102 lines
3.8 KiB
TypeScript
102 lines
3.8 KiB
TypeScript
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:47:56
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { UIID } from "../common/config/GameUIConfig";
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import { smc } from "../common/SingletonModuleComp";
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import { HeroModelComp } from "./HeroModelComp";
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import { HeroSpine } from "./HeroSpine";
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import { HeroViewComp } from "./HeroViewComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { HeroSet,MonSet } from "../common/config/heroSet";
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import { Role } from "../Role/Role";
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import { MoveToComp } from "../common/ecs/position/MoveTo";
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/** 角色实体 */
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@ecs.register(`Hero`)
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export class Hero extends ecs.Entity {
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// 数据层
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HeroModel!: HeroModelComp;
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// 视图层
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HeroView!: HeroViewComp;
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protected init() {
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this.addComponents<ecs.Comp>( HeroModelComp);
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}
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destroy(): void {
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this.remove(HeroViewComp);
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this.remove(MoveToComp);
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super.destroy();
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!,index:number=-1) {
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var path = "game/hero/"+smc.heros[uuid].path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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node.parent=layer
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// var as = node.getComponent(HeroSpine);
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// let ratio=this.set_ratio(uuid);
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// node.setScale(node.scale.x*scale*ratio, node.scale.y*ratio, 0);
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// pos.x=smc.Role.RoleView.node.position.x+pos.x;
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// pos.y=smc.Role.RoleView.node.position.y+pos.y;
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node.setPosition(pos)
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this.hero_init(uuid,node,index)
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oops.message.dispatchEvent("hero_load",this)
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}
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hero_init(uuid:number=1001,node:Node,index:number=-1){
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var hv = node.getComponent(HeroViewComp)!;
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// console.log("hero_init",buff)
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let hero_set= smc.heros[uuid]
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hv.speed =hv.ospeed = hero_set.speed;
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hv.hero_uuid= uuid;
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hv.hero_name= hero_set.name;
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hv.hp= hv.hp_max = hero_set.hp*(1+smc.vm_data.talent[11].bonus*smc.vm_data.talent[11].lv)*smc.vm_data.mission.hero.hp;
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hv.level = hero_set.level;
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hv.atk = hero_set.atk*(1+smc.vm_data.talent[12].bonus*smc.vm_data.talent[12].lv);
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hv.atk_cd = hero_set.atk_cd*(1-smc.vm_data.talent[13].bonus*smc.vm_data.talent[13].lv);
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hv.st_boncus=1+smc.vm_data.talent[15].bonus*smc.vm_data.talent[15].lv;
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hv.s_boncus=1+smc.vm_data.talent[16].bonus*smc.vm_data.talent[16].lv;
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hv.atk_dis = hero_set.atk_dis;
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hv.power = hero_set.power;
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hv.power_max= hero_set.power_max*(1-smc.vm_data.talent[14].bonus*smc.vm_data.talent[14].lv);;
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hv.type = hero_set.type;
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hv.skill_uuid = hero_set.skill_uuid;
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hv.max_skill_uuid = hero_set.max_skill_uuid;
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hv.scale = 1;
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hv.role_heros_index = index;
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hv.type = hero_set.type;
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this.add(hv);
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}
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set_ratio(uuid:number){
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let ratio=1;
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switch (smc.heros[uuid].level) {
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case 2:
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ratio=1.05
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break;
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case 3:
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ratio=1.1
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break;
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case 4:
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ratio=1.15
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break;
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case 5:
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ratio=1.2
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break;
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default:
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ratio=1
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}
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return ratio;
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}
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} |