Files
heros/assets/script/game/map/MSkillComp.ts
2025-04-27 16:08:39 +08:00

46 lines
1.4 KiB
TypeScript

import { _decorator, Label, ProgressBar, resources, Sprite, SpriteAtlas, v3, Vec3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { SkillSet } from "../common/config/SkillSet";
import { BoxSet } from "../common/config/BoxSet";
import { smc } from "../common/SingletonModuleComp";
import { Skill } from "../skills/Skill";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MSkillComp')
@ecs.register('MSkillComp', false)
export class MSkillComp extends CCComp {
/** 视图层逻辑代码分离演示 */
start() {
}
init(){
}
protected update(dt: number): void {
if(!smc.mission.play||smc.mission.pause){
return
}
}
private doSkill(config: typeof SkillSet[keyof typeof SkillSet]) {
const skillEntity = ecs.getEntity<Skill>(Skill);
const start_pos=v3(0,0)
const target_pos=v3(0,0)
skillEntity.load(
start_pos, // 起始位置
BoxSet.HERO, // 阵营
this.node.parent, // 父节点
config.uuid, // 技能ID
target_pos, // 目标位置
);
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
}
}