComp.ts @@ -37,6 +37,7 @@ export class MapMonsterComp extends CCComp { setp_timer: Timer = new Timer(0.5); target_timer: Timer = new Timer(0.1); setp_num:number = 1; + game_over:boolean = false; onLoad(){ // 监听全局事件 oops.message.on("other_add_monster", this.on_other_add_monster, this); @@ -58,6 +59,9 @@ export class MapMonsterComp extends CCComp { } protected update(dt: number): void { + if(smc.vm_data.game_over){ + return + } if(this.setp_timer.update(dt)){ this.monster_refresh() } diff --git a/assets/script/game/mon/BoxRangComp.ts b/assets/script/game/mon/BoxRangComp.ts index 0059b8fb..c02c3b54 100644 --- a/assets/script/game/mon/BoxRangComp.ts +++ b/assets/script/game/mon/BoxRangComp.ts @@ -12,7 +12,7 @@ const { ccclass, property } = _decorator; export class BoxRangComp extends CCComp { Hero_node: any=null!; MonViewComp:MonViewComp = null!; - box_group:number = BoxSet.DEFAULT; + box_group:number = BoxSet.MONSTER; box_tag:number = BoxSet.ATK_RANGE; offset_x:number = 300; atk_range:number = 150; diff --git a/assets/script/game/mon/MonBuffComp.ts b/assets/script/game/mon/MonBuffComp.ts index 036025b2..1cb73b24 100644 --- a/assets/script/game/mon/MonBuffComp.ts +++ b/assets/script/game/mon/MonBuffComp.ts @@ -32,7 +32,7 @@ export class MonBuffComp extends CCComp { timer:Timer = new Timer(0.1); buffs:any=[]; - group:number=0; + group:number=BoxSet.MONSTER; /** skill_uuid:number=0; atk:number=0; diff --git a/assets/script/game/mon/MonSpine.ts b/assets/script/game/mon/MonSpine.ts index 169cc159..5cb5ab23 100644 --- a/assets/script/game/mon/MonSpine.ts +++ b/assets/script/game/mon/MonSpine.ts @@ -17,45 +17,67 @@ const { ccclass, property } = _decorator; export class MonSpine extends Component { @property(Animation) animator: Animation = null!; + idle_clip: AnimationClip = null!; atk_clip: AnimationClip = null!; + max_clip: AnimationClip = null!; move_clip: AnimationClip = null!; - + default_clip:string = "idle"; onLoad() { // 角色控制组件 this.initAnimator(); LayerUtil.setNodeLayer(LayerUtil.MAP, this.node); + this.idle_clip = this.animator.clips[0]; this.atk_clip = this.animator.clips[1]; - this.move_clip = this.animator.clips[0]; + this.max_clip = this.animator.clips[2]; + this.move_clip = this.animator.clips[3]; let animation = this.animator.getComponent(Animation); animation.on(Animation.EventType.FINISHED, this.onAnimationEvent, this) } /** 初始化动画 */ protected initAnimator() { - this.animator=this.node.getChildByName("mon").getComponent(Animation); + this.animator=this.node.getChildByName("anm").getComponent(Animation); // console.log("mon spine init",this.animator); } onAnimationEvent(type: Animation.EventType, state: AnimationState){ if(type==Animation.EventType.FINISHED){ - if(state.name==this.atk_clip.name){ - this.move(); + if(state.name==this.atk_clip.name||state.name==this.max_clip.name){ + this.default(); } } } + change_default(value:string){ + this.default_clip=value; + this.animator.play(this.default_clip); + } + default() { + this.animator.play(this.default_clip); + } + idle(){ + if(!this.animator.getState(this.idle_clip.name).isPlaying){ + this.animator.play(this.idle_clip.name); + } + } atk() { if(!this.animator.getState(this.atk_clip.name).isPlaying){ this.animator.play(this.atk_clip.name); } } + + max(){ + if(!this.animator.getState(this.max_clip.name).isPlaying){ + this.animator.play(this.max_clip.name); + } + } + move(){ if(!this.animator.getState(this.move_clip.name).isPlaying){ this.animator.play(this.move_clip.name); } } - onDestroy() { this.node.destroy(); } diff --git a/assets/script/game/mon/MonSpineAnimator.ts b/assets/script/game/mon/MonSpineAnimator.ts deleted file mode 100644 index b018b2a4..00000000 --- a/assets/script/game/mon/MonSpineAnimator.ts +++ /dev/null @@ -1,72 +0,0 @@ -/* - * @Author: dgflash - * @Date: 2022-08-04 15:08:35 - * @LastEditors: dgflash - * @LastEditTime: 2022-08-04 15:26:38 - */ -import { sp, _decorator ,Component} from "cc"; - -const { ccclass, property, requireComponent, disallowMultiple } = _decorator; - -/** - * Spine状态机组件(主状态机),trackIndex为0 - */ -@ccclass -@disallowMultiple -@requireComponent(sp.Skeleton) -export default class MonSpineAnimator extends Component { - private animName: string = "move"; - private loop: boolean = true; - private spine!: sp.Skeleton; - start() { - this.spine = this.getComponent(sp.Skeleton)!; - // console.log("MonSpineAnimator start"); - this.playAnimation(this.animName, this.loop); - } - mixTime:number= 0.2; - - protected onLoad(): void { - this.spine = this.getComponent(sp.Skeleton)!; - // this.spine?.setMix('atk', 'move', this.mixTime); - // this.spine?.setMix('move','atk', this.mixTime); - this.spine.setEndListener(trackEntry => { - var animationName = trackEntry.animation ? trackEntry.animation.name : ""; - // console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName); - if (animationName == "atk2" ||animationName == "magic"||animationName=="max") { - this.spine.setAnimation(0, "move", true); - } - }); - - } - lateUpdate(dt: number) { - // - } - - play(animName: string, loop: boolean) { - if (animName) { - this.animName = animName; - this.loop = loop; - this.spine.setAnimation(0, this.animName, this.loop); - } - else { - } - } - /** - * 播放动画 - * @override - * @param animName 动画名 - * @param loop 是否循环播放 - */ - protected playAnimation(animName: string, loop: boolean) { - // console.log("MonSpineAnimator playAnimation"); - if (animName) { - // console.log("MonSpineAnimator playAnimation animName", animName); - this.animName = animName; - this.loop = loop; - this.spine.setAnimation(0, this.animName, this.loop); - } - else { - } - } - -} \ No newline at end of file diff --git a/assets/script/game/mon/MonViewComp.ts b/assets/script/game/mon/MonViewComp.ts index 3f42868a..05136258 100644 --- a/assets/script/game/mon/MonViewComp.ts +++ b/assets/script/game/mon/MonViewComp.ts @@ -75,7 +75,7 @@ export class MonViewComp extends CCComp { shield_max:number = 200; shield_time:number = 0; //护盾持续时间 - box_group:number = 2; + box_group:number = BoxSet.MONSTER; atk_range:number = 150; private timer:Timer = new Timer(1); //计时器 private m_timer:Timer = new Timer(0.1); @@ -91,7 +91,7 @@ export class MonViewComp extends CCComp { } /** 视图层逻辑代码分离演示 */ start () { this.as.move() - this.sprite = this.node.getChildByName("mon").getComponent(Sprite); + this.sprite = this.node.getChildByName("anm").getComponent(Sprite); // this.node.getChildByName("top").setScale(this.scale,1); // this.node.getChildByName("atk").setScale(this.scale,1); // this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString(); diff --git a/assets/script/game/monster/HeroModelComp.ts.meta b/assets/script/game/monster/HeroModelComp.ts.meta index 1f02b2a5..9cccbebd 100644 --- a/assets/script/game/monster/HeroModelComp.ts.meta +++ b/assets/script/game/monster/HeroModelComp.ts.meta @@ -2,7 +2,7 @@ "ver": "4.0.23", "importer": "typescript", "imported": true, - "uuid": "5e2825cf-c282-4297-be1f-631d2dc3bec5", + "uuid": "f7b9c48b-c4ed-4641-9f2f-ab5b317e7f0c", "files": [], "subMetas": {}, "userData": {}