Files
heros/assets/script/game/gui/InfoBoxCom.ts
2024-09-05 10:54:28 +08:00

43 lines
1.3 KiB
TypeScript

import { _decorator ,Node} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('InfoBoxCom')
@ecs.register('InfoBox', false)
export class InfoBoxCom extends CCComp {
@property(Node)
n_name:Node =null!
@property(Node)
n_hp:Node =null!
@property(Node)
n_atk:Node =null!
@property(Node)
n_info:Node =null!
@property(Node)
n_atk_cd:Node =null!
@property(Node)
n_skillcd:Node =null!
n_type:number=0; // 0:技能 1 精灵
/** 视图层逻辑代码分离演示 */
start() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
console.log("InfoBoxCom start");
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
// case ModuleEvent.Cmd:
// break;
// }
// }
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}