77 lines
2.5 KiB
TypeScript
77 lines
2.5 KiB
TypeScript
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:47:56
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, tween, Vec3,Label,resources ,SpriteAtlas,Sprite,v3} from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { UIID } from "../common/config/GameUIConfig";
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import { smc } from "../common/SingletonModuleComp";
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import { RoleModelComp } from "./RoleModelComp";
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import { RoleSpine } from "./RoleSpine";
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import { MoveToComp } from "../common/ecs/position/MoveTo";
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import { RoleViewComp } from "./RoleViewComp";
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import { BoxSet } from "../common/config/BoxSet";
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/** 角色实体 */
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@ecs.register(`Role`)
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export class Role extends ecs.Entity {
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// 数据层
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RoleModel!: RoleModelComp;
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RoleMoveTo!: MoveToComp; // 移动
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// 视图层
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RoleView!: RoleViewComp;
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protected init() {
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this.addComponents<ecs.Comp>(
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RoleModelComp);
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}
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destroy(): void {
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this.remove(RoleViewComp);
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super.destroy();
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,uuid:number=101) {
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// var path = "game/monster/"+prefab_path;
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var path = "game/heros/role";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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node.setScale(node.scale.x, node.scale.y, node.scale.z);
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node.setPosition(pos)
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this.hero_init(uuid,node)
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}
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var rv = node.getComponent(RoleViewComp)!;
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let role=smc.vm_data.role;
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rv.hero_uuid=uuid;
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rv.speed =rv.ospeed = role.speed;
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rv.hero_name= "role";
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rv.hp= rv.hp_max = role.hp;
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rv.level = role.lv;
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rv.atk = role.atk;
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rv.atk_cd = role.atk_cd;
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rv.power = role.power;
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rv.skills = role.skills;
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rv.skill = role.skill;
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rv.atk_range=role.atk_range;
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rv.power= role.power;
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this.add(rv);
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}
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move(target: Vec3) {
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var move = this.get(MoveToComp) || this.add(MoveToComp);
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move.target = target;
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move.node = this.RoleView.node;
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move.speed = 300;
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}
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} |