467 lines
20 KiB
TypeScript
467 lines
20 KiB
TypeScript
import { log } from "cc"
|
||
import { QualitySet } from "./BoxSet"
|
||
import * as exp from "constants"
|
||
|
||
export enum TGroup {
|
||
Self = 0, // 自身
|
||
Ally = 1, // 所有敌人
|
||
Team = 2, // 所有友方
|
||
Enemy = 3, // 敌方单位
|
||
All = 4 // 所有单位
|
||
}
|
||
export enum TType {
|
||
/** 前排目标(最靠近敌方阵营的单位) */
|
||
Frontline = 1, // 最前排单位
|
||
/** 后排目标(离敌方阵营最远的单位) */
|
||
Backline = 2, // 最后排单位
|
||
/** 生命值最低的目标 */
|
||
LowestHP = 3, // 最低生命值
|
||
/** 生命值最高的目标 */
|
||
HighestHP = 4, // 最高生命值
|
||
/** 近战职业目标 */
|
||
Melee =5, // 近战职业
|
||
/** 远程职业目标 */
|
||
Ranged =6, // 远程职业
|
||
/** 辅助职业目标 */
|
||
SupportClass =7, // 辅助职业
|
||
/** 随机目标 */
|
||
Random =8 // 随机目标
|
||
}
|
||
export enum SKILL_CONST {
|
||
POWER_UP = 60,
|
||
}
|
||
|
||
export enum DTType {
|
||
single = 0,
|
||
range = 1,
|
||
}
|
||
|
||
export enum skRun {
|
||
runing = 0,
|
||
dead = 1,
|
||
}
|
||
export enum SType {
|
||
damage = 0,
|
||
heal = 1,
|
||
shield = 2,
|
||
atk_speed = 3,
|
||
power_up = 4,
|
||
ap_up = 5,
|
||
dod_up = 6,
|
||
crit_up = 7,
|
||
crit_dmg_up = 8,
|
||
wfuny_up = 9,
|
||
zhaohuan = 10,
|
||
buff = 11,
|
||
}
|
||
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
|
||
export enum CdType {
|
||
cd=0,
|
||
atk=1,
|
||
atked=2,
|
||
crit=3,
|
||
dod=4,
|
||
power=5,
|
||
}
|
||
export enum AtkedType {
|
||
atked = "atked",
|
||
ice = "atked_ice",
|
||
fire = "atked_fire",
|
||
wind = "atked_wind",
|
||
crit = "atked_crit",
|
||
}
|
||
|
||
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
|
||
export enum AType {
|
||
linear = 0, // 直线
|
||
parabolic = 1, // 抛射物
|
||
fixedStart = 2, // 固定在出发点,物理攻击
|
||
fixedEnd = 3, // 固定在终点
|
||
StartEnd = 4, // 固定在出发点和终点 用于治疗和buff类技能
|
||
}
|
||
|
||
export enum RType {
|
||
linear = 0, //直线
|
||
bezier = 1, //贝塞尔
|
||
fixed = 2, //固定起点
|
||
fixedEnd = 3, //固定终点
|
||
}
|
||
|
||
export enum EType {
|
||
animationEnd = 0,
|
||
timeEnd = 1,
|
||
distanceEnd = 2,
|
||
collision = 3,
|
||
countEnd = 4,
|
||
}
|
||
//debuff类型
|
||
|
||
export enum DBuff {
|
||
STUN = 1, //眩晕 - 对应Attrs.CON_RES (控制抗性), BType.RATIO
|
||
SLOW = 2, //减速 - 对应Attrs.AS (攻击速度), BType.RATIO
|
||
FROST = 3, //冰冻 - 对应Attrs.ICE_RES (冰冻抗性), BType.RATIO
|
||
BURN = 4, //易伤 - 对应Attrs.DEF/MDEF (防御/魔防), BType.RATIO, 默认次数是5, 技能配置的devC是额外次数
|
||
DEAS = 5, //减速 - 对应Attrs.AS (攻击速度), BType.RATIO, 直接+技能cd
|
||
DEHP = 6, //减hp - 对应Attrs.HP_MAX (最大生命值), BType.RATIO
|
||
DEAP = 7, //减atk - 对应Attrs.AP (攻击力), BType.RATIO
|
||
DEMGP = 8, //减魔法伤害 - 对应Attrs.MAP (魔法攻击力), BType.RATIO
|
||
BACK = 9, //击退概率 - 对应Attrs.KNOCKBACK (击退概率), BType.RATIO
|
||
CRITICAL = 10, //-暴击率 - 对应Attrs.CRITICAL (暴击率), BType.RATIO
|
||
CRIT_DAMAGE = 11, //-暴击伤害 - 对应Attrs.CRITICAL_DMG (暴击伤害), BType.RATIO
|
||
DODGE = 12, //-闪避 - 对应Attrs.DODGE (闪避), BType.RATIO
|
||
DBUFFUP=13, //edbuff效果提升
|
||
BUFF_DOWN = 14,// buff效果减弱
|
||
}
|
||
|
||
|
||
export enum Attrs {
|
||
HP_MAX = 0, //生命值
|
||
MP_MAX = 1, //魔法值
|
||
SHIELD_MAX=2, //护盾
|
||
AP = 3, //攻击力
|
||
MAP=4, //魔法攻击力
|
||
DEF = 5, //防御
|
||
MDEF = 6, //魔法防御
|
||
CRITICAL =7, //暴击率
|
||
CRITICAL_DMG = 8, //暴击伤害
|
||
DODGE = 9, //闪避
|
||
HIT = 10, //命中
|
||
WFUNY = 11, // 风怒
|
||
AS = 12, //攻击速度,直接减技能cd
|
||
REFLICT = 13, //反伤比率
|
||
LIFESTEAL = 14, //吸血比率
|
||
KNOCKBACK = 15, //攻击带击退概率
|
||
CON_RES = 16, //控制抗性
|
||
ICE_RES = 17, //冰冻抗性
|
||
FIRE_RES = 18, //火抗性
|
||
WIND_RES = 19, //风抗性
|
||
ICE_POWER = 20, //冰冻伤害效果提升
|
||
FIRE_POWER = 21,//火伤害效果提升
|
||
WIND_POWER = 22,//风伤害效果提升
|
||
SHIELD_UP = 23, //护盾效果提升
|
||
BUFF_UP = 24, //buff效果提升
|
||
DBUFF_UP=25, //debuff效果提升
|
||
DIS=26, //攻击距离
|
||
}
|
||
|
||
export const getAttrs=()=>{
|
||
// 遍历枚举的数字值(枚举会生成双向映射)
|
||
let reAttrs = {};
|
||
Object.keys(Attrs).forEach(key => {
|
||
if (!isNaN(Number(key))) {
|
||
reAttrs[Number(key)] = 0;
|
||
}
|
||
});
|
||
return reAttrs;
|
||
}
|
||
|
||
/**
|
||
* 获取 debuff 对应的属性字段
|
||
* @param debuffType DBuff 类型
|
||
* @returns 对应的 Attrs 字段,如果是状态类 debuff(只缓存)返回 -1
|
||
*
|
||
* 扩展说明:
|
||
* 1. 普通 debuff:返回 Attrs 值(会直接修改属性)
|
||
* 2. 状态类 debuff:返回 -1(只缓存,不修改属性)
|
||
*
|
||
* 新增 DBuff 时:
|
||
* - 如果需要修改属性,在 debuffAttrMap 中添加映射: [DBuff.NEW]: Attrs.ATTR
|
||
* - 如果只需缓存状态,在 stateDebuffSet 中添加: DBuff.NEW
|
||
*/
|
||
export const getAttrFieldFromDebuff = (debuffType: DBuff): number => {
|
||
// 状态类 debuff(只需缓存,不影响属性)
|
||
const stateDebuffSet = new Set<DBuff>([
|
||
DBuff.STUN,
|
||
DBuff.SLOW,
|
||
DBuff.FROST,
|
||
DBuff.BURN,
|
||
]);
|
||
|
||
// 检查是否是状态类 debuff
|
||
if (stateDebuffSet.has(debuffType)) {
|
||
return -1; // 表示只缓存,不影响属性
|
||
}
|
||
|
||
// ==================== 普通 Debuff 到 Attrs 的完整映射表 ====================
|
||
// 格式: [DBuff 类型]: Attrs 属性(会直接修改属性值)
|
||
// 注意:新增普通 debuff 时,在此添加映射关系即可
|
||
const debuffAttrMap: Record<DBuff, number> = {
|
||
[DBuff.STUN]: Attrs.CON_RES, // 眩晕 -> 控制抗性
|
||
[DBuff.SLOW]: Attrs.AS, // 减速 -> 攻击速度
|
||
[DBuff.FROST]: Attrs.ICE_RES, // 冰冻 -> 冰冻抗性
|
||
[DBuff.BURN]: Attrs.DEF, // 易伤 -> 防御
|
||
[DBuff.DEAS]: Attrs.AS, // 减cd -> 攻击速度
|
||
[DBuff.DEHP]: Attrs.HP_MAX, // 减hp -> 最大生命值
|
||
[DBuff.DEAP]: Attrs.AP, // 减atk -> 攻击力
|
||
[DBuff.DEMGP]: Attrs.MAP, // 减魔法 -> 魔法攻击力
|
||
[DBuff.BACK]: Attrs.KNOCKBACK, // 击退 -> 击退概率
|
||
[DBuff.CRITICAL]: Attrs.CRITICAL, // -暴击率 -> 暴击率
|
||
[DBuff.CRIT_DAMAGE]: Attrs.CRITICAL_DMG, // -暴击伤害 -> 暴击伤害
|
||
[DBuff.DODGE]: Attrs.DODGE, // -闪避 -> 闪避
|
||
[DBuff.DBUFFUP]: Attrs.DBUFF_UP, // debuff提升 -> debuff提升
|
||
[DBuff.BUFF_DOWN]: Attrs.BUFF_UP, // buff减弱 -> buff效果
|
||
};
|
||
|
||
const attrField = debuffAttrMap[debuffType];
|
||
|
||
// 如果映射不存在,打印警告信息(方便开发调试)
|
||
if (attrField === undefined) {
|
||
console.warn(`[SkillSet] 未知的 DBuff 类型: ${debuffType},请在 getAttrFieldFromDebuff 添加映射关系或放入 stateDebuffSet`);
|
||
return -1;
|
||
}
|
||
|
||
return attrField;
|
||
};
|
||
|
||
|
||
export enum BType {
|
||
VALUE=0, //数值型
|
||
RATIO=1 //百分比型
|
||
}
|
||
|
||
|
||
|
||
/*
|
||
=== 技能配置系统使用说明 ===
|
||
|
||
1. 基础属性:
|
||
- uuid: 技能唯一ID
|
||
- name: 技能名称
|
||
- for_hero: 是否为英雄专用技能
|
||
- sp_name: 特效名称
|
||
- AtkedType: 攻击类型
|
||
- path: 图片资源路径
|
||
- quality: 技能品质
|
||
|
||
2. 目标和效果:
|
||
- TType: 目标类型 (最前排、最后排等)
|
||
- maxC: 最大命中数量
|
||
- TGroup: 目标群体 (敌方、友方等)
|
||
- SType: 技能类型 (伤害、治疗、护盾等)
|
||
|
||
3. 执行参数:
|
||
- act: 行为类型
|
||
- DTType: 伤害类型 (单体、范围)
|
||
- CdType: 冷却类型
|
||
- AType: 动画类型
|
||
- EType: 结束条件
|
||
- fname: 特效文件名
|
||
- flash: 是否闪烁
|
||
- with: 角度参数
|
||
|
||
4. 数值参数:
|
||
- ap: 攻击力百分比
|
||
- cd: 冷却时间
|
||
- in: 持续时间
|
||
- hit_num: 命中次数
|
||
- hit: 伤害倍数
|
||
- hitcd: 伤害间隔
|
||
- speed: 移动速度
|
||
- cost: 消耗值
|
||
|
||
5. 效果配置:
|
||
- buffs: BuffConf[] - 增益效果数组
|
||
- debuffs: DbuffConf[] - 减益效果数组
|
||
- info: 技能描述
|
||
- hero?: 召唤物英雄ID (可选)
|
||
|
||
6. BuffConf结构:
|
||
- buff: BuffAttr - 增益类型
|
||
- buV: number - 效果值
|
||
- buC: number - 持续次数
|
||
- buR: number - 触发概率
|
||
|
||
7. DbuffConf结构:
|
||
- debuff: DebuffAttr - 减益类型
|
||
- dev: number - 效果值
|
||
- deC: number - 持续时间
|
||
- deR: number - 触发概率
|
||
|
||
8. 使用示例:
|
||
buffs: [createBuffConf(BuffAttr.SHIELD, 2, 0, 100)]
|
||
debuffs: [createDbuffConf(DBuff.STUN, 0, 1, 50)]
|
||
*/
|
||
export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
|
||
|
||
// Debuff配置接口
|
||
export interface DbuffConf {
|
||
debuff: DBuff; // debuff类型
|
||
BType:BType //buff是数值型还是百分比型
|
||
dev: number; // 效果值 (原deV)
|
||
deC: number; // 持续时间
|
||
deR: number; // 触发概率 (原deR)
|
||
}
|
||
export interface BuffConf {
|
||
buff:Attrs;
|
||
BType:BType
|
||
buV:number;
|
||
buC:number;
|
||
buR:number;
|
||
}
|
||
// 技能配置接口 - 按照6001格式排列
|
||
export interface SkillConfig {
|
||
uuid:number,name:string,sp_name:string,AtkedType:AtkedType,path:string,TGroup:TGroup,SType:SType,act:string,DTType:DTType,
|
||
ap:number,cd:number,in:number,t_num:number,hit_num:number,hit:number,hitcd:number,speed:number,cost:number,with:number,
|
||
buffs:BuffConf[],debuffs:DbuffConf[],info:string,hero?:number
|
||
}
|
||
|
||
|
||
export const SkillSet: Record<number, SkillConfig> = {
|
||
// ========== 基础攻击 ========== 6001-6099
|
||
6001: {
|
||
uuid:6001,name:"挥击",sp_name:"atk_s1",AtkedType:AtkedType.atked,path:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||
ap:100,cd:5,in:0.2,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,
|
||
buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害"
|
||
},
|
||
6002: {
|
||
uuid:6002,name:"挥击",sp_name:"atk2",AtkedType:AtkedType.atked,path:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,
|
||
buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害"
|
||
},
|
||
6003: {
|
||
uuid:6003,name:"射击",sp_name:"arrow",AtkedType:AtkedType.atked,path:"3037",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:3,speed:720,cost:10,with:0,
|
||
buffs:[],debuffs:[],info:"向最前方敌人释放箭矢,造成100%攻击的伤害"
|
||
},
|
||
6004: {
|
||
uuid:6004,name:"冰球",sp_name:"am_ice",AtkedType:AtkedType.ice,path:"3034",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:3,speed:720,cost:10,with:0,
|
||
buffs:[],debuffs:[],info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"
|
||
},
|
||
6005: {
|
||
uuid:6005,name:"火球术",sp_name:"atk_fires",AtkedType:AtkedType.fire,path:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||
ap:100,cd:5,in:1,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"
|
||
},
|
||
6006: {
|
||
uuid:6006,name:"能量波",sp_name:"am_blue",AtkedType:AtkedType.ice,path:"3034",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:3,speed:720,cost:10,with:0,
|
||
buffs:[],debuffs:[],info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"
|
||
},
|
||
6007: {
|
||
uuid:6007,name:"圣光波",sp_name:"am_yellow",AtkedType:AtkedType.fire,path:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"
|
||
},
|
||
// ========== 大招 ========== 6100-6199
|
||
6101: {
|
||
uuid:6101,name:"护盾",sp_name:"shield",AtkedType:AtkedType.atked,path:"3045",TGroup:TGroup.Team,SType:SType.shield,act:"max",DTType:DTType.single,
|
||
ap:0,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:3,speed:720,cost:10,with:0,
|
||
buffs:[],debuffs:[],info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"
|
||
},
|
||
6102: {
|
||
uuid:6102,name:"寒冰箭",sp_name:"arrow_blue",AtkedType:AtkedType.ice,path:"3060",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||
ap:100,cd:1,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"
|
||
},
|
||
6103: {
|
||
uuid:6103,name:"治疗",sp_name:"heath_small",AtkedType:AtkedType.atked,path:"3056",TGroup:TGroup.Team,SType:SType.heal,act:"max",DTType:DTType.single,
|
||
ap:0,cd:5,in:0,t_num:1,hit_num:1,hit:0,hitcd:0,speed:0,cost:10,with:0,
|
||
buffs:[],debuffs:[],info:"回复最前排队友10%最大生命值的生命"
|
||
},
|
||
|
||
6104: {
|
||
uuid:6104,name:"烈焰斩击",sp_name:"max_fireatk",AtkedType:AtkedType.fire,path:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,
|
||
buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害"
|
||
},
|
||
|
||
6105: {
|
||
uuid:6105,name:"烈火护盾",sp_name:"max_firedun",AtkedType:AtkedType.atked,path:"3061",TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:1,speed:80,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"召唤烈焰保护英雄,持续10秒,每秒对范围内的敌人造成100%伤害"
|
||
},
|
||
|
||
6106: {
|
||
uuid:6106,name:"龙卷风",sp_name:"bwind",AtkedType:AtkedType.wind,path:"3065",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:1,speed:360,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"
|
||
},
|
||
|
||
|
||
|
||
6107: {
|
||
uuid:6107,name:"烈焰射击",sp_name:"arrow_yellow",AtkedType:AtkedType.fire,path:"3014",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"
|
||
},
|
||
|
||
6108: {
|
||
uuid:6108,name:"火墙",sp_name:"max_fwall",AtkedType:AtkedType.atked,path:"3040",TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,
|
||
ap:50,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:1,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"
|
||
},
|
||
|
||
6109: {
|
||
uuid:6109,name:"冰刺",sp_name:"icez",AtkedType:AtkedType.atked,path:"3049",TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,
|
||
ap:300,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"
|
||
},
|
||
|
||
6110: {
|
||
uuid:6110,name:"潮汐",sp_name:"watert",AtkedType:AtkedType.atked,path:"3070",TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
|
||
},
|
||
|
||
6111: {
|
||
uuid:6111,name:"陨石术",sp_name:"max_yunshi",AtkedType:AtkedType.fire,path:"3123",TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,
|
||
ap:500,cd:5,in:0,t_num:1,hit_num:0,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
|
||
},
|
||
|
||
6112: {
|
||
uuid:6112,name:"冰墙",sp_name:"icet",AtkedType:AtkedType.atked,path:"3050",TGroup:TGroup.Enemy,SType:SType.damage,act:"max",DTType:DTType.range,
|
||
ap:400,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"
|
||
},
|
||
6113: {
|
||
uuid:6113,name:"剑雨",sp_name:"max_jianyu",AtkedType:AtkedType.fire,path:"3123",TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,
|
||
ap:500,cd:5,in:0,t_num:1,hit_num:0,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
|
||
},
|
||
|
||
//召唤取消
|
||
// 6031:{uuid:6031,name:"召唤骷髅",sp_name:"zhaohuan",AtkedType:AtkedType.atked,path:"3018",
|
||
// TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,fname:"max_blue",flash:true,with:90,
|
||
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,in:0,t_num:1,hit_num:1,hit:1,hitcd:1,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
|
||
// ========== 超必杀 ========== 6200-6299
|
||
6201: {
|
||
uuid:6201,name:"满天火雨",sp_name:"atk_fires",AtkedType:AtkedType.atked,path:"3101",TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,
|
||
ap:100,cd:5,in:2,t_num:1,hit_num:1,hit:5,hitcd:0.3,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
|
||
},
|
||
|
||
6202: {
|
||
uuid:6202,name:"龙卷风爆",sp_name:"bwind",AtkedType:AtkedType.atked,path:"3069",TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:1,speed:360,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"
|
||
},
|
||
6203: {
|
||
uuid:6203,name:"大潮汐",sp_name:"watert",AtkedType:AtkedType.atked,path:"3070",TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
|
||
},
|
||
// ==========增强型技能,被动技能,========== 6300-6399
|
||
6301: {
|
||
uuid:6301,name:"攻击生命强化Ⅰ",sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3065",TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"增加20%攻击力和生命值"
|
||
},
|
||
6302: {
|
||
uuid:6302,name:"攻击生命强化Ⅱ",sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3093",TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"增加40%攻击力和生命值"
|
||
},
|
||
6303: {
|
||
uuid:6303,name:"攻击生命强化Ⅲ",sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3065",TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"增加60%攻击力和生命值"
|
||
},
|
||
6304: {
|
||
uuid:6304,name:"攻击生命强化Ⅳ",sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3065",TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,
|
||
ap:100,cd:5,in:0,t_num:1,hit_num:1,hit:1,hitcd:0.3,speed:720,cost:10,with:90,
|
||
buffs:[],debuffs:[],info:"增加80%攻击力和生命值"
|
||
},
|
||
|
||
}; |