Files
heros/assets/script/game/monster/bossComp.ts
2024-07-30 10:55:31 +08:00

63 lines
1.8 KiB
TypeScript

import { _decorator, Component, Node,Collider2D ,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from 'cc';
const { ccclass, property } = _decorator;
@ccclass('bossCom')
export class bossCom extends Component {
@property(Number)
private speed: number = 100;
@property(Number)
private ospeed: number = 100;
@property(Number)
private timer: number = 0;
protected onLoad(): void {
this.speed = this.ospeed = 100;
}
start () {
// 注册单个碰撞体的回调函数
// console.log('MonsterViewComp start');
let collider = this.getComponent(Collider2D);
// console.log('Monster collider',collider);
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
}
// 注册全局碰撞回调函数
if (PhysicsSystem2D.instance) {
// console.log('PhysicsSystem2D.instance');
PhysicsSystem2D.instance.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// 只在两个碰撞体开始接触时被调用一次
// console.log('monster Contact,otherCollider',otherCollider);
this.speed = 0;
this.timer = 1;
}
update(dt: number){
if(this.timer > 0){
this.timer -= dt;
if(this.timer <= 0){
this.speed = this.ospeed;
this.timer = 0;
}
}
if(this.node.position.x > -360){
this.move(dt);
}
if(this.node.position.x < -360){
this.node.destroy();
}
}
move(dt: number){
this.node.setPosition(this.node.position.x-dt*this.speed, this.node.position.y, this.node.position.z);
}
}